Mace/Elec--> Critique!!!!


sepherone

 

Posted

Hey all,

Please give all the feedback you can on this. Anything I should add/take away.

Thanks!



Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Thundercracker.: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(43)
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/Rchg(31)
Level 2: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(43)
Level 4: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(31)
Level 6: Swift -- Run-I(A)
Level 8: Clobber -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(43)
Level 10: Static Shield -- ResDam-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Numna-Heal(17), Numna-Heal/EndRdx(46)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
Level 22: Grounded -- ResDam-I(A)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Taunt/Rng(39)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 28: Energize -- Mrcl-Heal(A), Mrcl-Heal/Rchg(29), Numna-Heal(29), Numna-Heal/Rchg(39)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(46)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Boxing -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Stun/Rchg(39)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), GftotA-Def(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 11.9% Defense(Smashing)
  • 11.9% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 3.75% Defense(Psionic)
  • 20% Defense(Melee)
  • 1.56% Defense(AoE)
  • 6.3% Max End
  • 20% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 146.2 HP (9.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 11%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 6.6%
  • 16% (0.27 End/sec) Recovery
  • 56% (3.5 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 10% RunSpeed


 

Posted

Maybe the request is not relevant anymore as it was posted more than 2 weeks ago. I think if you already have enough attacks from mace, you may not need the attacks from the patron power pool. It would be nice to fit in build up, maybe lightning field, power surge, and even combat jumping since you are trying to get higher defense.

For your slotting, I think it's probably easier to focus on s/l defense instead of melee defense for your case. Positional defense bonus usually needs 6 slots, while typed defense can be acquired with just 3-4 slots. Since your build is pretty tight, you'll have an easier time grabbing s/l defense. Also, power sink should provide sufficient endurance. You probably don't need to grab extra recovery bonus. For example, your resistance toggles, and boxing can be slotted differently.

I slotted your build differently below.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 6: Swift -- Run-I(A)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21)
Level 22: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(23), Erad-Acc/Rchg(31), Erad-Acc/Dmg/Rchg(34), M'Strk-Dmg/EndRdx(34)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27), Zinger-Dam%(29)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(29), Erad-Acc/Rchg(31), Erad-Acc/Dmg/Rchg(31), M'Strk-Dmg/EndRdx(36)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(33), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), M'Strk-Dmg/EndRdx(46)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run