Ice/Kin Build
I think your power choices are mostly okay, but there are some improvements you can make on slotting. It looks like you're going for a lot of procs. In Arctic Air and Frostbite that's a great idea. However, you don't want to proc out powers that are on a long recharge (e.g. Frostbite) because they fire so rarely.
I would consider the following modifications:
- Pick a focus. I think a very reasonable one for Ice/Kin/Cold is shooting for 45% Slash/Lethal resist.
- If you're going to spend this kind of money, load up your defense powers with Luck of the Gambler +Recharges. Each one buys +7.5% Recharge. Two or three of these go a long way. Warning: they cost as much as a purple. But unlike purples you can buy them with merits earned from missions and Task Forces.
Specific power slotting comments:
- You probably want 3 slots in Hasten (all Recharge IOs) unless you increase your global Recharge significantly
- Arctic Air: You probably need more endurance discount. I know you have an endurance recoverry power but you still want to minimize AAs endurance suckage. Take a look at some Ice builds on the boards for some ideas.
- Transfusion: Perfect. Good job. [EDIT: Oops, forgot this requires a to hit roll. You will want something with accuracy in it.]
- Siphon Speed: Look to max out recharge so you can stack it on itself. You also want accuracy. I would take a look at some Fire/Kin builds for ideas here.
- Super Speed: If you must slot this, Blessing of the Zephyr is the way to go here. I usually slot it only with a -kb BotZ if I'm not building for ranged defense
- Jack Frost: Look at the slotting Fire/Kins use for their imps. The reason I say this is that I believe it's often built with the Call to Arms set mixed with some other things to net +recharge and +slash/lethal defense with just 4 slots, and the remaining 2 slots used for other things
- Glacier: Move the 5 Hold purples you have through the build to here. If you physically own 6 purples right now, do not slot the proc in Glacier. Put it as a 6th slot in Block of Ice.
- Transference: I like 6 slotted with Efficacy Adaptor, if you can afford the slots
- Hibernate: 2 recharge if you like. I do not personally slot either Health or Endurance here.
- Chillblain: Not sure it's worth taking. Right now you have this but not Ice Blast, which does far less damage. If you do get Ice Blast but still want Chillblain as an attack that's fine. The purple Hold proc probably needs to go into Frostbite if you decide to keep it.
- Frostbite is tricky. Unlike most other types of Controllers you probably want some immob duration here. The rest can be accuracy and procs, but if you have to burn slots somewhere this is the place to do it. You're mostly going to use it for the Containment anyway.
- Ice Storm: I'm torn. This will do 360 damage every 60 seconds but it takes 15 seconds to do it. Frost Breath will do 160 every 15 seconds or so and hits instantly, but it's a cone. See my note below about how you may want both powers and skip Ice Blast if you mostly team.
- Health: Less emphasis on actual healing in your IOing. Most Controllers use this as a spot for a Miracle +Recovery and/or a Numina recovery/regen proc.
A few other comments:
- I am not sure about the Fitness Pool. To get a fairly minor boost to resistance and defense you've missed out on your single target blast and Shiver. I would be tempted to replace Boxing/Tough/Weave with Combat Jumping/Shiver/Ice Blast. Combat Jumping provides some defense and allows you to slot a Luck of the Gambler, plus provides Immobilization protection that is handy for melee-ish characters. Shiver provides you with the ability to keep enemies debuffed even when you are forced out of melee range, as will happen with some encounters (e.g. Carnies, Malta) or when enemies are more than +2. Ice Blast is something I simply think you will want given how much damage you can crank out once boosted on Fulcrum Shift; alternatively, if you mostly team, you can skip Ice Blast for and take both Ice Storm and Frostbreath.
I tried a test build of this combo with Ice/Kin/Cold and with a lot of false starts came up with a reasonable build based on some of what I described above. You'll note to do this I had to ignore some of my own suggestions. That's the hazard of listening to people on the boards, sometimes even yourself.
This build may give you some ideas. Note that global Accuracy in the build below is rather below par and could be made better by slotting some purples. That would also improve your recharge speed. I haven't inspected every power because I'm throwing this together quickly, but this does offer 45% slash/melee defense and +71.3% base Recharge. Damage isn't that great in a few powers (e.g. Chillblain was a sacrificial lamb) but with Kinetics specifically and Fulcrum Shift boosting you to the damage cap I think this is mostly doable.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
BR_v3 Revised: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(17), UbrkCons-Dam%(40)
Level 1: Transfusion -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(31), Nictus-%Dam(37)
Level 2: Chilblain -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/Rchg(15), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(39)
Level 4: Frostbite -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-Acc/Immob(29), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Rchg(43)
Level 6: Arctic Air -- CoPers-Conf%(A), Mlais-EndRdx/Conf(7), CoPers-Conf/EndRdx(13), Mlais-Dam%(21), C'phny-Dam%(37), C'phny-EndRdx/Conf(42)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(11), CtlSpd-Acc/EndRdx(15), CtlSpd-Rng/Slow(33)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam(25), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 26: Glacier -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(31), UbrkCons-Acc/Hold/Rchg(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(40)
Level 32: Jack Frost -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(34), C'Arms-EndRdx/Dmg/Rchg(34)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod(48)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), Acc-I(39)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 44: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(48)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 17.4% Defense(Smashing)
- 17.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 71.3% Enhancement(RechargeTime)
- 2% Enhancement(RunSpeed)
- 6% Enhancement(Immobilize)
- 5% Enhancement(Heal)
- 33% Enhancement(Accuracy)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 5% FlySpeed
- 114.5 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 7.7%
- 20% (0.33 End/sec) Recovery
- 40% (1.7 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 3.75% Resistance(Negative)
- 5% RunSpeed
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This is the ice/kin/ice build i use, its a bit pricey but its got nice rech and def. If you use this build make sure you take the confuse proc for arctic air, it helps ALOT.
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After having this toon for about two years, I decided to respec her for a better build with task forces and hami raids in mind. I already got like 70% of the IOs in this build, and about 500 pts of tf merits saved up, and about 1B in influence.
Any advise is welcome...
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper