Earth/Rad
First, take a look at my Earth/Rad guide, linked in my sig. I admit that the guide is not designed for the IO Min/Max player, but gives a lot of information about the powers and strategies.
Personally, I think skipping Quicksand is a mistake. In addition to an AoE slow, it is a HUGE defense debuff, and it recharges quickly. I like to use Quicksand underneath all my other controls. Earthquake and Volcanic Gasses do not instantly control all the foes, so Quicksand keeps them in place while debuffing their defense and NOT preventing knockback. (There are some people who argue that you don't need Stone Cages if you use Qucksand. I don't agree, but Quicksand is very useful.)
As for Volcanic Gasses, you want to max slot for Hold and Recharge, for the reasons explained in my guide. Once those are max slotted, then you can add some damage procs for good effect . . . the power spawns three pseudo-pet geysers, increasing the chance that the proc will hit.
Personally, I don't go for the Fighting Pool on my controllers . . . on team controllers, I rely upon the tank/scrappers getting the aggro, and then using my AoE controls, rather than going after defense. I would suggest you level up trying out powers like Quicksand and EM Pulse, and then decide if you want to respec into that level 50 build. On my Earth/Rad and on most controllers, I aim for Recharge over Defense, especially for a team-oriented character who can rely on a teammate to take the initial aggro . . . eventually, you can use stealth to lead Rocky into taking the aggro.
I saw you had Super Speed . . . you may want to add a Stealth IO for full invis so that you can lead Rocky into battle. I also think you need to slot him up some more. Max damage, and then one or two of the Resistance Procs to boost his high resistance.
On Accelerate Metabolism, you need to slot for Recharge, and then EndMod . . . at level 50, I like the Efficacy Adaptor set.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Yeah, I can see how s/l def can be overkill for rad + a control set. Made up another build going on your suggestions, but still not sure which I'll end up using. How does this one look?
(Oh and as for stealth procs, I always slot them in sprint... I just forget to add them to most of my mids :P)
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
soiled maybeh: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Acc/Rchg(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(3), DarkWD-ToHitDeb(3), DarkWD-Rchg/EndRdx(11), Achilles-ResDeb%(11)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(5), P'Shift-Acc/Rchg(5), P'Shift-EndMod(7)
Level 6: Quicksand -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Rng/Slow(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Hurdle -- Jump-I(A)
Level 12: Stalagmites -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(13), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(17)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
Level 16: Enervating Field -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(40)
Level 22: Earthquake -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/Rchg(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb(25), Achilles-ResDeb%(40)
Level 24: Lingering Radiation -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(25)
Level 26: Volcanic Gasses -- GladNet-Dam%(A), GladNet-Acc/EndRdx/Rchg/Hold(27), GladNet-EndRdx/Rchg/Hold(27), GladNet-Acc/Rchg(37), GladNet-Rchg/Hold(37), Lock-%Hold(50)
Level 28: Stone Cages -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(29), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(31), Ksmt-ToHit+(31)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), SvgnRt-PetResDam(34), ExRmnt-+Res(Pets)(34)
Level 35: Fallout -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(36), Posi-Acc/Dmg(36), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(37)
Level 38: EM Pulse -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(39), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(40)
Level 41: Fissure -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(45), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Numna-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]
I'm now somewhere that I don't have access to Mids, so I can't look at that aspect of your build. Is this intended to be a leveling up build? If so, take a look at my guide for a suggested leveling up order. I purposefully chose the powers in an order that makes leveling up easier with a maximum of control. I would move Enervating Field back, as you don't have enough endurance to run it before Stamina (and it needs 2 EndRdx). I would move Hurdle back a little bit to take Stone Cages early. The combo of Stone cages+RI is very effective for quasi-control, as described in the guide.
You are slotting a lot of very, very expensive IO sets, many of which are level 50 sets. I suggest that you focus on a leveling up build before you look at a final build. You said that you have never gotten past level 24 . . . focus on a build that fun to play as you go up, and then worry about a level 50 build near the end.
Fossilize: Leveling up, I like to slot Fossilize with a mix of Acc, Hold, Rech and Damage. At level 50, that might change, but I still like a little damage in Fossilize. Sometimes, even on a team build, you have to take down a baddie.
AM gets more benefits with the Efficacy Adaptor set, but it should get 6 slots. Start with 3 Recharge, then EndMod as you can fit it in. AM is a very important power, in that it boosts Recharge, Damage, Endurance Recovery, Run Speed, and Resistance to mez (the mez time is shorter) . . . and that's for the entire team. Later in the build, I slot 5 of the Efficacy set, leaving out the Acc/EndMod for a Recharge unless I have enough global recharge to be able to slot that last one.
Quicksand and Ling Rad: You don't need to slot for Slow. With two slow powers, you are well past the slow cap of 90%. I use 2 Recharge in Quicksand, and 1 Acc and 2-3 Recharge in Ling Rad. With enough global recharge, you can cut that down to 1 Rech in Quicksand, 1 Acc in Ling Rad. Those slots can be used in other places.
Stone Cages: It is pretty low damage, so Posi Blast is mostly wasted. Slot for Accuracy and endRdx, then go for damage procs if you want damage out of it. You get more damage from procs than slotting for damage. The Chance for Hold is nice, too. But its main purpose is as an AoE control power . . . the Stalagmites+Stone Cages+RI is very effective.
Volcanic Gasses: Again, you need to maximize Hold and Recharge due to the way the power works. Maximizing Hold helps it be more effective and makes it better at holding Bosses by stacking Mag. Eventually, that Lockdown proc is nice here, then maybe a damage proc but only after Hold and Recharge are high enough. Accuracy isn't needed, especially if you lay down Quicksand underneath it. (It does not take Accuracy, but you can put some in with sets. However, its accuracy is so high, it does not need it.)
Taking Fallout without Mutation is kind of rude, don't you think? If you are going to explode a teammate's body, shouldn't you rez him, too?
Consider changing to the Ice APP set. Earth/Rad is a ranged character. Earth APP is a melee set. Ice gives you two ranged AoE damage powers, plus Hibernate for "panic button" moments. You don't need defense as much if you have Hibernate and a self heal in Radiant Aura.
You don't really need two -Knockback procs. One is enough for about 95% of the time. You could drop Combat Jumping to get Mutation.
You won't use EM pulse all that much, as your ranged control options will handle almost everything. I mostly use it as a "panic button" power or a "OK, I want to be fighting statues" overkill power. But it is worth having, as you will have two of the best three AoE hold powers in the game. (The other is EM Pulse Arrow.) At level 50, I'd put that damage proc in Volcanic Gasses, since you will use that a lot more. I think I use the Hold/Rech and the Hold from the purple Hold set in my Volcanic Gasses, too, but not the entire set.
Earth/Rad is not as demanding on Recharge as some controllers (Like Ill/Rad). It has three ranged AoE control options, so usually you have another one available at all times. And then you have EM Pulse to fall back upon. I don't focus on maximizing one attribute or another so much on my Earth/Rad. I like some Recharge and Endurance/Recovery, but I'm not willing to give up functionality to get it.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Decided to roll out a new toon, and I'm sick of melee yet again. I really wanted to wait until elec control came out before I made anything else, but I'm bored. I've never gotten an earth controller over lvl 24 so I'm not completely familiar with the set. If you could take a minute to take a look at my build and give me any ideas or suggestions it'd be most appreciated.
Few things real quick....
Is it okay for me to skip quicksand? I figured with the immob/lingering rad/gasses I wouldn't have to worry too much about things getting away. Also I'm not positive about how to slot gasses. My friend was mentioning adding a bunch of dmg procs to it, so I'm not completely sure.
The build will just be for general use, and inf isn't an issue. Thanks again.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
earthrad: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(27)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/EndRdx(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(34)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb(7), Achilles-ResDeb%(9)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(5), P'Shift-EndMod/Acc/Rchg(27)
Level 6: Stone Cages -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(11), GravAnch-Immob/Rchg(23), GravAnch-Acc/Immob/Rchg(25), GravAnch-Acc/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Stalagmites -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(13), Amaze-Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-Acc/Stun/Rchg(17)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Lingering Radiation -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Dmg/Slow(34)
Level 24: Earthquake -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/Rchg(40), DarkWD-ToHitdeb/Rchg/EndRdx(40), Achilles-ResDeb%(46)
Level 26: Volcanic Gasses -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(46), RechRdx-I(50), Lock-%Hold(50)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29), Ksmt-ToHit+(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 32: Animate Stone -- C'Arms-Acc/Dmg(A), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(33)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Fissure -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), HO:Nucle(50)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Numna-Heal/Rchg(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]