Shield defense/Super strength build help!
Well, since defense above 45% doesn't help you except in the case of defense debuffs, I certainly wouldn't slot for defense bonuses above 48-50%, so I think you have gone overboard, especially for melee and AoE defense. And since you don't want Hasten, I agree that Recharge bonuses would be a good choice to make KoB, Shield Charge, and Foot Stomp available more often.
A lot of the largest recharge bonuses come in PvP and purple sets, but you can accrue a fair amount of recharge without them. The most obvious choice is LotG +Recharge IOs if you have the influence or merits to get them. Crushing Impact, Mocking Beratement, Doctored Wounds, Decimation, and Positron's Blast all have decent recharge bonuses, and there is a complete list here:
http://wiki.cohtitan.com/wiki/Catego...prove_Recharge
Just be sure you don't gimp your build in other ways while chasing defense and recharge bonuses. IMO, having fully slotted primary powers and attacks is more important than getting that last little bit of recharge. In your build, I would find a way to take Haymaker and KoB much sooner; you'll want those attacks if you ever do lower level TFs.
Here's the sort of thing that I would do with your build to max out recharge without making a lot of sacrifices in other ways. I used LotG +Recharges wherever possible, which is going to be very expensive, but you can initially slot in another LotG piece and replace as you collect the +Recharges. Also note that I took out the BotZ -KB; Shield Defense doesn't really need additional KB protection if AD is perma'ed. Melee defense is still higher than it needs to be, but the rest of the build is solid so I decided not to worry about that.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Faithful Protector: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Def:50(15), ResDam-I:50(37), ResDam-I:50(40)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/Rchg:50(13)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(3), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Def:50(15)
Level 4: True Grit -- ResDam-I:50(A), ResDam-I:50(5), S'fstPrt-ResDam/Def+:30(7), Numna-Heal/EndRdx:50(37), Numna-Heal:50(37), Numna-Heal/Rchg:50(40)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Haymaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(19), Mrcl-Heal:40(19), Mrcl-Rcvry+:40(23), Numna-Regen/Rcvry+:50(46)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(40)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(31), Mocking-Rchg:50(33), Mocking-Taunt/Rng:40(46)
Level 32: One with the Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(33), Heal-I:40(33)
Level 35: Kick -- FrcFbk-Rechg%:50(A)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(46)
Level 41: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(42), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-ResDam:40(42)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(45)
Level 47: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 9.56% Defense(Smashing)
- 9.56% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 4.88% Defense(Psionic)
- 12.4% Defense(Melee)
- 9.25% Defense(Ranged)
- 8.94% Defense(AoE)
- 4.05% Max End
- 65% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 64% Enhancement(Accuracy)
- 14% FlySpeed
- 246 HP (13.1%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 6.6%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 14.5% (0.24 End/sec) Recovery
- 52% (4.07 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 14% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;710;1420;HEX;| |78DA9D93C973124114C61B18440204082164358B44484226897A703978302412932| |A9498931A09E9C0181C909958E6E6C59B27B5CA53DCCAF54FB0FCD35CC6D7EF6B72| |D19353F0FD7A5E2FEF7B3DDD1B8F97A3423CB9227CD1ABCDAAE36C6F56ED7DD9095| |56A96B46BB26FA56AB98DBD83E644B9D37265CD6D75424288318CDA5E967BD276A4| |596958B2B9DB7D1DD1BD1BB229A9EFA04DED8ADB9176DD6D244B764352D335BB8D6| |8B9D56A9AEBB2DAB6EC3A5E562CD7968E13D32FF5864B5D497E2BD98F2CC7DAB19A| |967B982AB6AD9A59B465A77EB8BD51755CD9391C247733F45F8E91F8E82FBCA0485| |06349F8938C9329466F3F235B100A39A0D023F4E319E21E878C2AA36707D865446B| |8C2225F12149C0A793A4FF916485C605B499003219C0890C85C744F606CCDC62E42| |A8C559A15C42C5F700EC3816BD413E2C49E084D72C824E761ED3C0CE709384FC0F9| |242C2FA18001FA8A11BD760496A3F09AA19E181612B13CB252288EC1228E5088424| |9848C64911A39D1B70A9418036B8CF92D6C070D4FE98D4ABDF2AB50FF73E00563E0| |256389AA48EB2AD2A86210550CA28A5954312B1925329AD1C632A8E23A8586B0427| |0E8072F3AFC13F8C598FC0D788C9C08289CA5BC237C5CBCE0C807EE19FD087C629C| |FE0C7C01BE32167AD4B743AEB106874E59C07D609F31F18031DFF4AB2D592787E39| |8E51FCFF22E4DE481AC50F0D3664DE9AAA69EF2D4F394695A679A6E73ED671E021D| |C0C1BEB88CF903468016CAEB5DCF23D3CC34900390D7A071737ADC1C8E7101BB59C| |0312EE0689C2317A676611E718A85D7C01BE02DCED83BE03D638DEA5DD4E52C62D9| |51E3F89AD18F1EB1FE57A46CE8FB4B111F8EFD8C717CA7BD70822E07BAFFF7F916E| |DE60CDF54F77E534959C99692DB4AEE28B9ABA4AA6447494D89F7FD7876FC82F275| |51C925259795A4C99F78A646862224112551253125BD4AE24A124A524A86951C29F| |1FE008100F69B| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I see... I like the changes you've made Thank you for your help!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
This is the build that I'm working towards, its very expensive but the damage is great and with stacked AD DDR is capped.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint George - Pyre: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5)
Level 1: Jab -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(43)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(11)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Swift -- Run-I(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(37)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(50)
Level 18: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Mrcl-Heal/EndRdx(19), S'fstPrt-ResDam/EndRdx(43), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 22: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(27)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-Dam%(43)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Hey there!
So, it's been some time since I've went to forums for help with my builds. Though, having decided to try and get more actual sense trough my builds, I'd like to start with a late-level build for my Tanker.
Now, as a SD/SS, I do need recharge to be rather timely, and those looking at my build will notice that Rage is, theoretically, auto'ed (remind you, there is a 10 seconds -dmg, -end, -def) (and of course, Active Defense is perma'ed). Now, my query is, is it worth it to try and remove some of the defense for more recharge, and if so, what would you recommend switching out? Those recommending that I should try hasten, I have tried it, but decided to remove it, as I would eventually get a big problem with my end consumption, with all the crashes.
Thanks in advance ^^
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself