Looking for some advice please Elec/SD


DuceyKins

 

Posted

Me and the wife have been using these toons to farm but lately we have been having survival issues. I got them both above 42% defense for Mele, ranged and AoE attacks but still it seems we just faceplant on 8/+2 difficulty settings. I believe that either the build is crap or perhaps we are not farming the right kind of mobs, whichever the case I am hoping that some of you out there with more knowledge then myself could take a moment and give me some advice. Thanks in advance folks I appreciate your time and help

Here is the Mids Build

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(46), LgcRps-Acc/EndRdx(48), LgcRps-Sleep/Rng(50)
Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(5), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(37), CSndmn-Heal%(39)
Level 6: True Grit -- Mrcl-Rcvry+(A), Numna-Heal(7), Numna-Heal/Rchg(7)
Level 8: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(27), GSFC-ToHit(29)
Level 10: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(19)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(17)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(21), Numna-Heal(21)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(27)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(25), Ksmt-ToHit+(25)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- RedFtn-EndRdx(A), RedFtn-Def(31), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(37)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Shield Charge -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37)
Level 38: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Electrifying Fences -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc/Rchg(42)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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Posted

Picking stealth is bad here, none of your defenses will be soft-capped when you break stealth. You don't get that full 5% defense only the base defense of ~2%. Here's your build with only a few slots moved around and a couple of recipie changes to be soft-capped at all three positional defenses.

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Posted

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Im not the be all end all guy for brutes...I like them...

My build for my Elec/SD is much more expensive than the one I threw up there.

Your priorities are Soft Cap (45% Def to all positionals) Recharge and then Regen.

So with being said...I swapped out your 6 slots of red fortune with 3 slots of Gift of the Ancients. Consider Luck of the Gamblers for the Recharge if you can afford it.

Thunderstrike is made for 5 slots of Scirroco for the AOE defense and the rather inexpensive Force Feedback proc. Some people do other things, I love that one...

More than one slot in Phlanax Fighting is a waste, its not enhancable. LotG mule and there ya go

Pulled those slots out of taunt, you didnt need them.

Made Havoc Punch viable with a ToD set.

Stamina I six slotted. You dont actually need the AOE def from Performance Shifter, so when you tweak thats where Id start

Removed Stealth. Added Unbounded Leap Stealth IO to Sprint. Does the same thing. Not as annoying. Added Combat Jumping and the BotZ. Do what you want there.

Removed Electrfying Fences for Mu Lightning. Consider the Soul Mastery Patron Pool though. Gloom is as good a Single Target Power youre going to get...

Made some other changes. Much closer to all three Def Caps...

And Active Defense, you want to change that to a recharge and not a end reduction IO


 

Posted

The mods I've done.
1. All 3 Positional def above 45%.
2.Moved Hasten and Fitness pool things earlier to achieve them timely when Maled down.
3.Switched JL to CI. CI has faster animation trigger and can hit more mobs efficiently.
4.You only have Mu lightning now. Put in GC for LoTG proc mule + def debuff resist.
(Can sub Mu Lighting for Gloom.)
5.Put a stealth proc in sprint. Now with SS your invis unless facing up against Rikti drones.


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