Another DP/Kin build check
It'll work. Quick suggestion that'll get you another 7.5 to recharge. Add one slot to Supressive Fire, maybe take it from Siphon Power.
I usually go hover/ranged for my kins and don't worry about softcapping to the typed damage but it's no better than what you put together.
Nice job.
Oh one more thing, in health you have 2 Miracles slotted. I don't know if you meant to slot a numi unique in there instead.
Your slotting seems to revolve around /end recovery... which for a kin is a big waste... and to a point, so are the power picks leading up to Stamina... I can see the need before lvl 35, but after, for me, it's wasting power picks that could more effectively up other areas of my build be it defense, travel, leadership, etc. Of course there are two sides to the debate of stamina on a kin... After, 5 years... I never found a need, never took it on a kin, never will, (and my first char was a grav/kin... and yes, it sucked until I hit 35, but never had an issue since - 35 just becomes the goal/challenge).
I usually will highly recommend hasten for most builds, and a kin would be no different, one power speeds up everything else... that's the one that gets my little green circle of repeat.
Find another slot for suppressive fire, get the recharge bonus, it's silly not to.
IR takes blessing of the zeph... find another slot if your working on ranged def and make it happen.
The hami in sprint confuses meh.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Thanks guys, like I said, first corruptor so I wasn't sure how endurance works out. I know at level 10 I'm sucked dry almost every fight, but that can be said of just about all the AT's until you get stamina. No stamina??? Coming from a scrapper that sounds almost absurd, but I'll take your word for it, and look forward to it. Maybe in the meantime I'll hold on to stamina on the run to 35, then plan on respeccing out and grabbing hasten instead.
Good catch on the slotting of suppressive fire, I should have known that as I usually 4-slot Basi's in all of my scrappers usually on Char from the Pyre mastery. I guess I was being too focussed on the softcap target I was trying to hit.
Coming from a scrapper, you will feel right at home in the thick of it then to get the most out of /kin ( your own FS love)... as well as an almost, if not slotted right, full bar of endurance every application.
I tend to build around a fast recharge build, it makes a /kin an out right powerhouse in attack chains but as well as spamming yourself full on health and end at your own whim.
My "starter" build (no purp or pvp) went as such...
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Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
I should note: that Zepher's set in SB will be a severe deterant to keep people for asking for YOUR SB as the run speed increase will make them feel like they are on crack as compared to unenhanced.
This could be a good thing OR a bad thing depending on HOW you think about it... >;->
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Wassabi, you made some good points but I actually like the direction Jack was heading better.
Jack,
With a few small changes you can slot FS better, save yourself some money on the Ragnaroks and still be softcapped to s/l/e.
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Oh I see Wassabi didn't have the shields clicked in his build so it is softcapped to s/l as well.
Good job. I should stop drinking before looking at builds.
Jack,
Good luck. I don't think being softcapped to Energy is that important. s/l should be more than enough on a corr.
That does that mean I shouldn't be making them while being baked?
Cuz I don't think I could do as good a job if I was sober looking at the creator...
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
How does this build look that I've been playing around with? Granted, my guy isn't but level 10 at the moment and I also have little to no experience playing anything redside or corruptor to be specific. But I really want to give it a go, I've got a great name/concept and I'm ready to give Redside a real try. I would like to play him like one of my scrappers, deep in the middle of things, so I've softcapped his S/L and E defenses.
Whataya think?
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Wild West: Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Transfusion -- Acc-I(A), RechRdx-I(3), Nictus-Heal(5), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(13)
Level 2: Siphon Power -- Acc-I(A), RechRdx-I(17)
Level 4: Empty Clips -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Acc/Dmg(19), Posi-Dam%(25), Achilles-ResDeb%(42)
Level 6: Hurdle -- Jump-I(A)
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17), FrcFbk-Rechg%(43)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Swap Ammo
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 18: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(31), RedFtn-EndRdx(40), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 20: Speed Boost -- Zephyr-Travel(A), Zephyr-ResKB(21)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(42)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 26: Piercing Rounds -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(29), Ragnrk-Knock%(31), P'ngTtl-Acc/EndRdx(40)
Level 28: Inertial Reduction -- RechRdx-I(A)
Level 30: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(37)
Level 32: Hail of Bullets -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(39)
Level 35: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/Acc(45)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 44: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(21), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition