Adivce: Future Hunter [Soldier Force] (Energy+Elec)
What were you hoping to build for? What playstyle would you use? This looks like a build trying to go in several different directions at once but not really achieving much in any one area.
Something I quickly threw together using your build, just rearranging slots some. Bit more def that goes a long way.
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No Hasten or Energy Torrent makes me cry.
OP, you really have to look up the powersets separately for this build. It seems every AT I make I have to do that. Which means I'm unique, as this toon will be.
I'm just winging it with this build. Making it from scratch.
I'm going to go for recharge and combat mobility. Since I got some random advice off a channel, I will, if possible, always slot Hurdle twice. I see no need to take Weave or shoot for defense on a blaster unless I go heavy on the melee or take ice armor, which I won't as I like my costume.
In this:
- I'm trying to be as massively cheap as possible. You may not care about this, but I always start this way and work to better it. [Edited to add - Crap, I forgot to go back and give the Entropics a fifth slot. You could do Decimation if you wanted then, it's pretty healthy with just five slots.]
- And speaking of which, you can flip the slotting of Nova and Thunder Strike to Oblits, each will make Hasten come up two seconds quicker. I thought this was a false economy, so I slotted for what I wanted. And you'll notice that I didn't care about Thunder Strike's recharge really. Hopefully you won't be using it much. Being an energy blaster, it'll be hard not knocking foes into the next county.
- Double slotted Hurdle gets you faster and higher than CJ, but I kept CJ to slot slow resist, the Kismet +6%, and your kb protection in. This could be changed, and if you wanted the +Stealth IO I put into SS in the 50 spot could be changed to a Unbounded Leap and stuck in CJ so you could enjoy it earlier.
- As it is, Hasten is down for 19 seconds, gauranteed to be at the wrong time. It's a major mistake to not take Hasten on a blaster. No blaster is fast enough to skip it. No blaster is fast enough even with it. You can never be fast enough.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Robot Havane: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Bolt -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(3), Entrpc-Dmg/Rchg:35(3), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Heal%:35(5)
Level 1: Electric Fence -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(7), Entrpc-Dmg/Rchg:35(7), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(9)
Level 2: Power Blast -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(11), Entrpc-Dmg/Rchg:35(11), Entrpc-Dmg/EndRdx/Rchg:35(13), Entrpc-Heal%:35(13)
Level 4: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(17), Posi-Acc/Dmg/EndRdx:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(21), Winter-ResSlow:50(21)
Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(23)
Level 12: Power Burst -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(23), Thundr-Dmg/Rchg:35(25), Thundr-Acc/Dmg/Rchg:35(25), Thundr-Acc/Dmg/EndRdx:35(27)
Level 14: Aim -- RechRdx-I:50(A), RechRdx-I:50(27), Rec'dRet-Pcptn:20(29)
Level 16: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 18: Health -- Heal-I:50(A), Heal-I:50(31), Mrcl-Rcvry+:40(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(33)
Level 22: Havoc Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 24: Sniper Blast -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(34), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(36), Mantic-Dmg/EndRdx/Rchg:50(36)
Level 26: Explosive Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Acc/Dmg/EndRdx:50(39)
Level 28: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), M'Strk-Acc/Dmg:50(40)
Level 30: Boxing -- Empty(A)
Level 32: Nova -- Erad-Acc/Dmg/Rchg:30(A), M'Strk-Dmg/EndRdx/Rchg:50(42), Sciroc-Dmg/Rchg:50(42), Sciroc-Acc/Dmg:50(42), C'ngBlow-Acc/Rchg:50(43)
Level 35: Power Sink -- P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(43), RechRdx-I:50(45)
Level 38: Tough -- ResDam-I:50(A), ImpSkn-ResDam/EndRdx:30(40), ImpSkn-ResDam/Rchg:30(43), ImpSkn-EndRdx/Rchg:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(45), ImpSkn-Status:30(46)
Level 41: Personal Force Field -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 44: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(46), ResDam-I:50(48)
Level 47: Force of Nature -- ResDam-I:50(A), ImpSkn-ResDam/EndRdx:30(48), ImpSkn-ResDam/Rchg:30(48), ImpSkn-EndRdx/Rchg:30(50), ImpSkn-ResDam/EndRdx/Rchg:30(50), ImpSkn-Status:30(50)
Level 49: Super Speed -- Clrty-Stlth:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
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Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 3.44% Defense(Energy)
- 3.44% Defense(Negative)
- 3.13% Defense(Ranged)
- 6.75% Max End
- 53.8% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 4% FlySpeed
- 49.7 HP (4.12%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 23.3%
- MezResist(Held) 15%
- MezResist(Immobilize) 17.2%
- MezResist(Sleep) 19.4%
- MezResist(Stun) 15%
- MezResist(Terrorized) 15%
- 20% Perception
- 7% (0.12 End/sec) Recovery
- 62% (3.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 3.13% Resistance(Negative)
- 4% RunSpeed
- 4% XPDebtProtection
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I've had this one on the back-burner for a good while. Now it's time to get him back into action.
I couldn't find a whole lot in the way of guides, so I whipped this build up in Mids.
You know the deal...advice, insight and all that. Thank you!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Soldier Force: Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Build%(7), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(17)
Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/Immob/Rchg(37), Enf'dOp-Acc/Immob(37), Enf'dOp-Acc/EndRdx(40)
Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(15)
Level 6: Super Jump -- Zephyr-Travel/EndRdx(A)
Level 8: Power Burst -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(9), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(42)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), LgcRps-Acc/Rchg(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Sniper Blast -- ExtrmM-Acc/Rng/Rchg(A), ExtrmM-Dmg/EndRdx/Rchg(17), ExtrmM-Dmg/ActRdx/Rchg(19), ExtrmM-Acc/ActRdx/Rng(19), ExtrmM-Dmg/EndRdx(31), ExtrmM-Acc/Dmg(31)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43), Numna-Heal(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(34)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(25)
Level 26: Explosive Blast -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(29), Posi-Dmg/Rng(29), Posi-Dam%(34)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: Nova -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(33), KinCrsh-Acc/Dmg/KB(33), Erad-Dmg(33), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(43)
Level 35: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(40), P'Shift-End%(46)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), Dmg-I(40), Dmg-I(42)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(43), ImpArm-ResPsi(45)
Level 44: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(45), LkGmblr-Rchg+(46)
Level 47: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50), S'fstPrt-ResDam/Def+(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Super Ero-kawaii - Grv/FF Go Girl - Kin/Rad
Dana Roberts - AR/Dev Choh-oppai - DM/Inv Orangah - Fir/Fir
@Lovely Larose(2 and 3 too!) ---------- #Arc 243518 - Just do it.