Please Help me create a Earth/Energy


HacknSlash

 

Posted

Hello all Dom Guru's.


This is my very first Dom ever, im curious what to take and what to leave behind. I've gotten to lvl 34 so far and have taken everything primary and secondary except for Stone Prison and Salt Crystals. Seems like this is a fun combo for my personal playstyle. Im also looking at taking Mu Mastery as my Patron. But im curious if anyone has any good perma Dom builds for this? Please help.


Best Regards,

Post.


 

Posted

I think I might go with something like this:

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Power Bolt -- Empty(A)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Power Push -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(21)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 18: Super Jump -- Jump-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 22: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(34), Lock-Acc/Rchg(34)
Level 28: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 30: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(40)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run



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105% global recharge (with room for improvement if you slot purples), so domination is perma with hasten, which is itself almost perma, and soft-capped smash/lethal defence. Downside is an absence of AOE damage, and no power boost.


 

Posted

Quote:
Originally Posted by Post_Apocalypse View Post
Hello all Dom Guru's.


This is my very first Dom ever, im curious what to take and what to leave behind. I've gotten to lvl 34 so far and have taken everything primary and secondary except for Stone Prison and Salt Crystals. Seems like this is a fun combo for my personal playstyle. Im also looking at taking Mu Mastery as my Patron. But im curious if anyone has any good perma Dom builds for this? Please help.


Best Regards,

Post.
Per our in-game -> my mini-tanker:

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Daydream Meadows: Level 50 Natural Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fossilize -- Lock-Acc/Hold(A), Lock-Acc/Rchg(7), Lock-Rchg/Hold(7), Lock-EndRdx/Rchg/Hold(11), Lock-Acc/EndRdx/Rchg/Hold(11), Lock-%Hold(17)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 4: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(27)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 8: Swift -- Run-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(17)
Level 14: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(34)
Level 16: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(27)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(34)
Level 22: Heavy Mallet -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg(25), T'Death-Dmg/Rchg(25), T'Death-Dam%(43)
Level 24: Boxing -- Empty(A)
Level 26: Volcanic Gasses -- Lock-Rchg/Hold(A), Lock-%Hold(34), Lock-EndRdx/Rchg/Hold(50)
Level 28: Seismic Smash -- Mako-Dam%(A), Mako-Acc/Dmg(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Dmg/EndRdx(31), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(40)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-+Res(Pets)(40), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 35: Weave -- RedFtn-EndRdx/Rchg(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(40)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(42), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/Rchg(43)
Level 44: Power Sink -- EnManip-Stun%(A), Efficacy-EndMod/Rchg(45), P'Shift-EndMod/Rchg(45), Efficacy-EndMod/EndRdx(46)
Level 47: Summon Guardian -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(48), SvgnRt-Acc(48), SvgnRt-PetResDam(48), SvgnRt-Acc/Dmg/EndRdx(50), SvgnRt-Acc/EndRdx(50)
Level 49: Surge of Power -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 0: Ninja Run



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