Dual Blade Ninjitsu build 3 positional defense capped. Is it enough ?


Basar

 

Posted

I know defense wise having 3 positional defense cap is pretty much where you want to be. But at the cost of what else ? I did some Stalker Forum reading. Figured I would put up what I built in mids.

PLEASE ignore the levels at where powers are slotted. I just built the toon for the defense cap and not where powers would be slotted as I leveled. I usually just level and then respec at 45 or 47 if necessary to slot the IOs appropriately.. I usually mids build with powers in mind and then move them around a bit to get the slotting I want in them.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

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Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness

Villain Profile:
Level 1: Power Slice

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (9) Touch of Death - Accuracy/Damage/Endurance
  • (15) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)
Level 1: Hide
  • (A) Recharge Reduction IO
Level 2: Ablating Strike
  • (A) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Ninja Reflexes
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (7) Red Fortune - Defense/Endurance/Recharge
  • (7) Red Fortune - Defense
  • (9) Red Fortune - Endurance
Level 6: Assassin's Blades
  • (A) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (34) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Danger Sense
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (15) Red Fortune - Endurance
Level 12: Placate
  • (A) Recharge Reduction IO
Level 14: Caltrops
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (50) Impeded Swiftness - Chance of Damage(Smashing)
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Vengeful Slice
  • (A) Smashing Haymaker - Accuracy/Damage
  • (23) Smashing Haymaker - Damage/Endurance
  • (39) Smashing Haymaker - Damage/Recharge
  • (39) Smashing Haymaker - Damage/Endurance/Recharge
Level 20: Kuji-In Sha
  • (A) Harmonized Healing - Heal/Recharge
  • (21) Harmonized Healing - Heal/Endurance
  • (21) Harmonized Healing - Endurance/Recharge
  • (46) Harmonized Healing - Heal/Endurance/Recharge
  • (46) Harmonized Healing - Heal
Level 22: Kick
  • (A) Accuracy IO
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Endurance/Recharge
  • (27) Reactive Armor - Resistance/Recharge
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (29) Reactive Armor - Resistance
Level 26: Sweeping Strike
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 28: Smoke Flash
  • (A) Recharge Reduction IO
Level 30: Weave
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
Level 32: One Thousand Cuts
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (43) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Combat Jumping
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 38: Kuji-In Retsu
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 41: Hurdle
  • (A) Jumping IO
Level 44: Health
  • (A) Healing IO
  • (45) Healing IO
  • (45) Healing IO
Level 47: Stamina
  • (A) Endurance Modification IO
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
Level 49: Blinding Powder
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

A few things to think about:

1. Stamina at 47... ouch. I play a more scrapperish stalker so I need it at 20, I assume you hit and run more? Your toggles are going to chew up your end pretty bad. Even my EM/EA stalker picked up stamina at 20 cause I hate running out of end.
2. If you are soft capped you dont need Kuji-In Retsu. The extra def comes with a nasty end crash, so a few purples insps are better than this one power.
3. Kuji-In Rin only needs the default slot to be up when needed. You could use that extra slot to stick an achillies heal -res in ablating. I hear the AOE sweep that fires off with it gets to put -res on all that get hit with the sweep.
4. I prefer soft capping melee, then ranged and then recharge and then AOE def, but thats me.
5. I put def IOs in hide becuase it does give some unsuppressed def and since its always on no need for a recharge in it.
6. Smoke flash is very meh. It never seems to work very well when you need it. Blinding powder is ok but it really is great with the 6 set of purple confuse for +5% ranged def and 10% recharge. Maybe yank all the slots out of tough so you can put them in the powder. (and of course move all the power levels around)

All in all I say you have sacrificed more than I would have to have soft capped to all, when softcapped melee + range + recharge may serve you better. I would also have a ton of end problems playing your toon, but that may be just me.

I was able to come up with a build that is still soft capped to all and gets you 5 slotted ball lightning, better endurance, and almost 60% recharge. The downside is the build is alot more expensive. Spend merits on LOTG +recharge only, and start saving alot of cash.

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Bots/Traps Guide for I19.5
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Posted

edit... wrong thread