LRSF Mind/Psi Dominator


Angelwing

 

Posted

Ok, I have a build request, does anyone have a Mind/Psi Dominator for Lord Recluse's Strike Force? Please make sure it is good, or tested and works. (Perma Domination is, by my guess, needed to) Thank you very much if you choose to post.


 

Posted

If you want an RSF dom I'd suggest picking a secondary with Power Boost.


 

Posted

Quote:
Originally Posted by Silverado View Post
If you want an RSF dom I'd suggest picking a secondary with Power Boost.
It helps, but isn't needed. Truth is, sleeps well slotted are going to do the trick. Power boost is gravy. I have a mind/psi build at home I might get out, but it's about as overkill/expensive as you can get. Truth is, it's just about getting good recharge for domination and accuracy for hitting. The purple sleep set in mass hypnosis is actually pretty affordable, comparatively. Mesmerize is good, but will send things your way...as such, it's better reserved if a straggler breaks free. You use it, the phalanx will be dreaming about punching you in the face.


 

Posted

Can you bring the build out please? If it is ok with you that is.


 

Posted

Power Boost may have made a difference when a Dom would need PB between Domination clicks, however, in the era of the perma-dom, putting the purple in MH is plenty.

As for what the build is, put the purple in MH and get perma-Dom. That means lots of recharge.

An aside - people on the forums seem to be willing to help when someone asks "please review my build" and provides one rather than just saying "make me a build". Whether it's true or not, the latter approach implies "Well I just PLd this toon and now I need to build him and I have no clue what the powers do".


Global = Hedgefund (or some derivation thereof)

 

Posted

Hmm, I see, thank you for the advice.


 

Posted

Here was the build I use; I left notes at the end. Sorry if it's long, but I wanted for you to see the components you can use.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!
: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:


Level 1: Mesmerize

  • (A) Call of the Sandman - Accuracy/Recharge: Level 32
  • (9) Call of the Sandman - Accuracy/Sleep/Recharge: Level 32
  • (34) Call of the Sandman - Accuracy/Endurance: Level 32
  • (42) Call of the Sandman - Sleep/Range: Level 32
  • (43) Call of the Sandman - Endurance/Sleep: Level 32
Level 1: Psionic Dart
  • (A) Decimation - Accuracy/Damage: Level 32
  • (3) Decimation - Accuracy/Damage/Recharge: Level 32
  • (17) Decimation - Damage/Recharge: Level 32
  • (34) Decimation - Damage/Endurance: Level 32
  • (36) Decimation - Accuracy/Endurance/Recharge: Level 32
Level 2: Dominate
  • (A) Unbreakable Constraint - Hold: Level 50
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (5) Unbreakable Constraint - Hold/Recharge: Level 50
  • (7) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (9) Unbreakable Constraint - Endurance/Hold: Level 50
Level 4: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage: Level 32
  • (5) Crushing Impact - Accuracy/Damage/Recharge: Level 32
  • (13) Crushing Impact - Damage/Endurance/Recharge: Level 32
  • (13) Crushing Impact - Damage/Recharge: Level 32
  • (15) Crushing Impact - Accuracy/Damage/Endurance: Level 32
Level 6: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge: Level 32
  • (7) Malaise's Illusions - Accuracy/Confused/Recharge: Level 32
  • (11) Malaise's Illusions - Accuracy/Endurance: Level 32
  • (15) Malaise's Illusions - Confused/Range: Level 32
  • (31) Malaise's Illusions - Endurance/Confused: Level 32
  • (34) Coercive Persuasion - Contagious Confusion: Level 50
Level 8: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 25
Level 10: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep: Level 50
  • (11) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (17) Fortunata Hypnosis - Accuracy/Recharge: Level 50
  • (31) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (43) Fortunata Hypnosis - Sleep/Endurance: Level 50
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 25
Level 14: Fly
  • (A) Freebird - +Stealth: Level 32
Level 16: Levitate
  • (A) HamiO:Nucleolus Exposure
  • (46) Thunderstrike - Damage/Recharge: Level 50
  • (50) Thunderstrike - Damage/Endurance: Level 50
Level 18: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (19) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (19) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (29) Basilisk's Gaze - Recharge/Hold: Level 30
Level 20: Drain Psyche
  • (A) Accuracy IO: Level 50
  • (21) Doctored Wounds - Heal/Recharge: Level 32
  • (21) Doctored Wounds - Recharge: Level 32
  • (23) Doctored Wounds - Endurance/Recharge: Level 32
  • (23) Doctored Wounds - Heal: Level 32
  • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 32
Level 22: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%): Level 32
Level 24: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage: Level 32
  • (25) Positron's Blast - Accuracy/Damage/Endurance: Level 32
  • (27) Positron's Blast - Damage/Recharge: Level 32
  • (36) Positron's Blast - Damage/Endurance: Level 32
  • (36) Positron's Blast - Damage/Range: Level 32
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 32
  • (27) Glimpse of the Abyss - Accuracy/Recharge: Level 32
  • (37) Glimpse of the Abyss - Endurance/Fear: Level 32
  • (40) Glimpse of the Abyss - Fear/Range: Level 32
  • (40) Glimpse of the Abyss - Accuracy/Endurance: Level 32
Level 28: Subdue
  • (A) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (29) Apocalypse - Damage: Level 50
  • (31) Apocalypse - Accuracy/Recharge: Level 50
  • (42) Apocalypse - Damage/Recharge: Level 50
  • (45) Apocalypse - Damage/Endurance: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (33) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (33) Coercive Persuasion - Confused: Level 50
  • (33) Coercive Persuasion - Confused/Recharge: Level 50
  • (50) Coercive Persuasion - Confused/Endurance: Level 50
Level 35: Psionic Lance
  • (A) Sting of the Manticore - Accuracy/Damage: Level 35
  • (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 35
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge: Level 35
  • (42) Sting of the Manticore - Damage/Endurance: Level 35
  • (43) Sting of the Manticore - Accuracy/Interrupt/Range: Level 35
Level 38: Psychic Shockwave
  • (A) Obliteration - Accuracy/Recharge: Level 32
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 32
  • (39) Obliteration - Damage: Level 32
  • (39) Obliteration - Damage/Recharge: Level 32
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 32
Level 41: Dark Embrace
  • (A) HamiO:Ribosome Exposure
Level 44: Soul Drain
  • (A) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Recharge: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 47: Dark Obliteration
  • (A) Ragnarok - Damage: Level 50
  • (48) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (50) Ragnarok - Damage/Endurance: Level 50
Level 49: Telekinesis
  • (A) Endurance Reduction IO: Level 50
------------


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 0: Ninja Run
------------


Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 3.44% Defense(Energy)
  • 3.44% Defense(Negative)
  • 3.13% Defense(Ranged)
  • 4.5% Max End
  • 4% Enhancement(Heal)
  • 2.75% Enhancement(Terrorized)
  • 5% Enhancement(Sleep)
  • 6.5% Enhancement(Confused)
  • 79% Enhancement(Accuracy)
  • 126.3% Enhancement(RechargeTime)
  • 91.6 HP (9%) HitPoints
  • MezResist(Immobilize) 4.95%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 29% (0.48 End/sec) Recovery
  • 28% (1.19 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
------------
Set Bonuses:
Call of the Sandman


(Mesmerize)
  • 5% Enhancement(Sleep)
  • 19.1 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Decimation


(Psionic Dart)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Unbreakable Constraint


(Dominate)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Crushing Impact


(Mind Probe)
  • MezResist(Immobilize) 2.2%
  • 11.4 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Malaise's Illusions


(Confuse)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler


(Stealth)
  • 7.5% Enhancement(RechargeTime)
Fortunata Hypnosis


(Mass Hypnosis)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler


(Hover)
  • 7.5% Enhancement(RechargeTime)
Thunderstrike


(Levitate)
  • 2% (0.03 End/sec) Recovery
Basilisk's Gaze


(Total Domination)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds


(Drain Psyche)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Winter's Gift


(Recall Friend)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Positron's Blast


(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Glimpse of the Abyss


(Terrify)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Apocalypse


(Subdue)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Coercive Persuasion


(Mass Confusion)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Sting of the Manticore


(Psionic Lance)
  • 12% (0.51 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Obliteration


(Psychic Shockwave)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Armageddon


(Soul Drain)
  • 4% (0.07 End/sec) Recovery
Ragnarok


(Dark Obliteration)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)






.............................................
Notes on the build: I use the flying stealth IO/stealth combo readily. Others may not like the flight concept, but fully invisible flight means that positioning is never a problem, and invisibility is wonderful with mind/. both confuses and mass hypnosis do not suppress your invisibility, or reveal you. It also lets you a bit closer to the phalanx.

The above is a exemp-friendly take, as it's got its max recharge/perma-dom at level 27 and on. The build is also capable of permanent AV control using confuse and holds. This takes a lot of layering, though, so it's very hard to any damage, you're controlling so continuously. The teleport is great for any SF, and it's the best stealther in the game. Anything the build can't sneak past can be confused/slept.

Also: this character was made as soon as CoV launched, and has been played regularly since, alongside other villains alts. Every bit of their resources were drained for the above. It's been great fun to play with, and is worth every cent of infamy, but it'll take a LOT of resources. Oh, and bid ahead. Patience means paying waaay less.

To simplify the slotting, here's the breakdown:

5 purple sets max the +10% bonuses. (I used ST range, Targeted AoE, hold, sleep, confuse.) I would definetly get the confuse/sleeps. There are also PbAoE sets and melee sets you could use.

posi, glimpse, malaise, decimation, and call of the sandman max the 6.25% bonuses. You can also use more posi's/decimations, but my build happened to use other sets.

I was able to fit 2 luck of the gambler +recharges. It's possible to fit more, but I like the recharge as-is.

I used obliteration, doctored wounds, and crushing impact for +5% recharge bonuses. You could also use another crushing in TK thrust, or unspeakable terror for terrify.

I can't guarantee you the above build will beas fun for you as it is for me. It 's actually better to just go for +recharge bonuses in the powers you like, and go from there.

Here's a list of all the inventions that boost your recharge:

http://paragonwiki.com/wiki/Category:Sets_that_improve_Recharge


 

Posted

I was planning my char any so far coming up with this

1 Mezmerize - Psionic Dart
2 Mind Probe
4 Dominate
6 Hover
8 Confuse
10 Combat Jumping
12 Mass Hypnosis
14 Super Jump
16 Telekinesis
18 Acrobatics
20 Swift
22 Health
24 Stamina
26 Hasten
? Psychic Scream
28 Terrify
30 Drain Psyche
32 Subdue
? Mass Confusion
34 Psionic Shockwave

Acrobatics for def
health and stam for obvious reasons
super jump since im getting acro and hover for those bad zones where jumping can get you in trouble

any comments ? i just took a 2-3 year break and coming back so i'm a little rusty


 

Posted

Drain psyche gives you better than stamina +recovery per target, and comes for free, so for a /psy the fitness pool is optional. Between drain psyche and domination, you have to very good end management powers. Rather than hover, just buy a jetpack in grandville near the trainer at the zone entry plaza. It's fast enough, and just FYI hover is not fast enough to travel across any zone reasonably well. Acrobatics is a kb/ minor hold resistance power that is overshadowed by domination and/or a -kb io. (The IO's are readily accessible via doing AE missions then cashing in tickets for the level 10-15 bronze recipe rewards.)

On a personal note, I enjoy levitate for its soft control, and it adds some smashing damage to be used vs. robots. They scoff at all the psy damage, so having varied damage helps.


 

Posted

awesome that'll save up some slots

i guess now to decide if i wanna even get super jump if i can just get hover and fly and skip acro

what about combat jumping/super jump? does CJ help for the defense or is it crap?

i read a bunch of guides and a lot of people seem to go defense heavy since you could get into trouble with AOE


 

Posted

while i have time before going rogue, i'd like to mess around with other secondaries. What would you say has the best ranged secondary? i notice psi is a lot of in your face.

thanks


 

Posted

There's not really a secondary that goes against what Mind. I know Mind/Fire is a terror to behold, especially when it's at high recharge(which I think is easier to get with Mind than any other control set).


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