Fire/Kin/Stone build critique and ideas needed!
My current build:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Kin Farming: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(3), NrncSD-Acc/EndRdx(7), NrncSD-Hold/Rng(15), NrncSD-Acc/Hold/Rchg(39), NrncSD-Dam%(40)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Acc/EndRdx/Rchg(29)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(34), EndRdx-I(40)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(17), Armgdn-Dam%(37), EndRdx-I(40)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-Rng/Slow(11), CtlSpd-Acc/EndRdx(11), CtlSpd-EndRdx/Rchg/Slow(43), RechRdx-I(50)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(13), Amaze-EndRdx/Stun(17), Amaze-ToHitDeb%(46)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(48), Mrcl-Rcvry+(50), Mrcl-Heal(50)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Cinders -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(34)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Hectmb-Acc/Rchg(46)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 0: Ninja Run
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I put this up for someone who was curious to see a fire/kin with the stone epic: http://www.youtube.com/watch?v=pmbgj1WHnIY
I'm finishing up a second build with fire/kin/stone and I have a build that I mapped out and I'm kinda wondering if I could use my slotting more efficiently. I have everything slotted except for Fissure, Seismic Smash and Hurl Boulder. I'm not totally sold on Hurl Boulder yet so feel free to change it around if you feel something could be slotted better or if there are better power selections available.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyro Kineticor - sTONE: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (3) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (5) Lockdown - Recharge/Hold
- (17) Lockdown - Endurance/Recharge/Hold
Level 1: Transfusion- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (29) Touch of the Nictus - Accuracy/Healing
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Fire Cages- (A) Enfeebled Operation - Accuracy/Immobilize
- (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (7) Enfeebled Operation - Accuracy/Endurance
- (7) Enfeebled Operation - Endurance/Immobilize
- (11) Enfeebled Operation - Accuracy/Recharge
Level 4: Siphon Power- (A) Accuracy IO
Level 6: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 10: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Hot Feet- (A) HamiO:Nucleolus Exposure
- (13) HamiO:Nucleolus Exposure
- (15) HamiO:Nucleolus Exposure
- (15) HamiO:Microfilament Exposure
- (25) HamiO:Microfilament Exposure
Level 14: Flashfire- (A) Absolute Amazement - Endurance/Stun
- (19) Absolute Amazement - Stun
- (19) Absolute Amazement - Stun/Recharge
- (21) Absolute Amazement - Accuracy/Stun/Recharge
- (21) Absolute Amazement - Accuracy/Recharge
Level 16: Siphon Speed- (A) Accuracy IO
- (23) Recharge Reduction IO
Level 18: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Tough- (A) Reactive Armor - Endurance
- (29) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (34) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) HamiO:Enzyme Exposure
- (36) HamiO:Enzyme Exposure
Level 24: Hurdle- (A) Jumping IO
Level 26: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Miracle - +Recovery
- (27) Regenerative Tissue - +Regeneration
Level 28: Stamina- (A) Endurance Modification IO
- (40) Endurance Modification IO
- (40) Performance Shifter - Chance for +End
Level 30: Cinders- (A) Unbreakable Constraint - Endurance/Hold
- (31) Unbreakable Constraint - Hold
- (39) Unbreakable Constraint - Accuracy/Recharge
- (40) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 32: Fire Imps- (A) Soulbound Allegiance - Damage/Endurance
- (33) Soulbound Allegiance - Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Damage/Recharge
- (33) Soulbound Allegiance - Accuracy/Recharge
- (39) Edict of the Master - Defense Bonus
- (42) Call to Arms - Defense Bonus Aura for Pets
Level 35: Transference- (A) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
Level 38: Fulcrum Shift- (A) Accuracy IO
- (39) Recharge Reduction IO
Level 41: Fissure- (A) Ragnarok - Damage/Endurance
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage
- (46) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash- (A) Hecatomb - Damage/Endurance
- (45) Hecatomb - Damage
- (45) Hecatomb - Damage/Recharge
- (46) Hecatomb - Accuracy/Damage/Recharge
- (46) Hecatomb - Accuracy/Recharge
Level 47: Hurl Boulder- (A) Apocalypse - Damage/Endurance
- (48) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (50) Apocalypse - Accuracy/Recharge
Level 49: Rock Armor- (A) Luck of the Gambler - Recharge Speed
- (50) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
------------Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ContainmentLevel 6: Ninja Run
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Set Bonus Totals: