slotting help...


Finduilas

 

Posted

I'm making an S/L softcapped build for my SS/DA. I would like to get the Force Feedback +rech proc in Footstomp, and can't afford to lose the bonus I'm currently slotted for. So far the only possibility I see is dropping Hasten for Manuevers (ugh). Or equally painful options like Oblits in Death Shroud.

The constraints I'm working with:
No pvp/purple IOs
S/L softcap
3 KB prot IOs

Any ideas?

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Tempestae: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(45), LkGmblr-Def(50)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), RechRdx-I(34), RechRdx-I(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(37)
Level 22: Dark Regeneration -- Mocking-Acc/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(37), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Theft-+End%(40)
Level 24: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(45)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 32: Foot Stomp -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(43)
Level 38: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Taunt -- Zinger-Dam%(A)
Level 49: Soul Transfer -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run

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Posted

Find the slots to 4 slot Mocking Beratement in Taunt; that will more than make up for the lost S/L from the Multi Strikes in Foot Stomp. As a matter of fact, with the MB bonus you could drop both Multi Strikes sets and use Eradication in DS and FS instead; which will get you closer to the soft-cap for E/NE.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's your build with the changes I recommended; F/C def is a couple of points lower, but E/NE is 5% higher, S/L still soft-capped:

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Tempestae: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 1: Dark Embrace -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(5), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(23)
Level 12: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:40(42), LkGmblr-Def/EndRdx:40(45)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(23)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(27), RechRdx-I:50(34), RechRdx-I:50(45)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(36), EndMod-I:50(37)
Level 22: Dark Regeneration -- Mocking-Acc/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(37), Nictus-Acc/EndRdx/Heal/HP/Regen:50(39), Nictus-Acc/EndRdx/Rchg:50(39), Numna-Heal/EndRdx/Rchg:50(39), Theft-+End%:30(40)
Level 24: Death Shroud -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/EndRdx/Rchg:30(25), Sciroc-Dmg/EndRdx:50(27), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 26: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(31), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40)
Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(31)
Level 30: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(34), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Def:50(42)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(45)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(43)
Level 38: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Knock%:35(50)
Level 41: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(42), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 44: Hasten -- RechRdx-I:40(A)
Level 47: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(48), Mocking-Taunt/Rchg/Rng:50(48), Mocking-Acc/Rchg:50(50)
Level 49: Soul Transfer -- Heal-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 31.1% Defense(Smashing)
  • 31.1% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 16.8% Defense(Energy)
  • 16.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.1% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 25% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 174.3 HP (11.6%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 18.2%
  • 3.5% (0.06 End/sec) Recovery
  • 50% (3.13 HP/sec) Regeneration
  • 9% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I'll be buggered. I never considered cutting slots off DS and Gloom. That's about as perfect as it can be, thanks!


 

Posted

No problem, glad to help. I love tweaking builds.

FYI, I meant to have CJ slotted with the LotG Defense rather than the Def/End since CJ's end usage is so tiny. You'll get a tiny bit more defense that way.

BTW, if you're taking Jab primarily as a set mule and there's something else you'd like to take that can be single slotted, you can drop Jab and move the KC slots to Brawl instead. Also, for any attacks slotted with KC as a set mule, consider using the KD proc rather than the Dam/End/Rchg. You'll save a whole lot of infamy that way.


My Characters

Knight Court--A CoH Story Complete 2/3/2012