DP/Rad Build Advice


Doc_Reverend

 

Posted

Wanted some advice on my plan for my Dual Pistol/Radiation Emission Corruptor build and seeing if it was any good. I was thinking of aiming for a high recharge so that I could get close to perma-Accelerate Metabolism, with endurance recovery as a secondary goal because of the demands of all the toggles. I included Mutation for concept reasons and Acrobatics because I've noticed that at higher levels, everything and it's mom is tossing around holds. Suggestions here? Is it good to aim for recharge/more AM, or should I focus on defense and try and fit in EM Pulse and/or Choking Cloud? And is Choking Cloud just going to be a huge aggro magnet for me?

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Pistols
(A) Decimation - Accuracy/Damage
(3) Decimation - Damage/Endurance
(11) Decimation - Damage/Recharge
(19) Decimation - Accuracy/Damage/Recharge
(33) Decimation - Accuracy/Endurance/Recharge
(46) Devastation - Chance of Hold


Level 1: Radiant Aura
(A) Doctored Wounds - Heal/Endurance
(9) Doctored Wounds - Heal
(13) Doctored Wounds - Endurance/Recharge
(23) Doctored Wounds - Heal/Endurance/Recharge
(23) Doctored Wounds - Heal/Recharge


Level 2: Dual Wield
(A) Decimation - Accuracy/Damage
(3) Decimation - Damage/Endurance
(11) Decimation - Damage/Recharge
(13) Decimation - Accuracy/Endurance/Recharge
(31) Decimation - Accuracy/Damage/Recharge
(43) Devastation - Chance of Hold


Level 4: Accelerate Metabolism
(A) Recharge Reduction IO
(5) Recharge Reduction IO
(5) Recharge Reduction IO
(46) Endurance Modification IO


Level 6: Empty Clips
(A) Positron's Blast - Accuracy/Damage
(7) Positron's Blast - Accuracy/Damage/Endurance
(7) Positron's Blast - Damage/Endurance
(15) Positron's Blast - Damage/Recharge
(37) Positron's Blast - Damage/Range


Level 8: Radiation Infection
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(19) Dark Watcher's Despair - Chance for Recharge Slow
(34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 10: Swap Ammo
Level 12: Swift
(A) Run Speed IO


Level 14: Enervating Field
(A) Endurance Reduction IO
(15) Endurance Reduction IO
(46) Endurance Reduction IO


Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal
(17) Regenerative Tissue - +Regeneration
(50) Miracle - +Recovery


Level 18: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(21) Endurance Modification IO
(29) Endurance Modification IO


Level 22: Super Jump
(A) Jumping IO


Level 24: Executioner's Shot
(A) Thunderstrike - Accuracy/Damage
(25) Thunderstrike - Accuracy/Damage/Endurance
(25) Thunderstrike - Damage/Endurance
(31) Thunderstrike - Damage/Endurance/Recharge
(40) Thunderstrike - Damage/Recharge
(43) Thunderstrike - Accuracy/Damage/Recharge


Level 26: Lingering Radiation
(A) Tempered Readiness - Accuracy/Slow
(27) Tempered Readiness - Endurance/Recharge/Slow
(27) Tempered Readiness - Accuracy/Endurance
(37) Tempered Readiness - Accuracy/Damage/Slow
(40) Tempered Readiness - Range/Slow


Level 28: Bullet Rain
(A) Positron's Blast - Accuracy/Damage
(29) Positron's Blast - Damage/Endurance
(34) Positron's Blast - Damage/Recharge
(39) Positron's Blast - Damage/Range
(42) Positron's Blast - Accuracy/Damage/Endurance


Level 30: Hasten
(A) Recharge Reduction IO
(31) Recharge Reduction IO
(37) Recharge Reduction IO


Level 32: Piercing Rounds
(A) Positron's Blast - Accuracy/Damage
(33) Positron's Blast - Accuracy/Damage/Endurance
(33) Positron's Blast - Damage/Endurance
(34) Positron's Blast - Damage/Recharge
(39) Positron's Blast - Damage/Range


Level 35: Hail of Bullets
(A) Obliteration - Damage
(36) Obliteration - Accuracy/Damage/Endurance/Recharge
(36) Obliteration - Accuracy/Recharge
(36) Obliteration - Damage/Recharge
(40) Obliteration - Accuracy/Damage/Recharge
(42) Obliteration - Chance for Smashing Damage


Level 38: Mutation
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(43) Endurance Reduction IO


Level 41: Acrobatics
(A) Endurance Reduction IO
(42) Endurance Reduction IO


Level 44: Power Sink
(A) Efficacy Adaptor - EndMod/Recharge
(45) Efficacy Adaptor - EndMod/Endurance
(45) Efficacy Adaptor - EndMod/Accuracy/Recharge
(45) Efficacy Adaptor - EndMod


Level 47: Charged Armor
(A) Steadfast Protection - Resistance/+Def 3%
(48) Impervium Armor - Resistance/Endurance
(48) Impervium Armor - Resistance/Endurance/Recharge
(48) Impervium Armor - Resistance
(50) Impervium Armor - Endurance/Recharge


Level 49: Assault
(A) Endurance Reduction IO
(50) Endurance Reduction IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Scourge
Level 6: Ninja Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
4.88% Defense(Smashing)
4.88% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
4.88% Defense(Psionic)
6.75% Defense(Melee)
6.75% Defense(Ranged)
3% Defense(AoE)
7.65% Max End
1.5% Enhancement(RunSpeed)
1.5% Enhancement(FlySpeed)
57.5% Enhancement(RechargeTime)
4% Enhancement(Heal)
1.5% Enhancement(JumpHeight)
1.5% Enhancement(JumpSpeed)
43% Enhancement(Accuracy)
9% FlySpeed
52.2 HP (4.87%) HitPoints
9% JumpHeight
9% JumpSpeed
MezResist(Immobilize) 5.5%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
17.5% (0.29 End/sec) Recovery
22% (0.98 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
9% RunSpeed






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You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

Some suggestions:

-- With a high recharge build, you can get away with 3 single target damage powers. I'd consider getting rid of one of either Pistols or Dual Wield.

-- Frakenslot AM for recharge and endurance modification, it is one of the nicest buffs around and max endurance mod is very nice on it.

-- I found Empty Clips to be a lackluster damage power, enough so that I finally dropped it from my builds. Medium ranged cone with narrow angle and very low damage made it always at the bottom of my list of powers. If you are going to keep it, consider adding a second damage proc to it for some extra spike damage or more +range for extra coverage.

-- Regarding Radiation Infection, consider 3 slotting with HO:Enzyme for max -ToHit and max -Def and max EndRed. This will also save you a slot. Consider adding a -Resist proc to it.

-- Regarding Enervating Field, 2 endurance reductions is enough since you'll always have AM up to help with endurance.

-- Dump the heal and +Regeneration from Health. You have a fast cast self-heal already. Slotting for regen doesn't seem worth it on a Rad.

-- Take Bullet Rain at the earliest possible level. It is a very nice and convenient AoE power. This is the AoE power that you'll get the most benefit from double damage procs.

-- Replace Swift with Hurdle and add an extra slot (it is a really nice and very large improvement especially if you have Combat Jumping, Ninja Run or Super Jump). Hurdle has a much bigger base benefit than Swift for some strange reason that is not entirely apparent to me.

-- Take Hasten by level 10. It really helps a lot when leveled down.

-- Hail of Bullets is by far the best damage power in DP. Take it at the earliest level and consider double damage procs in it.

-- Can get rid of a slot from Stamina, the incremental improvement is too small to be worth a slot especially since you have AM.

-- Lingering Radiation is good with either just 1 accuracy or just 1 accuracy and 1 recharge (whichever makes it perma for your build with using fewer slots).

-- Regarding Executioner's Shot and Piercing Rounds, take at the earliest possible level since these are critical parts of your single target attack chain. On a group friendly build, this might not be possible, but at least get one of them in earlier.

-- Regarding Mutation, Acrobatics and Assault, the default slot is enough.

-- Consider picking up Super Speed with a +Stealth IO for true invisibility

-- Consider picking up recall friend for being more group friendly (Mutation + Recall Friend and Invis + Recall Friend are both very synergistic).

-- I personally like Choking Cloud and think it is pretty synergistic with Hail of Bullets (the king of DP damage) and with Radiant Aura both of which are PBAoE powers as well. However, the base rate of hold is low by default (40% on lieutenants and 50% on minions) and it isn't affected directly by accuracy. The saving grace is that Tactics and Radiation Infection make it work vastly better (at least on non-resistant foes). If you take it, try getting the hold time over 10 seconds so there are 2 chances for stacking before the initial hit wears off (that is quite hard, although possible, as you need 111%-ish hold for 10+ seconds). It is no more of an aggro magnet than Hail of Bullets which you'll be using every chance you get. That being said, this power is skippable if you aren't willing to get Tactics and/or you find yourself not using Radiation Infection very often or aren't speced for fairly high defense. It is an aggro magnet when left on against hold resistant targets like Cimaroans and Arachnos.


 

Posted

+1 to most of the above.

Acrobatics has been said to be of limited use after the nerf a few issues back. I haven't taken it since that point. You might as well switch it out for Manuevers from Leadership if you're getting that pool as well. On top of additional defense, you can slot in another LoTG.

I'm of the opinion that on a Corruptor, Choking Cloud is generally an aggromagnet that you don't need. I agree that stacked with HoB, it can produce some awesome mitigation for your nuke move. However, as HOB it has a knockdown effect, a brief +def self-buff, AND HoB doesn't drain your end bar (so you can continue an attack chain on anything still standing), I don't see Choking Cloud as being necessary for DP/. Other ATs may have different results with CC, but it is generally skippable on an Corr. Also, you don't need the additional end drain (not that it is likely to be a big deal for you).

- Generally speaking, I put in some Defense Debuff into Radiation Infection, particularly as Touch of Lady Grey has some decent set bonuses. Of course, YMMV on that. It's not a bad thing to throw in for AV fights though.

- Travel Powers is travel powers, do what you want. SS (plus stealth) could help you with positioning for Piercing Rounds hat-tricks.


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge

 

Posted

I'm posting a couple of DP/Rad builds that I've been working on for my lvl 50 DP/Rad on Virtue (Bunny Snuggles). I'd suggest looking them over for some power, power-level and slotting ideas. These are works in progress and shouldn't be taken too seriously. However, for the way I like to play, I think they are fine examples of workable builds.

Group Build:
-- 186% global recharge, 79% Accuracy/ToHit, 28.5% damage.
-- Group friendly powers: SS with +Stealth, Recall Friend, Mutation, Vengeance.
-- 24% S/L.
-- Damage powers 6-slotted for maximum damage.
-- Perma-Hasten, Perma-Lingering Radiation, Perma-AM.


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

=========================================

Solo Build:
-- 180% global recharge, 64% Accuracy/ToHit, 28% Damage
-- No group friendly powers.
-- 45% S/L.
-- Most damage powers 5-slotted. Gives up some DPS for extra defense.
-- Perma-Hasten, Perma-Lingering Radiation, Perma-AM.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!


=========================================

Here's a new build that combines the best of both worlds above:

-- perma everything
-- many group friendly powers (but loses vengeance)
-- has no choking cloud
-- uses 1 pvp enhancement now that they can be purchased
-- capped S/L
-- has both EM Pulse and Web Envelope

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!


 

Posted

Hey Dr_Dismemberment,

Any way you can repost those DataLinks using Mids' v1.803. I'm unable to view your DataLinks due to the changes made from Mids' v1.707 to Mids v1.803.

Just wanted to get a basis of how one would build a DP/Rad.

Thanks!


 

Posted

Quote:
Originally Posted by Just_Blaze View Post
Hey Dr_Dismemberment,

Any way you can repost those DataLinks using Mids' v1.803. I'm unable to view your DataLinks due to the changes made from Mids' v1.707 to Mids v1.803.

Just wanted to get a basis of how one would build a DP/Rad.

Thanks!
Yeah I just noticed this myself, I'll see what I can do to recreate them 8-(.


 

Posted

OK, I recreated them from memory and posted links in the original posts. There are now links to the old and the new Mids. These aren't exactly the same, but are pretty close. Enjoy.