Critique this Sonic/EM/EM setup


Dante

 

Posted

I've got a fun concept I'd like to put together here, a *banshee*. My secondary is EM because I really like boost range, and I'd like to know if power boost effects sonic's resist debuff. If not, I'll be a bit more inclined to go with MM as my secondary. Beyond that, I'd like some criticism. Like, am I crazy slotting Wail like I did (I'm not terribly fond of nukes of its nature)? Should I just go MM?

Thanks .

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek

  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Damage/Endurance
Level 1: Power Thrust
  • (A) Empty
Level 2: Scream
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
  • (11) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Damage/Endurance
Level 4: Howl
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (5) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Damage/Endurance
  • (25) Range IO
Level 6: Hover
  • (A) Freebird - +Stealth
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 8: Shout
  • (A) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Endurance/Recharge
  • (15) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Damage/Endurance
Level 10: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (42) Adjusted Targeting - Recharge
Level 12: Amplify
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (34) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Endurance/Recharge
  • (46) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (40) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - Chance for +End
Level 22: Maneuvers
  • (A) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 24: Shockwave
  • (A) Explosive Strike - Damage/Knockback
  • (36) Explosive Strike - Accuracy/Knockback
  • (50) Explosive Strike - Chance for Smashing Damage
Level 26: Kick
  • (A) Empty
Level 28: Power Boost
  • (A) Recharge Reduction IO
Level 30: Tough
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (39) Impervium Armor - Resistance/Endurance
  • (39) Impervium Armor - Resistance/Recharge
  • (50) Impervium Armor - Resistance
Level 32: Dreadful Wail
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (33) Stupefy - Accuracy/Recharge
  • (33) Stupefy - Accuracy/Endurance
  • (33) Stupefy - Stun/Range
  • (34) Stupefy - Endurance/Stun
  • (48) Stupefy - Chance of Knockback
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
Level 41: Bone Smasher
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Accuracy/Endurance
  • (45) Stupefy - Stun/Range
  • (48) Stupefy - Endurance/Stun
  • (48) Stupefy - Chance of Knockback
Level 44: Shocking Bolt
  • (A) Hold Duration IO
Level 47: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run



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Posted

Hi there.

My Sonic/En, The Amber Banshee, is one of my favourite 50s to run around on so I'll offer up what advice I can give. I see you've softcapped your range and have some tasty accuracy and recharge but I feel you may be sacrificing some of your core tools in order to do so. If this is a final build you intend to play at 50, you should do ok but if you're going to try levelling with this, you may face some problems.

1) Power Thrust is an excellent tool from 1-50 for any foe that gets within melee range. It's far more effective than Shockwave and is great at early levels for juggling foes so they can't fight back.

2) No Siren's Song. The best tool available for the solo Blaster, being able to sleep your foes then pick them off one by one is excellent. Also good for ghosting.

3) No Screech. Screech is your anti-mezz tactic. Stun the mezzing mob at range and then take out his friends before he can recover. Very good on teams too, unlike Shockwave which'll probably get you shouted at.

4) Interesting slotting on Dreadful Wail. However, if you're going to sacrifice your endurance bar, at least get some damage out of it. If you insist on getting the full set of Stupefy, I'd suggest dumping Dreadful Wail and take Screech instead. Otherwise, leaping into a mob and attempting to stun them all at the cost of all of your endurance, leaving you unable to take advantage of the stun is a bit wasteful in my opinion.

Other than that, no real criticisms. I can't see the point of the fighting pool on a Blaster but I figure you're taking it to hit the soft cap. You've got no knockback protection either but that might not bother you if you're Hovering all of the time. Personally, four slotting Power Thrust or Shockwave with Kinetic Crash is a cheap way of getting 3 points which will do you most of the time for PvE.

I hope that helps some.

EDIT: Oh and Power Boost has no effect on the -Res your attacks do. It will improve your stuns and your flight speed but not much else on a build like this. Consider it if you want to go crazy on your stun attacks.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I've taken all your advice. Wail is now in Bone Crusher's place and Screech is now @ 32, I never intended to use Wail, but I reslotted it with damage, 3x Eradication & 3x Obliteration. Siren's Song is now @ 24. The only things I'm left wondering are: just how bad is Shockwave even if soloing, because it's either Screech or Wail at this point; am I going to be doing respectable damage.

Also yes, I do intend to hover at all times.

Thanks!


 

Posted

You can do a lot better and get ranged softcap and not sacrifice so much. Any other AT can do much more than your current build if the plan is just to cycle those 3 ST blasts + howl while hovering out of range.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(46)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hurdle -- Empty(A)
Level 10: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 12: Amplify -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 18: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(23), Ragnrk-Acc/Rchg(25), Ragnrk-Dmg/EndRdx(25), Ragnrk-Knock%(33)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(36), Stpfy-KB%(36)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Dreadful Wail -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 38: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(50)
Level 41: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Acrobatics -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Alternatively you can go sonic/mm for more wailing. The slotting options are much nicer for sonic/mm as well.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Howl -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(15), Ragnrk-Knock%(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(46), Zephyr-ResKB(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(19)
Level 12: Amplify -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 18: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 20: Drain Psyche -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Rchg(46)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(34), Stpfy-Stun/Rng(34)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Dreadful Wail -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 47: Phase Shift -- RechRdx-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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I always take cj+hurdle on my toons because it's the best combat movement available for most scenarios. If you want fly for concept you can sub out CJ, hurdle, sj and acro for hover, fly and invisibility, and you'll lose some KB prot and gain another 7.5% recharge.


 

Posted

MM is so tempting. So much power and its attacks fit so well with the concept. I also always use CJ/SJ if my character is going to melee and/or line up for cone attacks. In this case, though, I'm willing to gimp myself a bit for concept. I hadn't even thought of taking Phase Shift! That's like a poor man's PFF. I suppose with all the other mitigation (including killing stuff faster), the AoESleep isn't as necessary.

I believe my choice is Sonic/MM, thanks for the info.