Slotting for Flytrap?
Did you read this thread yet?
http://boards.cityofheroes.com/showthread.php?t=224081
Some good builds/discussion in there.
For Flytrap, I generally slot with 4 pieces of Expedient Reenforcment for the recharge bonus. That gives it some decent damage, but its accuracy is a bit low. The Achille's proc should work well in it. Its Bite, Fling Thorns, and Thorny Darts all deal -def.
As for Creepers, damage procs will help a bit more than damage enhancement. However, you must use procs that carry down to the Vines. You'll want to use the damage procs from the slow and knockback sets rather than a Posi proc which only affects the AoE portion of the power. My preferred slotting is two lvl 50 recharge IO's, two Nucleous Exposures, and two damage procs. That gives you about 83% recharge reduction and around 66% damange and accuracy enhancement.
As for Creepers, damage procs will help a bit more than damage enhancement. However, you must use procs that carry down to the Vines. You'll want to use the damage procs from the slow and knockback sets rather than a Posi proc which only affects the AoE portion of the power.
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I checked the guides but couldn't find anything useful there. I'm currently running a Plant/Rad troller and I've got Flytrap slotted with 1 Acc and 3 Dmg, but I have a couple of slots to play around with - any suggestions?
Would an Achilles Heel proc be practical to consider?
Also, any point in slotting Creepers for Damage?
I'd kill for a good Plant/Rad guide.