Mutant Pack crashes my PC


ABC123

 

Posted

Trying to use organic armour pieces at the tailor causes my PC to lockup. Screen goes black and I have to reset. ATI HD5750 card.

It does not lock up straight away but it crashes before I can finish all my changes. Sometimes it crashes in the power customisation screen but only if I pick any of the new costume pieces.


 

Posted

Quote:
Originally Posted by ABC123 View Post
Trying to use organic armour pieces at the tailor causes my PC to lockup. Screen goes black and I have to reset. ATI HD5750 card.

It does not lock up straight away but it crashes before I can finish all my changes. Sometimes it crashes in the power customisation screen but only if I pick any of the new costume pieces.
I'm unable to duplicate this on 5770's. What driver set are you using?


 

Posted

Quote:
Originally Posted by je_saist View Post
I'm unable to duplicate this on 5770's. What driver set are you using?
Driver Packaging Version 8.741-100527a-100947C-ATI
Catalyst™ Version 10.6
Provider ATI Technologies Inc.
2D Driver Version 8.01.01.1038
2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/Class/{4D36E968-E325-11CE-BFC1-08002BE10318}/0001
Direct3D Version 8.14.10.0761
OpenGL Version 6.14.10.9901
Catalyst™ Control Center Version 2010.0527.1242.20909

on Windows 7 32Bit


 

Posted

Quote:
Originally Posted by je_saist View Post
odd...

Can i have you run Driver Sweeper than drop back to the 10.4 drivers?

http://www.guru3d.com/category/driversweeper/
Before I read your post.

The game started randomly crashing no matter what I was doing :-( I removed the HD5750 card and replaced it with a 4800 series card and the problems have gone away.

I didn't remove or change the drivers.

The 5750 card only caused problems in CoH so I guess there is some in-game setting causing the problem ?? I reset the in-game options to defaults and that didn't help.


 

Posted

Quote:
Originally Posted by ABC123 View Post
Before I read your post.

The game started randomly crashing no matter what I was doing :-( I removed the HD5750 card and replaced it with a 4800 series card and the problems have gone away.

I didn't remove or change the drivers.

The 5750 card only caused problems in CoH so I guess there is some in-game setting causing the problem ?? I reset the in-game options to defaults and that didn't help.
That... is interesting.

Just to make sure I'm clear on this before I go further, but with the 5750:

You were not getting any other errors with any other game?


 

Posted

I use a 5750, and I have no problems here... What kind of UM you are using?


** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************

Yes. I can get lost on a straight-line map.

 

Posted

Quote:
Originally Posted by je_saist View Post
That... is interesting.

Just to make sure I'm clear on this before I go further, but with the 5750:

You were not getting any other errors with any other game?
No errors with any other game.


 

Posted

Quote:
Originally Posted by kayjmm View Post
i use a 5750, and i have no problems here... What kind of um you are using?
um ?


 

Posted

Quote:
Originally Posted by ABC123 View Post
um ?
she's asking what Ultra Mode settings you have.

* * *

Okay, if I can have you swap back to the 5750.

Uninstall the existing drivers:

Run Driver Sweeper:

Then reinstall the Catalyst 10.6 drivers.

My Guess is that you probably swapped from the 4800 series to the 57xx card and the system still has the 48xx card as a primary rendering device somewhere.

When you put the 4800 series card back, it's now rendering to the correct device.

Remember: CoH is one of the only Commercial games on the market to leverage OpenGL 3.0+ at this time. Outside of Unigine's Heaven demo: http://unigine.com/ :: there isn't much you can lay hands on right now that's running code compiled against / towards OpenGL 3.0+


 

Posted

Quote:
Originally Posted by je_saist View Post
* * *

Okay, if I can have you swap back to the 5750.

Uninstall the existing drivers:

Run Driver Sweeper:

Then reinstall the Catalyst 10.6 drivers.

My Guess is that you probably swapped from the 4800 series to the 57xx card and the system still has the 48xx card as a primary rendering device somewhere.

When you put the 4800 series card back, it's now rendering to the correct device.

Remember: CoH is one of the only Commercial games on the market to leverage OpenGL 3.0+ at this time. Outside of Unigine's Heaven demo: http://unigine.com/ :: there isn't much you can lay hands on right now that's running code compiled against / towards OpenGL 3.0+
This fixed it.
Thank you.