Is there a reason why cold demonlings suck up end


5th_Player

 

Posted

I mean, I understand why the heavily active ember sucks end, but why should the cold demonling use so much more end per attack than it's cousins???

It's like they punish the cold attacks for their slow debuffs.

Sorry, on an MM, hellfire -RES debuffs are far more effective.

Why punish the cold demonling?

It forces me to slot for endred in the demonlings for only ONE pet?

Can they just make this one exception?


 

Posted

Quote:
Originally Posted by 5th_Player View Post
I mean, I understand why the heavily active ember sucks end, but why should the cold demonling use so much more end per attack than it's cousins???

It's like they punish the cold attacks for their slow debuffs.

Sorry, on an MM, hellfire -RES debuffs are far more effective.

Why punish the cold demonling?

It forces me to slot for endred in the demonlings for only ONE pet?

Can they just make this one exception?
Frankenslot. It's your best friend in this case. I can't tell you the wonders it will bring to the damage, endurance, and accuracy of your pets. So long as you try to keep everything balanced you'll do well. Maybe sacrifice a yellow IO for a Damage/Endurance/Accuracy, and another yellow IO for Accuracy/Endurance (that is to say unless you can grab another D/E/A from another set). You can't go wrong with a little bit of Frankenslotting, my friend.


 

Posted

Quote:
Is their reason why: daemon lanes suck up endurance
/Snark mode on.


Because it has been too long sense the developers made a mastermind primary set, and they've forgotten how to set up an effective attack chain with their own krapy AI.

/Snark mode off.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."