greater ice sword -
If you have Ice Sword, Frozen Touch, and Frozen Fists, then it's really not worth taking. It's DPA is actually pretty bad, and you're better off taking something like Air Superiority if you need another attack.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
There's only two objective reasons why you'd want to take Greater Ice Sword instead of other options ...
1. Style
The Greater Ice Sword is Big and Bad. If you're looking for a Fashion Statement, this alone is a reason to take Greater Ice Sword.
2. Gauntlet Radius
Both Greater Ice Sword and Frozen Touch have a Gauntlet Radius of 9 ft. Only Frost (10 ft cone) and Frozen Aura (10 ft sphere) have a larger radius among the damaging attacks. Taunt of course is a 15 ft AoE. This helps you retain aggro via Gauntlet when dogpiled.
... and that's pretty much it. Note that neither of these reasons includes advantages to Damage (either per attack or per second), nor Animation Speed (only Ice Patch is slower to cast), nor Recharge, nor Endurance Cost, nor degree of Recharge Debuff applied to slow the target. You know ... all the important reasons for choosing an attack power for doing damage.
Sadly enough, Greater Ice Sword is quite possibly the easiest power to skip over in the entire Ice Melee powerset. Everything else is either unique or too damn useful to not have. Greater Ice Sword struggles to achieve redundancy ... and even then it doesn't come off well in comparison to other choices.
1. Style
The Greater Ice Sword is Big and Bad. If you're looking for a Fashion Statement, this alone is a reason to take Greater Ice Sword.
2. Gauntlet Radius
Both Greater Ice Sword and Frozen Touch have a Gauntlet Radius of 9 ft. Only Frost (10 ft cone) and Frozen Aura (10 ft sphere) have a larger radius among the damaging attacks. Taunt of course is a 15 ft AoE. This helps you retain aggro via Gauntlet when dogpiled.
... and that's pretty much it. Note that neither of these reasons includes advantages to Damage (either per attack or per second), nor Animation Speed (only Ice Patch is slower to cast), nor Recharge, nor Endurance Cost, nor degree of Recharge Debuff applied to slow the target. You know ... all the important reasons for choosing an attack power for doing damage.
Sadly enough, Greater Ice Sword is quite possibly the easiest power to skip over in the entire Ice Melee powerset. Everything else is either unique or too damn useful to not have. Greater Ice Sword struggles to achieve redundancy ... and even then it doesn't come off well in comparison to other choices.
It's the end. But the moment has been prepared for ...
so my ice/ice tank is approaching lvl 35 and i've heard different things about this power. some like it, some hate it. i thought i'd ask the experts. is it worth taking?
most recent 50 - psy/mm blaster