corruptor or defender ar/trap


anonymoose

 

Posted

way back in the day - long before ED, IOs, COV or powerset proliferation, one of my first characters was an AR/Devices blaster. and it was a fun and rather unique character set. with perma-hasten (through its own slotting), a well slotted targeting drone and attacks 6-slotted for damage (with no ED reduction), he could output damage with the best of the other sets. and could sneak around in stealth without the need of a power pool and a reduction in movement speed. ah, the good old days

while the advent of ED and IOs have helped other sets a great deal, they really didn't do as much for an AR/Device blaster. but they did tweak my interest in recreating him as a traps/ar defender or ar/traps corruptor.

I had been holding off building one though because defender damage just seemed too weak, especially when solo, which is a good share of my playing time due to family and work constraints. and though I have some characters on the villain side, I was tired of the much greater difficulty of equipping a new character with the status of the Black Market, merit rewards on story arcs, etc.

but with GR, pretty much all of those excuses are gone. defenders got a boost to damage when solo, a corrupter can move over to the blue side for WW or story arcs or I can just email whatever I want back and forth.

so now my only hang up is which one to make. and that's why I am posting this request for feedback on both forums, asking for your thoughts on why you prefer one or the other.

does one or the other level up way easier? better to have more damage sooner with the corrupter and add in your debuffs and buffs later in life? or way safer to level with the debuffs and buffs coming sooner with the defender? having all the veteran attacks available would help with the latter option.

at higher levels, the levels the powers became available won't matter much. I don't usually exempt down much below level 34 and all the primary and secondary powers would be available.

playing with some builds in Mids, the only real difference I see is that it will currently be easier to cap the corruptor for S/L defense and the defender for ranged positional defense and the defender would have better resists than the corruptor. on the other hand, the corruptor damage output would be a bit better than the defender.

feedback, opinions, thoughts on which way to go would be appreciated.


 

Posted

Well I have been playing a Traps/AR defender and he's currently lvl 48. I have to say he is my go-to character now, a lot of fun to play and a great addition to any team.
I think both options are good really, though I must admit getting the traps powers early is very nice. I suppose in the long run since Time Bomb is so lame a corrupter should be well set up by the mid 20s.


 

Posted

Quote:
Originally Posted by Star_Seer View Post
Well I have been playing a Traps/AR defender and he's currently lvl 48. I have to say he is my go-to character now, a lot of fun to play and a great addition to any team.
I think both options are good really, though I must admit getting the traps powers early is very nice. I suppose in the long run since Time Bomb is so lame a corrupter should be well set up by the mid 20s.
unfortunately, time bomb being basically a throw away power does make it a bit easier to lean towards the corruptor side. will have all the main powers I want by 35 while the defender has to wait until 38. though it does free up a power pick at 32 for the defender


 

Posted

I would suggest corrupter. Attacks earlier are more important than debuffs for soloing, and scourge is just leagues ahead of vigilance. I just got to 30 on my new defender and even now soloing is still painfully slow.

Corrupters will solo very easily I also think Scourge just stays better than Vigilance for teams, because just adequate slotting gives you enough endurance anyway...


 

Posted

Not quite what you asked, but a /traps Masterminds is a lot of fun. In particular bots/traps has ridiculous synergy.

A bots/traps MM is trivially softcapped because of the pet's shields. It is also fairly easy to softcap the pets. Softcapped MM + softcapped pets + bodyguard mode is extremely durable.

/traps has several ways to keep things inside the assault bot burn patches, so it's an AoE fiend.