Sisterhood Sunday Event - June 27, 2010
I'm planning on being here for this one too!
Save me a spot!
Well I should....errr..make that I'll hopefully make it. I have several toons that need the badge, or is it just want the badge and my current main sitting at 41 if needed to form team. I've only done this trial once and found it a blast, course it was on my ill/storm troller which meant total chaos was brought forth .
But I can offer any number of scrappers, few trollers or even big Doc my dark defender to help with this.
Doc M
Doc Midknight Dark/Dark/Dark Defender
Nether Raven Dark/Dark/Dark Scrapper
Master Midknight Dark/Dark/Soul Troller
Global: @DocMidknight (main) Global: @Doc Midknight (alt)
Thanks go to the Sisterhood for hosting this event again.
Great turnout, great team and a great time as always. And a special thanks to those who prepared with an ambrosia run in advance.
Thanks again,
Paul
aka Pink Cadillac
Attention Heroes of Liberty
The Sisterhood is enlisting the help from all the brave Heroes of Liberty server. The Devouring Earth have captured and are holding Four Heroes. They are in danger of being devoured and having their powers siphoned. Once the teams are in we will only have four hours to rescue our Heroes before The Hamidon siphons their powers and houses them in the Crystal Titan. All Heroes willing to join us in our journey into the Eden Spires please meet us at The Woodsman in Eden on Sunday. Below you will find your briefing for the mission.
Date: Sunday, June 27, 2010
Time: 3:00 PM PDT, 4:00 PM MDT, 5:00 PM CDT, 6:00 PM EDT *****Note Time Change
Place: Eden at Woodsman
Event: Eden Spires Trial
Levels: 39 - 41
Enemy: Devouring Earth
Min. Team Size: 4 Players
Rewards: Liberator Badge and 7 Reward Merits
Bug! There is currently a bug in starting this Trial. The leader of the group must be within the level range,
otherwise the trial will not start, though the group will no longer be disbanded as it previously did.
Mission Recap
1. Agree to form a task force
2. Hunt Devouring Earth creatures - Defeat 200 Devouring Earth
3. Speak with the Woodsman - Briefing - Now is the time to end the hunt and begin the rescue. I can show you the way, but within the depths of the Devouring Earth's subterranean warrens, you alone must face the terrible hordes. The Hamidon has created a great Crystal Titan in which to house the power he hopes to siphon from the captured heroes. To win you must smash down the walls to the Titan's lair, defeat it, and free the heroes. But be wary. The Hamidon's servants will protect the walls and the Titan itself. Listen. The Crystal Titan's prismatic powers are devastating; but there is a secret. The Greater Devoured beasts that live above the great lake of acid have evolved a defense against the Titan's prismatic powers. It is a gelatinous substance that coats their skin and dampens the worst of the crystal's vibrations. Gather this substance, and it may protect you from the Titan's power. You must hurry! Within four hours, the captive heroes will be no more!
4. Defeat Titan and rescue heroes -
Defeat Titan and rescue heroes - 4:00:00
Break through the rock wall.
Break through the mold wall
Bring down the Crystal Titan
Bug! Gale, Quill, Slate, and Tundra, after being rescued, will not follow the other Heroes due to some unknown bug. However,
if enemies are led to them, they will still engage in combat.
Strategy
Due to the nature of the unique map within the Eden Trial, heroes who have Stealth, Flight or Teleport will possess advantages over the rest of the team. The journey begins by descending through several holes in the ground.
Once the team reaches a large cavern with a Quarry and a different colored wall at the end, the team may choose to defeat the Quarry, or go for the Rock Wall. While the wall itself does not attack players, it does summon rock-class Devouring Earth. About halfway through, another Quarry will be alerted. The team may choose to defeat it, or distract it and continue attacking the Rock Wall. Summoned enemies may summon Cairns which severely boost the wall's damage resistance.
A quick bind players can do to target these cairns may prove helpful: /bind X "targetname Cairn", where X is the key to bind it to.
Alternatively, a macro may be made instead: /macro XXX "targetname Cairn", where XXX is the name of the macro button.
Once players defeat the Rock Wall, there will be a winding passage, going down. There will be an open room with water and two bridges. Cutting across the middle of the water will aggro fewer of the enemies. Continue down the passages until there is another open room with another wall, the Mold Wall. Lichen Colonies in this room exist, they will spurt out Lichen that hurt when in big groups. Stealth will be useful here to get past them to the Mold Wall.
If not, then watch out for Devouring Swarms that live on the ceiling. These must be dealt with immediately, as their stings last much longer than normal Underling-class Swarms.
The Mold Wall is much like the Rock Wall; it does not directly attack players, but instead summons Fungi-class Devouring Earth along with Boss-class Greater Devoured. Take care of them quickly, until there are only Fungi left, then attack the wall.
Along the way players may have collected the unique Inspiration, Ambrosia, from Greater Devoured enemies. This Inspiration is essential for the final part of the task, as it protects from the substantial damage from Crystal Titan. Try to collect as much as you can (look for three or more per player) because each Inspiration only lasts 60 seconds. Alternatively, players may have stockpiled Defense Inspirations instead in order to reach the 45% defense Soft Cap, and rely on that instead of taking damage. Bear in mind Monster-class enemies (which the Crystal Titan falls into) get slight bonuses for accuracy, even with Soft Cap working against them.
The Crystal Titan itself is in a huge chamber with a large lake, atop a central island with ramps spiraling up the sides. At the far end of the room are the four captured heroes that form part of the mission objectives. The heroes, once freed, do not need to be led out of the mission, or even survive. Between the players and captured heroes, lies the Crystal Titan along with literally hundreds of crystal-based Devouring Earth enemies. Players should use travel powers to find the captured heroes and save them first.
Players may also choose to clear out the room of Devouring Earth, as they will be aggroed by any attack on the Crystal Titan, or ignore them and hope to defeat the Crystal Titan as fast as possible.
Once players start their assault on the Crystal Titan, players should use Ambrosia or other Inspirations as required, as the Titan will attack anyone within its large range . Each Ambrosia will only last one minute, so renew as necessary. Depending on team makeup, the battle may be fast (within a minute), or slow (more than five minutes).
Once the Crystal Titan is defeated, Titan Shards will be spawned. They are fairly dangerous by themselves and Ambrosia provides no damage resistance to them.
We look forward to another challenging fun-filled afternoon with all of The Sisterhood and Friends this Sunday!
Please note the time change, we will be starting an hour earlier to allow all those that want to also attend
the Mothership Raid the time to complete the trial in time for the raid.