New 50 Axe/WP Brute in desparate need of help.


Tac_Ops_Wolf

 

Posted

ever since hitting 50 I've constantly been told my players i regularly team with that I need the so called "softcap" on S/L defense (which I assume is 45%, maybe abit less since I have Rttc). So I've been trying to put together a build to reach that cap, I am currently farming x8 equal level (sometimes +1). Mainly council and circle.

Main problems are 1) I'm crap with making my build. 2) My build's gonna cost too much even if it is appropriate.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Yornoc: Level 50 Natural Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Chop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), FrcFbk-Rechg%(50)
Level 1: High Pain Tolerance -- ResDam-I(A), Heal-I(3), Heal-I(3)
Level 2: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 6: Hurdle -- Jump-I(A)
Level 8: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 10: Indomitable Will -- S'dpty-Def/EndRdx(A), S'dpty-Def(11), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def/Rchg(45)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Health -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19), Numna-Regen/Rcvry+(19), Numna-Heal(21)
Level 18: Whirling Axe -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(21), Oblit-Dmg(23), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 22: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 24: Super Jump -- Jump-I(A)
Level 26: Cleave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(37), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45)
Level 28: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(36)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Def/Rchg(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Pendulum -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 44: Gloom -- EndRdx-I(A)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 49: Darkest Night -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run


 

Posted

Quote:
Originally Posted by Tac_Ops_Wolf View Post
ever since hitting 50 I've constantly been told my players i regularly team with that I need the so called "softcap" on S/L defense (which I assume is 45%, maybe abit less since I have Rttc). So I've been trying to put together a build to reach that cap, I am currently farming x8 equal level (sometimes +1). Mainly council and circle.
I think you need to pick and slot powers in a way that you may not really want to in order to cap s/l defense. And soft-capping defense may not be as tough as you think, because of defense debuffs. For willpower brutes, it is more convenient to run darkest night, which debuffs to-hit. It can stack with defense to effectively floor mob's to-hit if the debuff is not heavily resisted. However, if all you want is soft-capping s/l defense, it can be done.

Quote:
Originally Posted by Tac_Ops_Wolf View Post
Main problems are 1) I'm crap with making my build. 2) My build's gonna cost too much even if it is appropriate.
If you just want to focus on defense, you can cut the cost by not using LotG, and uniques like Numina. In my opinion, flooring mob's to-hit is already a great improvement in QoL. I made you a build below. The s/l/e/ne defense are in the high 30s. You can let darkest night do the rest of the job. If you want to reduce the cost further, you can replace the kinetic combat by smashing haymaker.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Yornoc: Level 50 Natural Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(19)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), S'fstPrt-ResDam/Def+(19)
Level 2: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(21)
Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 8: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(36)
Level 10: Indomitable Will -- S'dpty-Def/EndRdx(A), S'dpty-Def(11), S'dpty-Def/Rchg(21), S'dpty-Def/EndRdx/Rchg(43)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(17), DisWord-ToHitDeb/Rchg/EndRdx(17), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/EndRdx/Rchg(45)
Level 18: Health -- Heal-I(A), Heal-I(23)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 22: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 24: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(31)
Level 26: Cleave -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(34), Erad-Acc/Rchg(36), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Rchg(37)
Level 28: Heightened Senses -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(40), S'dpty-Def/EndRdx/Rchg(40)
Level 30: Super Jump -- Jump-I(A)
Level 32: Pendulum -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(33), Erad-Acc/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
Level 35: Boxing -- Empty(A)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(46)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50), S'dpty-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run


 

Posted

Thanks for the help Twilight, didn't really take into account the figures on Darkest Night.

One concern though, there seems to be a lack of AoE without whirling axe (tentacles have be lined up since it's a cone which is annoying.)

Also, I'm not sure how effectively I will tank without taunt.


 

Posted

Quote:
Originally Posted by Tac_Ops_Wolf View Post
Thanks for the help Twilight, didn't really take into account the figures on Darkest Night.

One concern though, there seems to be a lack of AoE without whirling axe (tentacles have be lined up since it's a cone which is annoying.)

Also, I'm not sure how effectively I will tank without taunt.
You know the idea of my posted build, and how I slot powers. I think you can make changes to either mine or yours. The to-hit debuff from darkest night is ~15%. So, you should try to raise at least your s/l defense to above 30%. Note that debuffs can be resisted based on the level and rank of the mob. I think AV can resist nearly 90% of the debuff. This shouldn't be a problem for ordinary missions. I suggest you to take strength of will to handle tough mobs. The good thing about strength of will is that the crash is very mild.

For taunt and whirling axe, I don't really want to drop them. I try to fit build up and strength of will into your build, but I don't know what to give up. I think you've to make the choice yourself. Maybe superjump is not that essential as there are so many options to travel now. For soul tentacles, the damage is actually not bad. I agree that the cone is inconvenient. I use it myself, I think the cone is too narrow. I pick it instead of gloom just because it is a good set mule for more s/l defense. In terms of set bonus, gloom is better for e/ne defense.


 

Posted

"Nothing worth having is ever easy to obtain" really applied here.

Thanks for your help, I'm looking at this build, your suggestions and a couple of other hints and builds I have recieved, hopefully I will figure out a compromise before I shoot myself.