Looking for advice on a FM/WP


AF_Bill

 

Posted

Ok folks, I could use some more help. I’m thinking about going fm/wp, but without swords. I might take some swords earlier, but then respect out of them after I get closer to 50.

Any help would be appreciated.

This build was not created with leveling in mind:


Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Crimson-Blaze: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Fast Healing -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Mrcl-Heal(15), Numna-Regen/Rcvry+(17), Numna-Heal(17), Numna-Heal/EndRdx(19)
Level 6: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(21), GSFC-ToHit(21), GSFC-Build%(23), GSFC-ToHit/EndRdx(23)
Level 8: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-Psi/Status(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(27), Mrcl-Heal/Rchg(27)
Level 18: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(29)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(39)
Level 22: Stamina -- P'Shift-End%(A), Efficacy-EndMod(31), Efficacy-EndMod/Rchg(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 28: Indomitable Will -- Ksmt-ToHit+(A), LkGmblr-Rchg+(36)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(40)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Dmg(46)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Knock%(48), Ragnrk-Dmg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

Looks good overall, just make sure that you have the inf.

Maybe you don't really need to 6-slot your melee attacks. If you want to do so, you can pick an IO in Mako's bite or focused smite that doesn't have a damage component. Then your melee attacks won't be so over-slotted for damage. You can consider a damage proc for the 6-th slot as well.

For build up, you can consider rectified reticle instead of Gaussian. 2 slots of rectified reticle can give you some s/l defense. Gaussian is also good. I think that if you need slots elsewhere, you can take the slots from build up. If you can put 3 more slots into rise to the challenge, you can put discouraging words into it for more s/l defense. Maybe you can drop the damage proc from your purple sets if you don't care about the last bonus.

I think you can use reactive armor in mind over body, and maybe strength of will as well. I believe e/ne attacks are slightly more common than f/c. You probably need to take strength of will earlier though. I don't think your current build can put any slots into it.


 

Posted

I believe I've read here on the forums that Scorch actually has better DPA than Fire sword so you aren't really missing anything there, and scorch is all fire damage so that much the better. While I love the big numbers that GFS puts out, especially when following build up, it's also skippable when putting together the best fire attack chain. Where I think you'll be the most hurting yourself is FSC, that is arguably one of the best AOE attacks available to scrappers. But again, if you're working for a top notch ST attack chain you won't be hurting yourself by skipping it as well. In the end, I worked the flaming sword into my concept and love it just that much more.

Here's my build BTW, softcapped to S/L and until the BoTZ nerf was also softcapped to E/N. Great attack chain, superior AoE capabilities, top notch regen/recovery and a great mix of defense and resists.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Azurial: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(13)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(40), S'fstPrt-ResDam/Def+(40)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(39)
Level 4: Fast Healing -- Heal-I(A), Heal-I(40)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(11), GSFC-Build%(11)
Level 8: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(17)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Fly -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(13)
Level 14: Swift -- Flight-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17)
Level 18: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Dmg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), C'ngBlow-Acc/Rchg(23), C'ngBlow-Dmg/EndRdx(25), C'ngBlow-Dmg/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Health -- Heal-I(A)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(46)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

If you don't mind not seeing buffs on you, you could eventually use /suppresscloseFXdist 255 and /suppresscloseFX 1 to turn sword attacks into odd-looking punch attacks. Saying this for FSC mostly, as it is that good.


 

Posted

The advice is much appreciated. I think I will build him up some more and try to fit the sword into my concept.

Again, thank you