Have I missed anything with this ill/rad?
i know your aim in PA was recharge but there is a better slotting for it: Exp Rei all except the aura and the damg/end; Soulbound: dmg/rech + chnace fpr build up
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
The single thing you can do that will most increase your damage is to add a single target blast. If you look in my Illusion/Radiation guide (link in my sig), you will see an explanation of why a single target blast from the APP sets is important -- you can have an attack chain of Blind-SW-Blast-SW. It lets you take down minions and Lieutenants very fast, before the heal-back from spectral damage.
I prefer the Fire APP set for the fast Blast power that does more damage than other sets, and because it is a different damage type. I find that my Ill/Rad doesn't get mezzed enough to need Indomidible Will, so I'm not locked into the Psi Pool. My guide has a section on choosing an APP where I explain factors and why I picked the way I did.
In my opinion, Fallout is skippable. Yes, it is a nice power that adds damage and a huge debuff, but how often do you use it? I would rather have Flash to be able to stack holds for AoE containment. You can move the purple hold set to Flash, and slot Blind for hold and damage, thereby increasing your damage even more. 4 Baz Gaze, plus an Acc/Dam and Dam/Mez Hami-Os work well.
Speaking of Hami-Os, don't you want Enzymes in RI instead of Cytos? Enzymes have ToHit Debuff and Defense Debuff and EndRdx. Enzymes have a higher amount of Defense Debuff . . . and using Enzymes in RI is not only better but is not an exploit.
Take a look at the builds in my guide. They might give you some ideas. Near the end of the thread, I posted my current Ill/Rad perma-PA build.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Visions of Grandeur my Ill?Rad just hit 50 tonight so I can now tweak out her final build. I've built towards permanent Phantom Army as well as puttiing as much damage in as I could.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(9), UbrkCons-Dam%(11), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(7), Efficacy-EndMod/Acc(7), Efficacy-EndMod/EndRdx(9)
Level 6: Radiation Infection -- Achilles-ResDeb%(A), HO:Cyto(34), HO:Cyto(36)
Level 8: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(34)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), EndRdx-I(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Phantom Army -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Acc/Rchg(23), S'bndAl-Acc/Dmg/Rchg(25), S'bndAl-Acc/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(43)
Level 24: Group Invisibility -- LkGmblr-Rchg+(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Acc/Fear/Rchg(31), Abys-Dam%(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), HO:Nucle(34)
Level 35: Fallout -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(40), DarkWD-Rchg/EndRdx(40), DarkWD-ToHitDeb/EndRdx(42)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(46), RechRdx-I(46)
Level 44: Mind Over Body -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Ragnrk-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Set Bonus Totals: