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Posts
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Hey all,
Please give all the feedback you can on this. Anything I should add/take away.
Thanks!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Thundercracker.: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(43)
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/Rchg(31)
Level 2: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(43)
Level 4: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(31)
Level 6: Swift -- Run-I(A)
Level 8: Clobber -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(43)
Level 10: Static Shield -- ResDam-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Numna-Heal(17), Numna-Heal/EndRdx(46)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
Level 22: Grounded -- ResDam-I(A)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Taunt/Rng(39)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 28: Energize -- Mrcl-Heal(A), Mrcl-Heal/Rchg(29), Numna-Heal(29), Numna-Heal/Rchg(39)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(46)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Boxing -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/Stun/Rchg(39)
Level 41: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), GftotA-Def(50), GftotA-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 11.9% Defense(Smashing)
- 11.9% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 3.75% Defense(Psionic)
- 20% Defense(Melee)
- 1.56% Defense(AoE)
- 6.3% Max End
- 20% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 146.2 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 11%
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 6.6%
- 16% (0.27 End/sec) Recovery
- 56% (3.5 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 10% RunSpeed
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So I've added in crushing field and took out propel, but now I'm stumped with the patron powers. What should I replace them with? I'm thinking grabbing aid other and aid self. What do you guys think?
Thanks -
One person says drop the fighting pool, and another says pick it up lol?.
The only reason I picked up recall friend was because I couldn't think of any other power to put in there. I'm going to keep dark consumption because stone is really end heavy. With hasten and the 2 recharge redux soul drain is only a 90.6 second recharge. -
Thanks for the feedback.
So I've updated my build. How would I slot wormhole?
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lift -- Acc(A), Dmg(5), Dmg(7), Dmg(15)
Level 1: Stone Spears -- Acc(A), Dmg(3), Dmg(3), Dmg(11)
Level 2: Gravity Distortion -- Acc(A), Hold(7), Hold(17), Hold(36), EndRdx(39)
Level 4: Tremor -- Acc(A), Dmg(5), Dmg(19), Dmg(34), EndRdx(36)
Level 6: Propel -- Acc(A), Dmg(9), Dmg(9), Dmg(11), EndRdx(40)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Hurdle -- Jump(A)
Level 12: Stone Mallet -- Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(37)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17)
Level 18: Gravity Distortion Field -- Acc(A), Hold(19), Hold(40), RechRdx(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Heavy Mallet -- Acc(A), Dmg(23), Dmg(23), Dmg(27), EndRdx(27)
Level 24: Power Boost -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Wormhole -- Acc(A), RechRdx(37), RechRdx(37), Dsrnt(45), Dsrnt(45)
Level 28: Seismic Smash -- Acc(A), Dmg(29), Dmg(29), Dmg(31), EndRdx(33), Hold(36)
Level 30: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 32: Singularity -- Acc(A), Hold(33), Dmg(33), Dmg(34), Immob(34)
Level 35: Recall Friend -- EndRdx(A)
Level 38: Fissure -- Acc(A), Dmg(39), Dmg(39), Dmg(40), EndRdx(43)
Level 41: Dark Consumption -- Acc(A), EndMod(42), EndMod(42), EndMod(42), RechRdx(43), RechRdx(43)
Level 44: Soul Drain -- Acc(A), RechRdx(45), RechRdx(46), RechRdx(46)
Level 47: Dark Embrace -- ResDam(A), ResDam(48), ResDam(48), EndRdx(48)
Level 49: Summon Seer -- Acc(A), Dmg(50), Dmg(50), Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run -
I was looking around at the different powers and was wondering if this combo would be any fun. Could anyone could give me some feedback on this build i've made. I'd like to focus more on my slotting, I'm not sure where to put a lot of my slots and what enhancements would benefit the power the most
Please note:
-I'm not putting IOs in until I get some money.
-I'm considering lift a small hold based on the small cc it does create
-I've chosen this primary mainly for the singularity's ability for cc so I could focus on attacking and a second pet doesn't hurt (may get rid of the seer for hasten)
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lift -- Acc(A), Dmg(5), Dmg(7), Dmg(15)
Level 1: Stone Spears -- Acc(A), Dmg(3), Dmg(3), Dmg(11)
Level 2: Gravity Distortion -- Acc(A), Hold(7), Hold(40)
Level 4: Tremor -- Acc(A), KBDist(5), KBDist(19), KBDist(34)
Level 6: Propel -- Acc(A), Dmg(9), Dmg(9), Dmg(11), EndRdx(40)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Hurdle -- Jump(A)
Level 12: Stone Mallet -- Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(37)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Gravity Distortion Field -- Acc(A), Hold(19), Hold(40), RechRdx(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Heavy Mallet -- Acc(A), Dmg(23), Dmg(23), Dmg(27), EndRdx(27)
Level 24: Power Boost -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Boxing -- Acc(A)
Level 28: Seismic Smash -- Acc(A), Dmg(29), Dmg(29), Dmg(31), EndRdx(33)
Level 30: Tough -- ResDam(A), ResDam(31), ResDam(31)
Level 32: Singularity -- Acc(A), Hold(33), Dmg(33), Dmg(34), Immob(34)
Level 35: Mud Pots -- Acc(A), EndRdx(36), EndRdx(36), EndRdx(36), Slow(37), Slow(37)
Level 38: Fissure -- Acc(A), Dsrnt(39), Dsrnt(39), Dsrnt(39), Acc(43)
Level 41: Dark Consumption -- Acc(A), EndMod(42), EndMod(42), EndMod(42), RechRdx(43), RechRdx(43)
Level 44: Soul Drain -- Acc(A), ToHit(45), ToHit(45), RechRdx(45), RechRdx(46), RechRdx(46)
Level 47: Dark Embrace -- ResDam(A), ResDam(48), ResDam(48), EndRdx(48)
Level 49: Summon Seer -- Acc(A), Dmg(50), Dmg(50), Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
Thanks for the feedback. -
I was wondering how the electric/mace combo does? I've done a bit of searching and haven't found any topics about this set.
I've always avoided mace in the past but now i've looked at the numbers on the mace set and it's a heavy hitter now (which suprised me cuz I haven't played for a while).
Does anyone have any advice for this build or any guides I can look at?
Thanks.