Ice/warmace tanker build?


abnormal_joe

 

Posted

Ok I just made an ice/warmace, and I dont really dont see many ice tankers so I figured its not very good. I actually want a build that I can tank very well. Im not possitive what powers not to get and what to get either so maybe some one could help me?


 

Posted

Actually my Ice/WM is my favorite character. He is very strong and there is a nice amount of mitigation in WM. I always shock people when I lead tank for TFs with how strong Ice is. Minus the AVs I can solo the entire ITF.

Actual powers needed? Ummmm all the ice powers except permafrost are needed. As for WM powers Clobber, Whirling Mace, Shatter, and Crowd Control are your friends. They make for a very potent AoE attack string with good ST damage as well. To help out at lower lvls pick up the Tier 1, 2, and 3. But i spec'ed out of the Tier 2 later on when i had enough powers to make an attack chain.

If you pick up Tough/Weave it is surprisingly easy to softcap your tank to S/L/E/N and your already at capped resistance to Ice and have very good resistance to Fire. When EA is saturated I can get to the the softcap for Fire and Ice anyways so their is really no holes in this build except for Psi.

Oh I forgot to add some points about how it plays. WM is a suprisingly End Heavy set! at least in my experience, but thankfully that is easy to overcome with EA. Even at lvl 50 with 3.55 end/sec recov, granted this could be caused by my high lvl of recharge, I can still drain myself of end if I dont keep using EA. Using EA often isnt bad though because its also granting a defense bonus! So go ahead and use it as often as you need! You will also notice that you can kill a group of 10 enemies faster than you can kill 1-2 of the same lvl. This is partly becuz your single target attacks use a lot more endurance and then you dont gain much help from EA becuz there are only 2 guys to sap for end. So your are very AoE-centric but you do have very strong ST capabilities if you happen to need them.

Edit: If you read Finduilas' post this is because I didnt slot for Endurance in my AoE powers as I was going for recharge and damage. You can slot it how I have it here or take Finduilas' suggestion and you will have a powerful build either way

My suggestion for early gameplay? I grabbed my shields before my attacks, even my taunt Auras such as Icicles and CE. I didnt attack much at early lvls until I got stamina because otherwise I would just drain myself of end. Just simply let your team know "Hey, I won't be able to attack much ,because I chose to pick up all my armors and Taunts so that I can keep all the bad guys attention while yall attack, but if I attack I will run out of end and then we all screwed." Nobody will be able to hold aggro like you do trust me! CE is already hands down the best Taunt Aura in the game becuz it ticks every 1/2 second and it has some nasty debuffs and ontop of that you have a second taunt aura in Icicles. All you have to do is walk next to the mob to get their attention! Then your teammates can wail on them with ease. Pick up Taunt when you can to becuz this will make your job a lot easier.

Here is the Mid's build

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Cryo-Tech: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), LkGmblr-Rchg+(7)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 4: Chilling Embrace -- Taunt-I(A), ImpSwft-Dam%(15)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Icicles -- EndRdx-I(A), EndRdx-I(15), Oblit-%Dam(17), Armgdn-Dam%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(34), RedFtn-EndRdx(37), LkGmblr-Rchg+(37)
Level 20: Clobber -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(34)
Level 22: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-End%(34)
Level 26: Energy Absorption -- RedFtn-Def/Rchg(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(27), Efficacy-EndMod/Rchg(31), Efficacy-Acc/Rchg(33), Efficacy-EndMod(40)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 32: Hibernate -- Heal-I(A), Heal-I(33)
Level 35: Shatter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46), S'fstPrt-ResDam/Def+(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------


Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 5.4% Max End
  • 4% Enhancement(Heal)
  • 37% Enhancement(Accuracy)
  • 75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 189.7 HP (10.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.6%
  • MezResist(Terrorized) 2.2%
  • 12% (0.2 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 10.1% Resistance(Fire)
  • 10.1% Resistance(Cold)
  • 10% RunSpeed
  • 6.5% XPDebtProtection
Code:
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Posted

Quote:
Originally Posted by CryoTech View Post
Oh I forgot to add some points about how it plays. WM is a suprisingly End Heavy set! at least in my experience, but thankfully that is easy to overcome with EA. Even at lvl 50 with 3.55 end/sec recov, granted this could be caused by my high lvl of recharge, I can still drain myself of end if I dont keep using EA.
I suspect that part of the reason why you're having endurance problems is that Whirling Mace and Crowd Control are underslotted for end reduction. You'd be better off dropping two of the Eradication slots and substituting a couple of IOs from another set; I prefer Scirocco's Dervish Dam/End and Dam/End/Rchg. The two SD slots would give you a 10% regen bonus as well as providing enough end reduction for those attacks.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
I suspect that part of the reason why you're having endurance problems is that Whirling Mace and Crowd Control are underslotted for end reduction. You'd be better off dropping two of the Eradication slots and substituting a couple of IOs from another set; I prefer Scirocco's Dervish Dam/End and Dam/End/Rchg. The two SD slots would give you a 10% regen bonus as well as providing enough end reduction for those attacks.
I'm sure that is part of the problem, plus I noticed that I only have .2 end/sec of recov from my set bonuses not much to speak of lol. The combination of that plus my high recharge is what does it I'm sure. Luckily EA is up often enough to meet my needs.


 

Posted

I happen to have a level 50 Ice/Mace who was quite sturdy. I opted to use him strictly for teaming (as opposed to soloing) so I grabbed leadership, built in as much recharge as I could and went to town.
High recharge meant double stacked and saturated EA. Which means well past softcap defense. Hoarfrost became a seldom needed reactionary heal.
That much recharge also means a once to twice a spawn total refill of my blue bar. I ended up ditching fitness completely with no ill effects.
Yes you heard me right, I got rid of stamina.
I would not suggest that route for a soloist but for teaming it worked great.


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders

 

Posted

It really is a surprisingly good build. People just dont think by lookin at the combination, that it could be all that great but their is a surprising amount of synergy. All the KD mitigation keeps the guys off their feet and not attacking you wich is the best thing for a defense based armor. I can even triple stack saturated EA allbeit I'm still ~8-10 seconds off from being able to keep it perma triple stacked. Hoarfrost is used very trivially I have found, and Hibernoob is used only for those tough AV fights when a few lucky shots get in, but all you do is Taunt then hibernate and all your teammates are still safe while the enemies attack your invulnerable block of ice!