Mind/Emp
Alright put together a build.
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I'm currently playing a Mind/Emp myself. The empathy set is a new experience, but mind is an old friend for me. Hopefully, my experience will give you a bit of guidance.
The first caveat is that this will be a very team oriented character even for a controller. People often point to the fact that little of the empathy side benefits the caster and without a pet Mind has nowhere to direct many of Empathy's buffs. However, control and buffing are both directed at team survival and together they do a very good job at that. It can be a bit hectic to split your attention between both, but some find that very challenge appealing.
The second caveat is this: know your allies, know your enemies, and know your powers.
Know your allies: Your buffs will provide greater benefit on certain allies at certain times. For example, Fortitude is a damage, tohit, and defense buff. Some tend to immediately apply it to scrappers and blasters seeing only the damage and tohit, which is fine when the team is moving along safely. However, it also provides as much defense as both of Forcefields ally shields. As such it's very useful for squishy teammates. If a defender's debuffs are drawing a lot of aggro, use it on him so that he can stay alive and speeding up enemy defeats. If the a controller is mitigating the alpha, give it to her so that she takes less return fire. Fortitude and Adrenalin Boost are both versatile buffs that can be used on different allies in different situations.
Know your enemies: Your controls won't always work on every enemy. Know who has protection from what. For example, (most) robots aren't going to sleep. Nemesis has protection against confusion. Hit Cimerorans with confusion before they can use Shout of Command. Also, know what enemies can do for you. For example, you can turn a Sapper with Confusion and let him drain his allies' endurance. Confuse Rikti Guardian's and you might get hit with Accelerate Metabolism. Confuse a Master Illusionist and it will turn her pets against her. As opposed to scrappers "Flip out and kill everything" way of life, a mind controller is strategic.
Know your powers: Most advice I would give here has been alluded to in the previous two paragraphs. Your powers are versatile. There will be situations where one is obviously more helpful than another; there will also be situations where it's hard to make the call. Heal an ally and save his life for the moment, or toss out an AoE control to prevent more incoming damage and keep the aggro from falling on the team? The goal is always the same: keep your team safe. How you go about it is your call. For me, I emphasize controls and buffing. Others prefer reactionary healing.
With that general advice out of the way, here some specifics in regards to your build and power picks:
- Mass Confusion is the best power in Mind control. You can confuse an entire mob without drawing aggro. Skipping it is a tremendous error.
- Terrify is a respectable control and can be leveraged for some AoE damage. Again, I would highly recommend taking this power.
- Confuse like the AoE version is an aggro free power. You can stack it on bosses without drawing their attention. Absolutely unskippable.
- Mesmerize had a very good base duration. You could slot it entirely for damage.
- Health is overslotted. Regeneration does little with a controller's low hitpoint pool. I tend to only slot the +regen/recovery and +recovery uniques because controls are endurance heavy.
- Tactics is a great power, but Fortitude provides a 15% tohit bonus. With enough recharge you can keep it on most teammates.
- Invest in global recharge. It will benefit you in both the control and empathy aspects. Consider the following sets for bonuses: Doctored Wounds, Efficacy Adaptor, Basilisk's Gaze, Red Fortune, Fortunata Hypnosis, and Coercive Persuasion (both relatively cheap for purple sets).
Right now, your build is in bad shape though I'd be glad to critique again after some revisions.
Welcome to Controllers. I think you will find them to be very different than Scrappers but also rewarding.
There's a lot of good info in the post preceding this, so I will just stick a few extra notes in.
- The Confuse powers are critical. Take them as early as possible.
- In the Mind set, I recommend taking no less than 7 powers. The skippable (potentially) ones are Mesmerize and Telekinesis--but only skip Mesmerize if you never solo and/or simply can't find any way to fit it. Another option is to take it early and replace it later.
- I don't feel that you will need Conserve Power. You may have a different experience with the set, but I think you will do fine with Stamina by itself.
- IMO Leadership powers in general are much less useful on a Controller than a Defender. I would skip them in favor of picking up more from your primary.
- One Recharge in Resurrect is probably sufficient.
- Right now you have a mix of some VERY expensive pieces and some very cheap ones. This may be intentional, but you may want to look at other options for spreading out your costs. IMO you would be best off building for global recharge. To that end consider swapping out the Numina heals for Doctored Wounds. This will also let you drop from 6 slots to 5 for these powers to make room for slotting your controls.
- In Confuse: 5 slot the purple Coercive Persuasion set (total cost: ~50 mil)
- In Mass Hypnosis: 5 slot the purple sleep set (total cost: ~50 mil)
- In Mass Confusion: 5 slot Malaise's Illusions (avoid the damage proc)
- In Terrify: Slot for damage, most likely Positron's Blast
- In Dominate: I would probably slot for damage first, hold last because you can use Confuse as your primary mezz
- In Total Domination: IF you can afford to do it, 5 slot the purple hold set (about 150 mil). If not, at least maximize hold duration, accuracy, and recharge as much as possible
- You probably want both Energy Blast and Energy Torrent. Energy Torrent can be slotted with another set of Positron's Blast for an additional +6.25 recharge
- In Levitate, initially slot the Kinetic Crash set because it is dirt cheap (cheaper than SOs even). Replace it later with something else if you like.
Hope that helps. Post a new version of your build and we'll be happy to continue commenting.
Thanks for the wonderful advice you two. I really appreciate it. Sadly I am going to be headed out of town soon, so won't have the time to remake a build just yet. It'll have to wait.
Managed to try a rework during lunch. I still skipped Levitate and Telekenesis (always found this power to be annoying). But I did try some of the things yall mentioned and chased after more recharge.
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Much better. Still extremely expensive, but the money is being put to much better use IMO. Particularly expensive sets, FYI are Armageddon and Ragnarok.
Here's a suggested build based on what you just posted. Damage and recharge are higher, and it has perma-Hasten. I had to sacrifice a little out of Adrenaline Boost to do it. and you may find I've wrecked that power too much.
I also took a few extra blasts and swapped Mesmerize back out for Levitate, to help you get extra damage and some different damage types for enemies that are resistant to Psi.
I dropped Recall Friend. It's actually a great power but with so many critical things to pick from IMO you are stronger without it.
[EDIT: Swapped a damage IO in Terrify for the knockdown proc, since you were already damage capped and knockdown works great in this power. Also swapped out a few other specific pieces in purple sets to add procs where ED was exceeded.]
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mind emp: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Levitate -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(13), Apoc-Dam%(21)
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 2: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/Hold(7), BasGaze-Rchg/Hold(9), HO:Nucle(9), Dmg-I(45)
Level 4: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(36), FtnHyp-Sleep/EndRdx(36)
Level 10: Confuse -- CoPers-Conf%(A), CoPers-Conf/EndRdx(15), CoPers-Conf/Rchg(37), CoPers-Acc/Conf/Rchg(37), CoPers-Acc/Rchg(39)
Level 12: Resurrect -- RechRdx-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 16: Clear Mind -- RechRdx-I(A)
Level 18: Total Domination -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(33)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(23)
Level 22: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), RedFtn-Def/Rchg(37)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(31), Ragnrk-Dmg/EndRdx(33)
Level 28: Recovery Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(48)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(34), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(34), RechRdx-I(40)
Level 35: Regeneration Aura -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx(43)
Level 38: Adrenalin Boost -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(39), Dct'dW-Heal/Rchg(40)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(48)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dam%(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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I have a lvl 50 Mind/Emp Controller and he is built well enough for my tastes.
At first I had Total Domination and Telekinesis; however, after fiddling around with things I just stayed with the ST sleep/hold/confuse as well as Mass Confuse for my controls....dropped TK and TD. I'm pretty sure I have all 9 powers in Empathy.
The way I slotted him was mainly for defense to range/AoE (as well as some recharge). Atm, he has 30% def to range and AoE which helps mitigate quite a bit of damage (not perfect but good enough). No real melee defense but, hey, mobs shouldn't be in melee range of me
I don't have any of the leadership powers...just Combat Jumping and Super Speed. I did go with the Power Mastery Epic/Ancillary pool for Power Boost mainly.
I do wish I had Recall Friend as then he'd be perfect for STF (Master of STF) runs (he has invis with the stealth IO + Super Speed).
Of course if you lean more towards teaming with people and need more control then yeah, TK and TD are always nice; but this toon was mainly for STFs (ie. more healing needed than control for the most part) sooo...that is why I dropped TK and TD.
Good luck to ya and have fun!
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Much better. Still extremely expensive, but the money is being put to much better use IMO. Particularly expensive sets, FYI are Armageddon and Ragnarok.
Here's a suggested build based on what you just posted. Damage and recharge are higher, and it has perma-Hasten. I had to sacrifice a little out of Adrenaline Boost to do it. and you may find I've wrecked that power too much. I also took a few extra blasts and swapped Mesmerize back out for Levitate, to help you get extra damage and some different damage types for enemies that are resistant to Psi. I dropped Recall Friend. It's actually a great power but with so many critical things to pick from IMO you are stronger without it. [EDIT: Swapped a damage IO in Terrify for the knockdown proc, since you were already damage capped and knockdown works great in this power. Also swapped out a few other specific pieces in purple sets to add procs where ED was exceeded.] |
I love Mesmerize. It can take out a stay boss out of the fight for a bit, with it's excellent duration it can easily be slotted for damage, and it sets up easy containment for a chain of Mesmerize - Dominate - Mesmerize. Levitate helps with psi-resistant, but as you may not find this character solo'ing often I'd leave the damage in someone else hands.
Replace the Recharge IO in CM with end reduction or range. Without the recharge, you still have it up before it's cast time is over.
I'm not a fan of the resistance based Armors in the APP's. It almost seems like an after thought here. On my Mind/Emp I plan on taking Conserve Power instead, and intend to use it between Recovery Auras. Recovery Aura and Conserve Power would make it a Stamina-less build possible, but I decided to keep Stamina for exemplaring down.
Mesmerize I would seriously hesitate to skip. Its magnitude is 3.5 which means it'll one shot sleep not just bosses but AV's including the Patrons in the STF. Very nice if both Ghost Widow and Scirocco make an appearance. One takes a perma-nap while the team deals with the other.
I'm sort of the reverse of Ketch, Empathy is a long time friend and Mind Control is bit newer (and have not paired the two). That said here's another Mind/Emp build to compare and maybe find something different you like.
Only thing the builder in me would like to see in both my build and Tex's tweak of yours is a slightly better ability to hit +4's (just shy of 95% on several powers). Finding a way to get a Kismet in there would help quite a bit towards that goal.
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Mind_Empathy (v1.00.i17 purpled): Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Mesmerize -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(19), Apoc-Dam%(40), FtnHyp-Sleep(43)
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-EndRdx/Rchg(46)
Level 2: Levitate -- Decim-Build%(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(37), Apoc-Dmg(43)
Level 4: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(9), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(15), Mlais-Conf/Rng(31), CoPers-Conf%(43)
Level 10: Swift -- Flight-I(A)
Level 12: Dominate -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-Acc/Rchg(13), UbrkCons-EndRdx/Hold(23), UbrkCons-Dam%(37), Lock-%Hold(48)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Hover -- LkGmblr-Rchg+(A)
Level 18: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(25), FtnHyp-Sleep/EndRdx(31), FtnHyp-Plct%(34), CSndmn-Acc/EndRdx(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(25)
Level 22: Fortitude -- HO:Membr(A), HO:Membr(42), Krma-ResKB(42), LkGmblr-Rchg+(50)
Level 24: Clear Mind -- Range-I(A)
Level 26: Terrify -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(34)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34), Mlais-Acc/Conf/Rchg(50)
Level 35: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Rchg(42)
Level 38: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-EndRdx/Rchg(40), Efficacy-EndMod/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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And now for something completely different, BBT's long time build!
I have actually been meaning to spice it up a little, since Seismic Smash was added, but I have been too lazy to plan a new build. You might notice the slight difference in usual builds, such as no power boost, or slotting on my auras. This is either because I am insane, or that I think what I have is more then enough without slotting.
The instances in which I have needed to give people more end recovery then unslotted RA provides has been rare, even with things like malta. That is why I have confuse and holds : p I have always been more of a mind controlling healer, then a healer with mind control. Lack of total domination you ask? Mass confusion, less down time, more duration, more effective. Back before they stomped the AoE hold recharge, I was all about TD, but eh, not so fantastic now.
Why earth as my ancillary pool? Because I love stomping things, so much. It makes the game for me, some times. And the earth's embrace makes me feel less squishy, though I am sure higher resistance could do just that. I like being close to the action, and I have never been good at staying out of harm's reach. See the part about my being insane, but I like the excitement of being in the heat of battle, stomping the living crud out of things.
Blame it on my SM/DA brute >_> It all boils down to taste, and play style I suppose. I never had a need for extended holds, or bigger heals with power boost, though I like the idea. Mobs just fall too fast on the majority of teams for it to even matter. It helps having solid teams, I suppose. And the extra 10-15 seconds it takes to recharge my auras hasn't been too noticeable for me, since most teams at higher levels seem to cut through mobs like melting butter without my doing much o.0
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
BlackberryThorn: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Empathy
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Levitate -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx/Rchg(48), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(43), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Dominate -- UbrkCons-Dam%(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-Hold/Rchg(39), UbrkCons-Hold(40), UbrkCons-EndRdx/Hold(40)
Level 4: Mesmerize -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg(5), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(39)
Level 6: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf%(7), CoPers-Conf(7), CoPers-Conf/Rchg(23), CoPers-Acc/Conf/Rchg(25), CoPers-Acc/Rchg(25)
Level 8: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep(9), FtnHyp-Sleep/EndRdx(9), FtnHyp-Sleep/Rchg(17), FtnHyp-Acc/Sleep/Rchg(19), FtnHyp-Acc/Rchg(21)
Level 10: Heal Other -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 12: Telekinesis -- EndRdx-I(A), EndRdx-I(13)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Fortitude -- HO:Membr(A), HO:Membr(21)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23)
Level 24: Recall Friend -- RechRdx-I(A)
Level 26: Teleport -- TSM'n-Rng(A), TSM'n-EndRdx(27)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29)
Level 30: Terrify -- Abys-Fear/Rng(A), Abys-Acc/EndRdx(31), Abys-EndRdx/Fear(31), Abys-Acc/Rchg(31), Abys-Acc/Fear/Rchg(34), HO:Perox(37)
Level 32: Mass Confusion -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(33), Mlais-Acc/Rchg(33), Mlais-Acc/Conf/Rchg(34), RechRdx-I(34)
Level 35: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(39)
Level 41: Fissure -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), Krma-ResKB(45)
Level 47: Earth's Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 49: Clear Mind -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
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I can see forever 0.0
BBT's build is not a build I would recommend. Many things are underslotted while others have an extra slot wasting space. A quick example can be found in Dominate; you can remove the Hold enhancement and only lose 3 secs of duration and 5% toxic resist from the set bonuses. That slot could be much better used in Fortitude (don't forget that this provides defense equal to Forcefield's ally shields) or by placing in End Mod in Adrenalin Boost (so blasters can fire their nukes without a crash).
I also highly encourage anyone to take Total Domination. While Mass Confusion is a fantastic power it still suffers from a very long recharge. Mass Hypnosis + Total Domination is a very effective opener for those times when Mass Confusion isn't available.
Just as a side note -
If you find yourself soloing a bit more, don't forget dual builds. Empathy's a nice secondary to have to free things up in the controller's primary on a solo build - you obviously don't need teammate buffs in those situations, and can move slots around, experiment with other pools, go for concept, etc.
With Mind/ as a primary, you won't even be missing out on the "I could buff my pets with this" of other /emp controllers.
So yeah, basically, don't listen to anything BBT has to say, except for the play to taste part, because that's all I do ; )
I can see forever 0.0
Heh, that didn't take long ^_^ But yeah, I wouldn't recommend my build for any one else either, because I have never been a good min/maxer. I have this disease, I am a completionist. When I have a set of something, I want it all, even if the benefits of the completed set are wasted. But then, I have never needed any more power then BBT currently has.
So yeah, basically, don't listen to anything BBT has to say, except for the play to taste part, because that's all I do ; ) |
I feel that there is an evolution in gameplay.
At stage one you are asking folks for advice on a build and pretty much building to their specifications. At stage two, you are presenting your own build, and tweaking it according to other people's comments. Then at stage 3, you've got something that "no one else would use."
Basically, if everyone agrees your build is perfect, it probably needs tweaking, because none of us can predict what your typical game experience is like.
I feel that there is an evolution in gameplay.
At stage one you are asking folks for advice on a build and pretty much building to their specifications. At stage two, you are presenting your own build, and tweaking it according to other people's comments. Then at stage 3, you've got something that "no one else would use." Basically, if everyone agrees your build is perfect, it probably needs tweaking, because none of us can predict what your typical game experience is like. |
And I almost forgot to take a look at Andferne's latest build...
Here are some of my suggestions for the new build:
- Drop Regenerative Tissue: Regeneration from Health. You'll have Regeneration Aura and Healing Aura to help you out when you take damage.
- Adrenalin Boost could use that End Mod. Many Blaster nukes carry a -1000% Recovery to the user for 20 seconds. Adrenalin Boost with an End Mod let's them recover immediately rather than hide in the back lines for that time.
- Clear Mind would be better served with a range or end reduction. With your global recharge it already charges faster than it casts.
- If you plan to use Hover for maneuvering then I suggest taking Swift rather Hurdle. You can slot Swift for flight speed to help speed up Hover.
- Drop the Confuse from the Coercive Persuasion set and replace it with the Contagious Confusion proc. This transforms your confuse into a mini-Mass Confusion.
- Replace Ragnarok: Damage with the knockdown proc. Using the Damage enhancement takes it well into diminishing returns while the knockdown proc will help mitigate return fire when using Terrify.
Thanks everyone for the help/advice. Now to just level the toon up.
I would skip Res. omg! a emp without res!!1. Everyone has different preference's, but its really not that hard to give them a Awaken and a Clearmind. Also with Recall Friend its even more safe to use wakie. You shouldn't even have deaths with a emp on the team :P.
there's also a day job Res..
http://wiki.cohtitan.com/wiki/Day_Job_Badges
you gotta get Caregiver (hospital) and Professor (university)
perma jump is ---> /up 1
I got tactics. I like to be able to see things under -per conditions as well as being able to be more sure with my abilities landing. I don't do resurrect, note to ppl, if dead, be more careful. I got assault to get tactics so tanks can res placate better too. I like to be in control of my controller which is why I took indomitable. Disorient, Hold, Sleep, Fear, Confuse, Taunt and Placate are all things my Mind resists as well as some kb io and immob from cj.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Howdy
I'd like to start with saying this will be my first attempt at playing a Controller of any sort. Normally I am on my DM/DC Scrapper or my SS/SD Tanker. Both of which are soft cap and pretty much unstoppable. Both of which are melee based toons. I decided that I wanted to try something completely different. So here I am. What I would like are some does and don't for this combination as well as suggest power pools and epic power pool.
I was thinking of taking the Leadership pool possible all four choices. Then taking Fly for Hover at least, and then teleport for Recall Friend. Obviously the most important choice will be Fitness to get hurdle (+ninja run), Health and Stamina. I may not grab teleport depending on how tight this build has to be. From what I've seen/read it will be tight.
I don't know much at all about the troller epic pools so can't say much of anything there. I haven't played with a MID's build yet, but most likely will tomorrow some time. I'm in no hurry to set this toon up with IO's. So crafted SO's will suffice most likely until I bank roll for this one.