Slotting Caltrops Question


Bronze Knight

 

Posted

I was working on a new Bot / Traps build based off my old Bot / Traps build modified a bit by one of Plainguys posted builds and I noticed something in Mids that just did not add up. In my old Build I have Caltrops six slotted with the following:

Impeded Swiftness: Chance of Smashing Damage
Obliteration: Chance of Smashing Damage
Scirocco's Dervish: Chance of Lethal Damage
Eradication: Chance of Energy Damage
Positron's Blast: Chance of Energy Damage
Armageddon: Chance of Fire Damage

Now when I try to recreate this setup in my new build using Mids v1.7 (I just downloaded the newest version) I find that only Impeded Swiftness and Positron's Blast from my original 6 are useable. Did they change something or is this an issue with Mids? If they changed it does my Caltrop set up in my old build still work as intended or is the slotting no longer working even though the IO's are in place?

I thought about just respecing my old Bot / Trap to my new version once I get it done but I would loose to many of my old IO's to the respec guy since the IO's in my old build are a lot different than the IO's in my new build. Therefore I'll prob just reroll another Bots / Traps and work him up instead.

Thanks in advance.


 

Posted

Quote:
Issue 17 patch notes
CITY OF VILLAINS

Powers Masterminds
  • Traps/Caltrops - this power no longer accepts Melee AoE Enhancement sets.
Also here is another thread about the same issue.

Yes they do still prcok check your combat logs in notepad and just search for Caltrops.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Well that explains that...

Thanks Bronze Knight for the answer to my little issue.