Upsen's WP/Fire Tank


Finduilas

 

Posted

I played this tank to 50 a while back, enjoying the whole trip up to 50, and did the whole Mids thing just before the advent of PvP IO sets. I have a few questions that I am hoping the Tanker forum can answer:


1. how common are the PvP IO set globals? Are they obtained only as PvP drops?
(Gladiator's Armor +3% global defense and Shield Wall +3% global resist)

2. How can I improve my build's defense without sacrificing too much other stuff?


Planned build that needs a little more DEF tweaking

Old build for reference.

Thanks,
Upsen.

--
A bit of background here if anyone wants to know how I use this tank.

Aggro
I became pretty good at handling the WP aggro gap with liberal use of AOE and taunt. So I definitely want to keep Combustion, FSC, and Fireball.

Of course, if someone like another tank or a scrapper wanted aggro, they could take it off of me without much problem. Especially Invul scrappers... yeesh. So, in a team setting I tended to be the off-tank. Depending on the team kill speed, I would be setting up the next fight or bringing more mobs into the current fray.

Attacks
Mainly I use Fire and Pyre AOEs, for the taunt factor, and go to my single target attacks between AOEs.

Defenses (and Resists)
I set things up to try and get to the DEF softcap in the following order: Smashing/Lethal & Energy/Negative, then Fire/Cold. I left the psi and toxic alone since it is already very decent on a WP tank. Since I prefer avoiding a hit rather than resisting a hit, I generally run with just WP powers and Weave. Currently the tank is about high 30s Defense.

I turn on Tough when the going gets tough, (going from 40ish to 60ish S/L) and
I turn on Strength of Will when things get Really Tough. (going from 60 S/L to 90 S/L).

My other SHTF button is Stealth - it gives that extra bit of global defense, useful since I'm not softcapped yet. This is for when things have completely gone to pot and everyone's defeated. There's no aggro competition involved and all the foes will follow the WP/Fire to some other place leaving it safe for people to rez and recover. I would use it in places like where the team has wiped in the tougher big-team RWZ TF/SA missions, from incoming ambushes. Plus I use it sometimes when soloing.

Also, on a glowie hunt, when tanks run around in plain sight hunting for glowies, it often causes problems for other players trying to stealth their way around, esp from AOE splash etc. This power lets you avoid that.

Fitness/Health/Endurance
I decided not to take Fitness, and try to make up the extra regen and endurance recovery through IO sets. WP has a better version of Health/Stamina anyways in Fast Health and Quick Recovery. I definitely have a a bit less regen than other WP tanks that do take fitness, but a high DEF and high HP cover for it pretty well.

Of course, stuff that kills regen is very painful - for any WP, including this one.

That's about it.


 

Posted

Quote:
Originally Posted by Upsen_Downs View Post
1. how common are the PvP IO set globals? Are they obtained only as PvP drops?
(Gladiator's Armor +3% global defense and Shield Wall +3% global resist)
This one at least I can answer, those are PvP only drops, and a Gladiators Armor unique just sold off market for well over 2B Inf (see the thread mentioning it in the Market forum). Thats probably the priciest IO in the game, for reasons you just discovered in trying to develop a soft capped build. . .


 

Posted

Holy smokes, I guess I wont be getting one of those any time soon. That's really expensive.

I'll update my build info tomorrow.

Upsen.


 

Posted

Well here is the build posted minus the PvP IOs: If there's any recommendations to get close to softcap, I could use some help.

Thanks!

Upsen.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Tenmos: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Resist Damage IO
  • (3) Resist Damage IO
  • (3) Resist Damage IO
  • (5) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Recharge
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (11) Hecatomb - Chance of Damage(Negative)
  • (11) Perfect Zinger - Chance for Psi Damage
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 4: Combustion
  • (A) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (19) Obliteration - Chance for Smashing Damage
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (21) Numina's Convalescence - Heal/Recharge
  • (21) Numina's Convalescence - Heal
  • (23) Miracle - Heal/Endurance
  • (23) Miracle - Heal/Endurance/Recharge
  • (25) Miracle - Heal
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (25) Perfect Zinger - Taunt/Recharge
  • (27) Perfect Zinger - Taunt/Recharge/Range
  • (27) Perfect Zinger - Accuracy/Recharge
  • (29) Perfect Zinger - Taunt/Range
  • (29) Perfect Zinger - Chance for Psi Damage
Level 12: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (31) Performance Shifter - EndMod/Accuracy
  • (33) Performance Shifter - Chance for +End
Level 14: Boxing
  • (A) Empty
Level 16: Tough
  • (A) Resist Damage IO
Level 18: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 20: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Recharge Speed
Level 24: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 26: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Miracle - Heal
  • (39) Miracle - +Recovery
  • (39) Regenerative Tissue - +Regeneration
Level 28: Fire Sword Circle
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 30: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
  • (43) Perfect Zinger - Chance for Psi Damage
Level 32: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Build Up
  • (A) Rectified Reticle - Increased Perception
  • (50) Rectified Reticle - To Hit Buff/Recharge
Level 38: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Recharge
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Stealth
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction
Level 2: Rest
  • (A) Recharge Reduction
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 24.3% Defense(Smashing)
  • 24.3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 19.3% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 52% Enhancement(Accuracy)
  • 58.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 323.3 HP (17.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 20% Perception
  • 12% (0.2 End/sec) Recovery
  • 76% (5.95 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Kinetic Combat
(Scorch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Indomitable Will)
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Miracle
(Rise to the Challenge)
  • 2.5% (0.04 End/sec) Recovery
  • 35.1 HP (1.88%) HitPoints
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Miracle
(Fast Healing)
  • 2.5% (0.04 End/sec) Recovery
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Strength of Will)
  • 3% Defense(All)
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Kinetic Combat
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)



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Snapshot of Totals


 

Posted

Hmm, well, first of all, I'd ditch Stealth. It has a speed penalty, and the defense suppresses when in combat, so it's pretty much useless, IMO. If you want stealth, slot a Stealth IO instead.

Also, RttC is overslotted. I'd drop the Miracles and add a Numina Heal/End/Rchg and maybe a Taunt duration. if you're crunched for slots, you could lose the End/Acc/Rchg in QR without it hurting much.

Replace the Def/Rchg in the 4 slotted LotG sets with a Def/End/Rchg so HS and Weave are sufficiently slotted for end reduction. If you could free up slots to 4 slot Reactive Armor in Tough, you'd boost your S/L/E/NE def a little more.

I'm puzzled by your slotting of GFS; currently, it's underslotted for accuracy and damage, but other, less damaging attacks are fully slotted. Try to free up at least one slot for it.

IMO, you're talking the Fighting Pool way too early. I'd take Fast Healing and Fire Sword much earlier and delay Tough/Weave until the 20s or 30s.

Since you're not taking Stamina on this build, you are going to have to pay attention to your endurance usage. Note that the two attacks slotted with Obliteration are underslotted for end reduction, if you start to have end problems you may want to reconsider that slotting.

If you want to have S/L soft-capped, here's the sort of thing I'd do with your build. I dropped Stealth in favor of Incinerate, which gives you another place to slot a Kinetic Combat set. Please note that the KC sets will be expensive; you may want to consider swapping out the KC Dam/End/Rchg for a KD proc on the lower level attacks to save influence. Another alternative is to slot with Smashing Haymaker for now, and replace them with KCs as you can afford them.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Tenmos: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I:50(A), ResDam-I:50(3), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx:50(5), Numna-Heal:50(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/Rchg:35(9), Zinger-Dam%:50(9)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(15)
Level 4: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(15), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(19)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(11), Numna-Heal:50(11), Numna-Heal/Rchg:50(21)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(27), Zinger-Taunt/Rng:50(29), Zinger-Dam%:50(29)
Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-End%:50(31), P'Shift-EndMod/Acc:50(31)
Level 14: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(21), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 16: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(33), RgnTis-Regen+:30(34), Mrcl-Heal:40(34), Mrcl-Rcvry+:40(36)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(34)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 22: Super Jump -- Jump-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(37)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(42)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43)
Level 32: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 29.3% Defense(Smashing)
  • 29.3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.8% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 6% Enhancement(Heal)
  • 51.3% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 5% FlySpeed
  • 295.2 HP (15.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 9.5% (0.16 End/sec) Recovery
  • 66% (5.16 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I re-worked what you had a bit and came up with this, giving up fire blast, a little regen and some global recharge to get soft-capped def in smash/lethal/energy/negative in return. I swapped out fire sword for incinerate too. I think I'd drop stealth personally, possibly for hasten.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), S'fstPrt-ResDam/Def+(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), F'dSmite-Acc/EndRdx/Rchg(11)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(5), Erad-Dmg/Rchg(15), C'ngBlow-Dmg/Rchg(15), C'ngBlow-Acc/Rchg(17), C'ngBlow-Dmg/EndRdx(17)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(19), RgnTis-Regen+(21)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal/Rchg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Rchg(29)
Level 14: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(46)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 18: Super Jump -- Jump-I(A)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(46)
Level 28: Fire Sword Circle -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Acc/Rchg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
Level 30: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(37), RechRdx-I(39)
Level 32: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), F'dSmite-Acc/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
Level 44: Char -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run



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Posted

These are some pretty awesome builds, I'm going to have to spend some quality time with them in Mids later, thanks!

One thing I noticed is that you both chose another Tri or Quad IO after 4 Kinetic Combats, whereas I tended to slot in a proc. I guess the numbers were higher in mids for the proc, and the gambly nature of the damage was appealing. This is why GFS had that funny slotting too, I figured putting the extra slots all into faster attacks would be better. I guess there is more benefit to getting higher constant acc/dmg/end/rechg. Should help with my DPS and endurance.

As for the stealth - if I hit the softcap, I wont care about the def from stealth, and I can probably slot a stealth IO in sprint as suggested. I think the def from stealth suppresses to 1/2 value, not 0 value when I was last looking at it, which is why I originally considered it.

Upsen.


 

Posted

Quote:
Originally Posted by Upsen_Downs View Post
These are some pretty awesome builds, I'm going to have to spend some quality time with them in Mids later, thanks!

One thing I noticed is that you both chose another Tri or Quad IO after 4 Kinetic Combats, whereas I tended to slot in a proc. I guess the numbers were higher in mids for the proc, and the gambly nature of the damage was appealing. This is why GFS had that funny slotting too, I figured putting the extra slots all into faster attacks would be better. I guess there is more benefit to getting higher constant acc/dmg/end/rechg. Should help with my DPS and endurance.

As for the stealth - if I hit the softcap, I wont care about the def from stealth, and I can probably slot a stealth IO in sprint as suggested. I think the def from stealth suppresses to 1/2 value, not 0 value when I was last looking at it, which is why I originally considered it.

Upsen.
Regarding kinetic combat, it just doesn't offer enough accuracy for my taste and I'd put hitting the target well ahead of any other consideration when it comes to slotting attacks. If anything I'd try and find room for a kismet +accuracy IO in the build in addition to any global accuracy bonuses to ensure you've got the best chance to hit as often as possible. If nothing else it helps you keep aggro better. Greater Fire Sword has slightly higher base accuracy than most attacks which is why I felt I could save a slot there.