More Variety in TF Settings


DarkGob

 

Posted

Quick Summary: Allow us to disable JUST the PvP zone reward powers on TF's.


Explanation: I've recently started holding contests on Protector centered on completing a couple of task forces, with time being the determining factor. Well, something that has come up is the issue of the use of temporary powers. Some of them, such as the pvp zone ones, are incredibly powerful (Shivans, Warburg nukes, the heavies from RV), however some of them are not really game breaking (jet pack, assemble the team). As the system currently exists, we can't ban the use of the understandably powerful PvP zone powers without banning the less powerful ones. I'm suggesting adding the ability to adjust the tf settings to disallow ONLY the pvp zone reward powers.

I believe that the temp powers purchasable in Siren's Call are disabled when in PvE only zones, which implies that some consideration for this is in the system already. (I'm about to put my foot in my mouth here) It doesn't seem that it would be THAT difficult to add in.


"Can play" is not a binary. It's a float.
There are some pretty low values of "can play" out there.
--Fulmens

The truth will set you free, but first it will piss you off

 

Posted

Assemble the Team actually makes it a lot easier to ghost a TF as long as the person with ATT can stealth (or can at least take enough punishment to race to the end of a map), so I wouldn't agree that it's not "game-breaking".

I have a feeling the "no temps (with a few exceptions for those powers that are specifically needed to complete the TF)" is meant to be widely exclusive because it's simply easier to say "you can only use this one power" instead of "okay you can use this, this, this, this, these, that, and also this; but you can't use the other thing or the other other thing". It also has the benefit of covering any future "too powerful for Master run" temp powers that may be developed.

Why do you feel it necessary to have other temps available for Master runs? Either they're useful, in which case not having them makes it more of a challenge which is the entire point of a Master run, or they really don't make much of a real difference so there's no point in having them available anyway.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Ah, I wasn't clear, it's not intended for master runs. Master runs should stay as is. My intent was to be able to make a "competetive" pug tf that doesn't rely on the PvP powers. The idea is so you can buy jet pack for say, the yellow mitos, or to get around to melee chasers, or to get to the top of a building/globe, but not be able to toss 3 bio nukes onto 6 shivans before you launch 2 chem nukes on the Freedom Phalanx.

I disagree with your point about ATT, however, it's merely a time saver; if a team's ability to succeed/fail an entire tf is dependant on ATT, there is something seriously wrong.


"Can play" is not a binary. It's a float.
There are some pretty low values of "can play" out there.
--Fulmens

The truth will set you free, but first it will piss you off

 

Posted

So you mean as a separate difficulty option. I guess I could see that, although again it comes back to having to flag the relevant temps if they don't already have a distinct flag that can be used to identify them. /standard code rant

re ATT: The thing with this power is that it allows you to skip a lot of content depending on the TF, and for a Master run at least that's a lot of missed opportunities to die. Yeah, maybe your team can beat the snot out of Recluse's Inner Circle and Recluse himself with little effort (well, without dying anyway). But as you work your way through the tunnels of Oranbega on the way to the Thorn Tree you might end up in a hairy situation for a variety of reasons (someone runs out of end, presses the wrong button, whatever) and still die. So in that respect it does actually make the TF a lot easier because even though you still have to fight the Big Bad (who is far more likely to kill you) it ultimately requires less effort.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Your'e running a contest. Can't you just make one of the rules "no Warburg nukes or Shivans or Heavies" and work on the honor system? Or are there a bunch of lowlives that would "cheat" in your contest?


Dec out.

 

Posted

Well, they are villains.


"Can play" is not a binary. It's a float.
There are some pretty low values of "can play" out there.
--Fulmens

The truth will set you free, but first it will piss you off