Power Alteration Powerset


Arctic_Princess

 

Posted

This is a Buff/Debuff powerset suitable for Defenders, Controllers, Corruptors, and Potentially Masterminds. It focuses on the concept of a character who enhances their allies inherent abilities, rather than a static increase, and who destroys their enemy's ability to resist.

Tier 1: Boost

Single Target click heal, grants 12.5HP healing to the target and 2 end.

At 75% HP and below the healing component increases by 1% per percentage point below 75% but stops increasing at 25% total health (50% healing bonus) power scales as "Healing Aura" to 133.86HP base at level 50 for a Defender.

At 60% Endurance the granted bonus increases by 1 per 15% below 75% total end, to a maximum endurance grant of 7 if the target has 0 endurance.


Tier 2: Augmentation

Single Target buff grants a specific buff to each archetype.

Blasters: Grants a 20% damage boost and a 10% Accuracy boost

Brutes: Grants a 20% damage boost and 10% Endurance Discount

Controllers: Increase duration of all control effects and magnitude of KB effects by 25% and increases the effectiveness of buffs, debuffs, and heals by 10%

Corruptor: Grants a 20% Damage Bonus and a 10% increase to buff, debuff, and heal effectiveness.

Defenders: Increases the effectiveness of buffs, heals, and debuffs by 20%, grants a 10% damage boost

Dominators: Grants a 20% duration bonus to all control effects and KB magnitudes and a 10% damage boost

Masterminds: Grants a 12.5% damage resistance Aura to the Mastermind applied to all pets within 120ft. Increase effectiveness of buffs/debuffs/heals by 10%

Scrappers: Increases all Defense and Damage Resistance Values by 7.5% and 12.5% respectively, Grants a 20% damage boost

Stalker: Increase damage by 40%

Tanker: Increases all Defense and Damage Resistance Values by 7.5% and 12.5% respectively, Grants a 15% Recharge rate increase

Peacebringer and Warshade: Grants Mag 2 mez protection and a 10% damage bonus

Arachnos Widow and Arachnos Soldier: Recharge rate bonus of 20%


Tier 3:

Click PBAoE Ally Buff, Doesn't grant Mez protection, but rather Mez Resistance of 40%


Tier 4: Null Field

Ground Targeted AoE Click Enemy Debuff

20% Damage Debuff, 20% Accuracy Debuff, -20% End Discount (increase the cost of all powers by 20%)


Tier 5: Second Wind

PBAoE 1 minute recharge, grants Endurance to all allies within 20 feet but not user, High end cost (18-20 end)

Grants 10 End (Unaffected by enhancements or powers)
Grants 10 End (Affected by enhancements and powers)


Tier 6: Power Crash

Single Target Debuff

Inverse of Power Build Up


Tier 7: Power Drain

Targeted Area of Effect Click debuff (Special)

Using a method similar to Cosmic Balance apply a debuff based on the ATs on the team

Each AT grants the target a penalty equal to 1/2 the bonus applied through Augmentation.


Tier 8: Cosmic Chance

Single Target ally Buff. Grants the ally the temporary equivalent of Cosmic Balance (for "Heroic" ATs) or Dark Sustenance (For "Villainous" ATs) Long recharge.

Tier 9: Invest

Entire Map AoE Ally targeted "special" buff. places 3 temporary powers in the player's list which each have a duration of 5 minutes -or- when one of the three powers is used. A Self Rez power, a Self +Heal and +End power (30% value on each), and a Power Build Up power. All members of the team including the Power Alteration User would have access to these temporary powers. Drains the power Alteration User of all Endurance and 50% HP, grants a 20 second NoHeal and No Recovery on the player.

-Rachel-


 

Posted

Very interesting - I especially like the power that grants the equivalent of small insps as a buff, dependent on AT. And the inverse Build Up debuff.

I'd say this isn't a strong Mastermind Set, due to the game AT basis of the powers (as opposed to henchmen). It would need a rework to fit with the notion of enhancing the henchmen, alongside heals/debuffs/buffs of Mastermind Secondaries.

It has a feel of 'Luck' and 'Chance' about it. Perhaps Chaos Manipulation? The visual effect of butterfly wings as certain powers are activated (akin to Dual Pistols and the 'doves') could be neat.

If the Cosmic Chance ability were to bestow one of the HEAT bonuses to a teammate, I say make it random. Also, it would need to apply a stacked bonus for the HEAT that is affected by this power.

Interesting, certainly.


 

Posted

Quote:
Originally Posted by Arctic_Princess View Post
Very interesting - I especially like the power that grants the equivalent of small insps as a buff, dependent on AT. And the inverse Build Up debuff.

I'd say this isn't a strong Mastermind Set, due to the game AT basis of the powers (as opposed to henchmen). It would need a rework to fit with the notion of enhancing the henchmen, alongside heals/debuffs/buffs of Mastermind Secondaries.

It has a feel of 'Luck' and 'Chance' about it. Perhaps Chaos Manipulation? The visual effect of butterfly wings as certain powers are activated (akin to Dual Pistols and the 'doves') could be neat.

If the Cosmic Chance ability were to bestow one of the HEAT bonuses to a teammate, I say make it random. Also, it would need to apply a stacked bonus for the HEAT that is affected by this power.

Interesting, certainly.
You're probably right on the MM thing, but it could also be changed to work with them more specifically, too.

Chaos Manipulation..? Maybe. That'd be up to the Devs, I guess.

And it would certainly "Stack" with Cosmic Balance or Dark Sustenance!

-Rachel-


 

Posted

Interesting suggestion. It appears to be very team oriented though. Not necessarily a bad thing but a hole that may need filling.

>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Looks pretty interesting..

I would suggest changing the Tier 3 to actual Mez Protection though.. 40% Mez Resistance is pretty lackluster for a defender/corr buff, even if it is AoE.. Especially whereas FF and Sonic, have AoE Mez Protection (aside from sleep) with defense/resists layered on top of that.

If you're adamant about keeping it Mez Resist, I'd add on some on something else.. Perhaps an additional Debuff Resist depending on the AT that it hits?

Tanks could get more Defense/Resistance resists
Scrappers/Blasters/Brutes/Stalkers could get Resistances to -dmg and -to-hit, etc.


 

Posted

Quote:
Originally Posted by Primantiss View Post
Tanks could get more Defense/Resistance resists
Scrappers/Blasters/Brutes/Stalkers could get Resistances to -dmg and -to-hit, etc.
Probably this... And maybe an all AT slow resistance as well?

As for it being Team Oriented... It's a support set on the concept of altering other player's powers directly. Playing to the whole team's strengths. Unlike, say, a Cold Dominator who throws of Ice Shields that really won't help the teammate with incredibly high defense, or the Sonic who's shields won't help the Invuln tank much at all.

By making it an individualized buff you make it attractive to all teams, which Support sets -generally- work best with. No offense to the various Solo Defenders, but a Defender on a Team gets far more bang for their buck on their powers, generally speaking.

-Rachel-