SD/Elec... What more can I do?
Looks ok. Right now, your build still has a lot of generic IOs. Hopefully, you can continue working on it till it is completely optimized by IO sets.
For now, I think you can replace one of the recharge reduction IOs by an endurance reduction IO in active defense. With generic IO, I don't think you need to 3-slot combat jumping with defense, unless they are place-holders for IO sets later. If you grab some IO set defense bonus, I think you can get rid of maneuvers.
Hey all, hoping to get some feedback and possible suggestions for a build I've been working on. As it stands I think this is one of the better characters I've made, but there's always room for improvement. So I open it up to the masses to tell me where I went wrong or what I could do better. I personally love this tank and will be playing him (no matter the build) for a while.
My budget is limited, but I own and have slotted just about every enhancement in this build to date. Most of them come from merit drops, auction house, and gracious SG mates and friends. The next step is to move up to purples, but that's a ways off so any advice without them or PVP sets would be appreciated.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Volt Lord: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam(13), S'fstPrt-ResDam/EndRdx(15), S'fstPrt-ResDam/Def+(34)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(19), Zinger-Dam%(42)
Level 2: Battle Agility -- EndRdx-I(A), DefBuff-I(3), LkGmblr-Rchg+(11), LkGmblr-Def(13)
Level 4: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(19), Zinger-Dam%(37)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(46)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(42)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25), Oblit-Acc/Rchg(34)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Heal-I(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: True Grit -- RgnTis-Regen+(A), Heal-I(23), Heal-I(23), ResDam-I(34), Aegis-ResDam(36), Aegis-Psi/Status(40)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg(29), M'Strk-Dmg/Rchg(31)
Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), RechRdx-I(43)
Level 30: Boxing -- Dmg-I(A)
Level 32: Tough -- EndRdx-I(A), EndRdx-I(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam(33), ResDam-I(43)
Level 35: Weave -- EndRdx-I(A), EndRdx-I(36), DefBuff-I(37), DefBuff-I(37), DefBuff-I(42)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
Level 47: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(50), Zinger-Taunt/Rchg/Rng(50), Zinger-Taunt/Rng(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
This build has 46% positional defenses, 316% regen, 207% recover, for those interested in the numbers.
Again, any and all advice or comments are appreciated. Bash it, tear it apart, compliment it, doesn't matter to me.