Build help- Fire/Kin
couple of things, swap swift for hurdle if you go for super speed and slot in a jump IO.
Also you want to take health and stamina as soon as you can, hot feet is an end drain.
Bonfire, well i don't use it on my fire/kin but i do use it on my blaster. It's saved her butt a few times but if you've locked down your mobs on your troller you won't need it
I'll pull up my kin's build for you to look at, it's relatively cheap but she's pretty good farming solo on the PI farm +2/x8 and is also good on MO teams. Though there are a couple of expensive IOs in there like Numi's Unique in health (merits ftw)
Hope this helps you on your build quest
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Char
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Recharge
(3) Thunderstrike - Accuracy/Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
Level 1: Transfusion
(A) Doctored Wounds - Heal
(5) Doctored Wounds - Recharge
(7) Doctored Wounds - Heal/Recharge
(7) Doctored Wounds - Heal/Endurance/Recharge
(9) Doctored Wounds - Heal/Endurance
Level 2: Fire Cages
(A) Positron's Blast - Accuracy/Damage
(9) Positron's Blast - Damage/Endurance
(11) Positron's Blast - Damage/Recharge
(11) Positron's Blast - Accuracy/Damage/Endurance
(13) Positron's Blast - Chance of Damage(Energy)
Level 4: Siphon Power
(A) Accuracy IO
Level 6: Hurdle
(A) Jumping IO
Level 8: Hasten
(A) Recharge Reduction IO
(13) Recharge Reduction IO
(15) Recharge Reduction IO
Level 10: Siphon Speed
(A) Pacing of the Turtle - Accuracy/Slow
(15) Pacing of the Turtle - Accuracy/Endurance
(17) Pacing of the Turtle - Range/Slow
(17) Pacing of the Turtle - Chance of -Recharge
(19) Pacing of the Turtle - Endurance/Recharge/Slow
Level 12: Hot Feet
(A) Scirocco's Dervish - Accuracy/Damage
(19) Scirocco's Dervish - Damage/Endurance
(21) Scirocco's Dervish - Damage/Recharge
(21) Scirocco's Dervish - Accuracy/Damage/Endurance
(23) Multi Strike - Damage/Endurance
Level 14: Super Speed
(A) Quickfoot - Endurance
Level 16: Flashfire
(A) Stupefy - Accuracy/Recharge
(23) Stupefy - Endurance/Stun
(25) Stupefy - Accuracy/Endurance
(25) Stupefy - Stun/Range
(27) Stupefy - Accuracy/Stun/Recharge
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(27) Performance Shifter - EndMod/Accuracy
(29) Performance Shifter - EndMod
(29) Performance Shifter - EndMod/Recharge
(31) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Cinders
(A) Lockdown - Accuracy/Hold
(31) Lockdown - Accuracy/Recharge
(31) Lockdown - Endurance/Recharge/Hold
(33) Lockdown - Accuracy/Endurance/Recharge/Hold
(33) Lockdown - Chance for +2 Mag Hold
Level 24: Speed Boost
(A) Endurance Reduction IO
Level 26: Kick
(A) Force Feedback - Chance for +Recharge
Level 28: Tough
(A) Steadfast Protection - Knockback Protection
(33) Titanium Coating - Resistance
(34) Titanium Coating - Endurance
(34) Titanium Coating - Resistance/Endurance
(34) Titanium Coating - Resistance/Endurance/Recharge
Level 30: Weave
(A) Karma - Knockback Protection
(36) Gift of the Ancients - Defense
(36) Gift of the Ancients - Defense/Endurance
(36) Defense Buff IO
Level 32: Fire Imps
(A) Expedient Reinforcement - Accuracy/Damage
(37) Expedient Reinforcement - Damage/Endurance
(37) Expedient Reinforcement - Accuracy/Damage/Recharge
(37) Expedient Reinforcement - Endurance/Damage/Recharge
(39) Accuracy IO
Level 35: Transference
(A) Efficacy Adaptor - EndMod
(39) Efficacy Adaptor - EndMod/Recharge
(39) Efficacy Adaptor - EndMod/Accuracy/Recharge
(40) Efficacy Adaptor - Accuracy/Recharge
(40) Efficacy Adaptor - EndMod/Accuracy
(40) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
(A) Recharge Reduction IO
(43) Recharge Reduction IO
(43) Recharge Reduction IO
(46) Accuracy IO
(46) Accuracy IO
Level 41: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(42) Positron's Blast - Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(42) Positron's Blast - Accuracy/Damage/Endurance
(43) Positron's Blast - Chance of Damage(Energy)
Level 44: Fire Shield
(A) Steadfast Protection - Knockback Protection
(45) Titanium Coating - Resistance
(45) Titanium Coating - Endurance
(45) Titanium Coating - Resistance/Endurance
(46) Titanium Coating - Resistance/Endurance/Recharge
Level 47: Fire Blast
(A) Thunderstrike - Accuracy/Damage
(48) Thunderstrike - Damage/Recharge
(48) Thunderstrike - Accuracy/Damage/Recharge
(48) Thunderstrike - Damage/Endurance/Recharge
Level 49: Smoke
(A) Dark Watcher's Despair - To Hit Debuff
(50) Dark Watcher's Despair - To Hit Debuff/Recharge
(50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(50) Dark Watcher's Despair - Recharge/Endurance
------------
Level 1: Brawl
(A) Accuracy IO
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Containment
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383
DevArt Page: http://tamedragon.deviantart.com/
Heres a set IO build version that you can check out. As you mentioned that you cant afford purples and dont want a hugely expensive build I tried to tone it down while making it feasable for farms an teams. I think its pretty good, but it will cost around a billion (maybe a bit more) considering the current market prices. Let me know what you think, feedback an criticism welcomed. It is in no way perfect, but I think at least that it's a good option for you.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Test IO Build: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Basilisk's Gaze - Accuracy/Hold
- (13) Basilisk's Gaze - Accuracy/Recharge
- (15) Basilisk's Gaze - Endurance/Recharge/Hold
- (15) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Touch of the Nictus - Healing
- (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (34) Touch of the Nictus - Accuracy/Healing
- (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (3) Enfeebled Operation - Endurance/Immobilize
- (3) Enfeebled Operation - Accuracy/Endurance
- (5) Enfeebled Operation - Immobilize/Range
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (7) Enfeebled Operation - Accuracy/Immobilize
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (46) Recharge Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (37) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Endurance
- (39) Stupefy - Stun/Range
- (39) Stupefy - Accuracy/Stun/Recharge
- (40) Stupefy - Chance of Knockback
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - Heal
- (19) Miracle - +Recovery
- (A) Lockdown - Accuracy/Hold
- (19) Lockdown - Accuracy/Recharge
- (21) Lockdown - Recharge/Hold
- (25) Lockdown - Endurance/Recharge/Hold
- (25) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Endurance
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Empty
- (A) Aegis - Resistance
- (27) Aegis - Psionic/Status Resistance
- (27) Steadfast Protection - Resistance/+Def 3%
- (29) Impervium Armor - Resistance
- (29) Impervium Armor - Resistance/Endurance
- (37) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (40) Blood Mandate - Damage/Endurance
- (40) Blood Mandate - Accuracy/Endurance
- (43) Blood Mandate - Accuracy/Damage/Endurance
- (43) Blood Mandate - Accuracy
- (46) Blood Mandate - Damage
- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (A) Accuracy IO
- (46) Accuracy IO
- (50) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance/Recharge
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Jumping IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
- (33) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 10.2% Defense(Smashing)
- 10.2% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 12.1% Defense(Energy)
- 12.1% Defense(Negative)
- 4.88% Defense(Psionic)
- 13.6% Defense(Melee)
- 17.4% Defense(Ranged)
- 12.7% Defense(AoE)
- 4.5% Max End
- 2.5% Enhancement(Held)
- 3% Enhancement(Stun)
- 43.8% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 27% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 15% FlySpeed
- 8044 HP (790.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.2%
- MezResist(Stun) 3.85%
- 17.5% (0.29 End/sec) Recovery
- 22% (0.93 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Negative)
- 3% Resistance(Psionic)
- 20% RunSpeed
---------------------------------------------------
@Minos Minnarel
Shard: Justice
First off, I know there are a ton of threads on this build. I have read probably 2-3 dozen, as well as guides on slotting etc. I'm starting this post more so I can get help practicing build creation than for the actual build itself. I am interested in a fire/kin- I love pets, damage, holds, buffs, and going quickly. I also like to heal some, but not be a primary team healer. Seemed the perfect fit. I'm still fairly new to the game and I know they are hard to play, but I've learned plenty of MMOs and pick things up pretty fast. I am currently level 20 on Justice with this build.
I am interested in teams, but would like the occasional ability to solo. I am open to advice on respeccing after this, but this is how I am planning to build my way to 50 (roughly). Since I am new, I don't have much money, nor enough experience to slot the uber-IOs, so for this round of help, I'm just going to work with SOs. Once I feel comfortable with the skills themselves and the basic ideas, I will add in IOs.
Now my major questions:
1. Which Epic pool would be the best choice? I have heard fire for soloing, but that earth is better for high-level TFs. I'm planning to spend more time on teams than solo, but the huge res from fire shield and huge dmg from fireball sure seemed nice. Why does no one discuss primal, psychic or ice? Ice's aoe dmg seemed phenominal, and right after the flashfire/cages combo it seems like ti would be an awesome fit. Primal's biggest plus seemed to be the time extension of mes effects, and form what I've read that isn't a problem at higher levels due to the recharge I will have by then. People have mentioned psionic, but never explained its perks.
2. Travel power or IR/ss? Right now I have stealth for the +def (as suggested by a forum-dweller), but I could drop that and IR for SJ and combat jumping and still retain some of the def and a toggle-able travel power.
3. Def or res focus? I've heard mixed opinions through the forums. Def folk say it forces you to heal less, res folk say it helps you life through alpha strikes better and makes dmg more predictable- plus you heal a lot anyway. I suppose the answer to this would help decide whether to do stone or fire as well.
4. Bonfire and Hotfeet- Heard really mixed reports on both. Bring or no? While on teams, it seems to make almost no sense to run with hot feet on since it does very little damage compared to my teammates but attracts aggro. For runners I can just ss. Was very useful while soloing, but I wonder if it will still be as useful at higher levels or if the damage doesn't scale very well. Bonfire seems very situational.
5. I'm not sold on perma hasten. It seems like it would be expensive to get all those purps and with ss and non-perma hasten I'll already be recharging pretty fast. Is it worth aiming for?
6. It seems like the slotting will be completely different when I decide to set up an actual IO build- still like assault and maneuvers will be able to hold sets that are a lot more useful than what they can do with SOs. Unfortunately, I don't know enough about sets to set up my slots to prepare for them. Better to ask for help and try to set up the correct numbers of slots, or just pick slots for SOs and respec at 50 for what I will want endgame?
There are a whole lot of skills that I didn't really know how to slot at all. Totally up for advice on those things.
Thanks for your help!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Build: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Accuracy
- (25) Accuracy
- (25) Hold Duration
- (42) Hold Duration
- (42) Endurance Reduction
Level 1: Transfusion- (A) Accuracy
- (3) Accuracy
- (3) Healing
- (19) Healing
Level 2: Fire Cages- (A) Accuracy
- (5) Accuracy
- (5) Immobilisation Duration
- (7) Immobilisation Duration
- (7) Endurance Reduction
Level 4: Siphon Power- (A) Accuracy
- (34) Recharge Reduction
Level 6: Hasten- (A) Recharge Reduction
- (9) Recharge Reduction
- (11) Recharge Reduction
Level 8: Hot Feet- (A) Endurance Reduction
- (9) Damage Increase
- (11) Accuracy
- (13) Damage Increase
Level 10: Siphon Speed- (A) Accuracy
- (13) Recharge Reduction
- (15) Recharge Reduction
- (36) Accuracy
Level 12: Flashfire- (A) Accuracy
- (15) Accuracy
- (17) Recharge Reduction
- (17) Recharge Reduction
- (19) Disorient Duration
- (33) Disorient Duration
Level 14: Stealth- (A) Defense Buff
- (34) Defense Buff
- (34) Defense Buff
Level 16: Swift- (A) Run Speed
Level 18: Cinders- (A) Accuracy
- (21) Accuracy
- (21) Hold Duration
- (23) Hold Duration
- (23) Recharge Reduction
- (33) Recharge Reduction
Level 20: Speed Boost- (A) Endurance Modification
- (36) Endurance Modification
- (50) Endurance Modification
Level 22: Assault- (A) Recharge Reduction
- (31) Endurance Reduction
- (31) Endurance Reduction
Level 24: Health- (A) Healing
Level 26: Stamina- (A) Endurance Modification
- (27) Endurance Modification
- (27) Endurance Modification
Level 28: Maneuvers- (A) Defense Buff
- (29) Defense Buff
- (29) Defense Buff
- (31) Endurance Reduction
Level 30: Inertial Reduction- (A) Jumping
Level 32: Fire Imps- (A) Damage Increase
- (36) Accuracy
- (37) Recharge Reduction
- (37) Recharge Reduction
- (37) Accuracy
- (39) Damage Increase
Level 35: Transference- (A) Accuracy
- (39) Accuracy
- (39) Endurance Modification
- (40) Endurance Modification
- (40) Recharge Reduction
- (40) Recharge Reduction
Level 38: Fulcrum Shift- (A) Accuracy
- (42) Accuracy
Level 41: Fire Ball- (A) Accuracy
- (43) Accuracy
- (43) Damage Increase
- (43) Damage Increase
- (45) Damage Increase
- (45) Recharge Reduction
Level 44: Fire Shield- (A) Resist Damage
- (45) Resist Damage
- (46) Resist Damage
- (46) Endurance Reduction
- (46) Endurance Reduction
Level 47: Tactics- (A) To Hit Buff
- (48) To Hit Buff
- (48) To Hit Buff
- (48) Endurance Reduction
- (50) Endurance Reduction
- (50) Endurance Reduction
Level 49: Vengeance- (A) Defense Buff
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
- (33) Empty
Level 1: ContainmentLevel 6: Ninja Run