Scythe Weapon idea
If they ever finish staffs/spears, I could see a scythe as an awesome weapon customization option...otherwise this seems way too niche to take seriously. Looks like you've put a lot of work into it, though.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Certainly looks interesting. A couple of things though
the order of your powers is a bit off.
the Assassins attacks are always tier 4 not tier 3 so the set up should look like this
1)Slice
2)Whirl
3)Sweep
4)Assassins/ Reaper's Smash
5)Build Up
6)Placate/Confront
7)Stride
8)Amputate
9)Reaper's Doom (listing doom as I like the sound of that one best)
Next Reaper's Stride
this is essentially a combination of Shadowfall and Cloak of Fear, now while it sounds cool and is certainly thematic I'm not sure it's an appropriate power for the Primary. This kind of thing belongs more in a secondary.
Finally I'm not too keen on the idea of the interrupt attacks. Currently there is only 1 melee attack with interrupt on it. The Assassins attacks Stalkers get. The reason this works is because Stalkers have Hide. And seeing how these attacks would be done without being hidden it's very unlikely a character can get them off. Now I don't think the payoff in these attacks is worth it.
Overall I like the idea though.
OOPS! Thanks DMystic! please delete ur stuff, as im about to fix all those glitches. Also while i looked, i FORGOT to check CAREFULLY... i just thought the Final thing was an interrupt, and Amputate is on par. SO Interrupt is going to vanish from those. Thanks for the help.
EDIT: whoops forgot to mention Stride. its a very LOOSE power. also i didnt base it off of anything, i just came up with it. i ASKED for help with changing it so its not so overkill. if u can figure out a better effect thats more in keeping, good job. Although it might be reduced to self-defense bonus due to shadows, and thats it.
i have to ask, this chance of bleed stuff you keep listing, please do not tell me you are trying to come up with a DoT melee set? not to mention that cutting off of limbs, which would have to happen for this chance of bleed to happen, is not feasible with this game or game engine.
NO the Bleeding is due to cuts. wwounds,
and NO the DoT efffect adds an element of random darmage that measns much of this sets damage is based on luck (at least for the higher attacks), but it is PERFECTLY feasible to win everything in the game without once getting a bleed. LOW bleed is around 1 or 2 damage for about 3 or 4 ticks. strong at lvl 1 maybe, but simply "added incentive"later. its more to set this apart AND to give the enemy scythers something to really hurt us. NOt many enemies use DoT, and none use it profusely. a group of whirling enemies gan rapidly put a dent in an entire teams hp if the team isnt careful.
Yes I know its likely been suggested before in the past. However I got the entire attack sequence AND what the attacks look like planned out for you to peruse, WITH the assistance of two 4+ Year player friends in-Game saying it didn't sound too impossible after hearing the entire sequence. ANYWAY... NOTE this is not a definite guide. I WELCOME any additional suggestions, and any criticism that DOES NOT DISREGARD EARLIER REMARKS (Note, I'm sorry i have to say that but I just read a thread in Suggestions here that had at least 4 people ignore half the things that were said. PLEASE don't be like that. It just shows idiocy. [Final note on that: one guy's excuse was his reply was directly to the OC... Ie he didn't read the rest. If that sounds like something you are about to do, Shut Up])
1. So ALL attacks made have a slight chance to cause Bleeding (Mild Lethal DoT)... Some more than others... 2. The LOOK is that the scythe is held Blade Away from character, and in standing pose the bottom of the shaft is tilted inward towards the feet. It is Always held by the Right hand like all weapons, and the point at which that hand is contacting the shaft does not change as long as the weapon is out, which keeps steady with the game engine's limitations. The Blade is usually just long enough to make a thin crescent if it was facing inwards, though that length may be changed for sizing reasons at the Developers whims. That might be a good Emote... (Facing inwards i mean) hehe Reaper Pose. 3. THis Weaponset is for BOTH Scrappers and Stalkers. I HAVE PREPARED FOR THEIR DIFFERENCES. If you see a H or V after a number, that means it is for the Hero Scrapper set or the Villain Stalker set...
SO ATTACKS! In order of progression from lowest level to highest. (With Movement description in Parentheses) [Note: Each Attack will list the level of chance and the damage level of it's inherent Bleed effect] {Also, THESE Brackets indicate help is most needed in the subject mentioned within}
--Speed, Damage, Bleed, Special Effects (Move Description) [Notes]--
1. Slice - Very Fast, Low Damage, Low Chance of Low Bleed (Simple cut forward with front/top of blade, angled slightly/about 10 degrees up on far side, hits from right to left, then returns to start) [Initial Attack]
2. Whirl - Fast, Trivial Damage, Average Chance of Low Bleed, PBAoE Melee Attack with longer range than most such attacks (simple full body spin, duplicate the other weapon spin animations, hits from right to left all the way around, then normalizes) [Spin attack, is 2nd because of the fact that it does very little damage, and is fast enough to be starting attack.] {How to make this more effective without breaking balance}
3. Sweep - Slow, Moderate Damage, High Chance of Low Bleed, Cone Melee Attack (Grips with left hand and pulls back level on left side, then makes a massive two-handed swing with the blade tip first, from left to right, then straightens out and returns to normal position) [Powerful attack... thinking about adding Knockback.. looks like someone got their torso separated from their legs each time it's done...]
4h. Reaper's Smash {Name} - Slow, Moderate Damage, Trivial Chance of Low Bleed, Knockback (Character places scythe ahead of him blade tip pointing down, since facing enemy this means that the blade is likely behind enemies back, holding them there for a few moments as the character prepares a massive KICK that sends them flying) [Was called Reaper's Pull as it supposedly pulled the enemies close for the kick, but I realized that's not possible.] {Could Still use Work, but i like the KICK thing... unless someone has better that HAS KNOCKBACK}
4v. Assassin's Splitter - Slow With Interrupt, Moderate Damage, High Chance of Moderate Bleed, Assassin Specialty Strike (Character places left hand farther along shaft, and orients the blade so that the top is downward, then RIPS it straight up through the target... and returns to normal position) [AWESOME attack, and it makes sense it would work better on an unwary target. the blade actually moves as if for a Sweep, the next actual attack, but then tilts downward as it is reoriented]
5. Build Up [AT Standard Power]
6. Reaper's Stride - Very Long, NOT AN ATTACK... Toggled Power that causes a Defense boost to all allies in range including self, and regularly makes a check to have a chance to cause Fear to any given enemy in range. (Looks like shadows fog off of you, sure that effect can be found or simulated with CURRENT ingame effects, and you and your allies in range go a little smoky.) [In other words, it regularly does a check, and if there is an enemy within range, it "rolls" the chance effect on it, and does this to all enemies within range at once. this means it causes fear, and can cause an enemy to KEEP having fear if your lucky. if not it will wear off until it succeeds at it's fear check again. Also the defense bonus is because its hard to hit figures shrouded in shadowy fog] {Sorry for the confusing explanation. Can anyone clear that up?}
7h. Confront (Scrapper) [AT Standard Power]
7v. Placate (Stalker) [AT Standard Power]
8. Amputate - Very Slow, High Damage, High Chance of High Bleed, High hit chance. (AWEsome... Knowing that the inner edge of a scythe is sharper than the outer edge, the character makes the same motions as a Sweep attack... but instead of a sweeping slash, makes a chopping motion to the right, looking like you have decapitated someone with the inner edge.) [Lethal. has higher hit rate cuz of the way the shaft and blade "corner" the target as the cut is made. is ALMOST the most devastating attack.] {Note that if the imagery is to be changed, it must STILL cut with the inner edge. that's the purpose of this move.}
9. Forward Crash/Reaper's Death/Doom {Figure it out plz...} - Very Long, EXTREME Damage, Low chance of Moderate Bleed, Hits through a few enemies like the Broadsword and others Final Attacks (Pulls Scythe two handed either up above head, blade up, or all the way behind the body, then charges up, and finally makes a MASSIVE downward blow, devastating the target tip-first) [OW. That is All.]
Btw the speed is recharge speed, the attack animation speed is fast for the first 2, slow for the rest, except for a medium fast with Sweep. I WELCOME HELP to refine this. i also KNOW that this likely wont be added for a while, but i can still hope and refine it so that the Devs don't have to, and PLEASE tell me if there is something the system simply cant handle, and if so WHY it cant handle it (otherwise i will ignore u. if u don't know why it might as well work anyway, and if it doesn't work i need to know why so i can get around the problem.). Lastly, as an added note, not only have many of my friends thought the possibility of a Scythe weapon cool, it would also mean more variety in enemy designs, so if the Devs want to add a new enemy, they have more options of stuff already in game, and an intriguing new attack set that i guarantee will drive heroes mad (BLEEDING??? I DIED FROM EXXESSIVE BLOOD LOSS???) [Note, that will only happen if u get SURROUNDED... hehe]