Halley's Comet: Ice/SS/Pyre Build


Archimedes

 

Posted

*cough cough COUGH*

Damn, haven't used this account in forever, lots of dust here...

Hi all! Long time tanker here, though I've not really posted in this section in many years (literally!). But after returning in time for I17, I've decided I wanted to tweak my tanker's build. She's great in dealing with crowds, but not so great at tanking AVs; I'm hoping to address that a little, without changing the essence of what I love about her build now. Ran it through Mids, but I'll be the first to admit I'm no expert at number crunching, slot placement, etc. So I'm hoping y'all will point out any obvious flaws/mistakes I've made, and help point me in the correct direction.

So, without further ado:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Halley's Comet: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (7) Luck of the Gambler - Endurance/Recharge
  • (11) Luck of the Gambler - Defense
Level 1: Jab
  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Hoarfrost
  • (A) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Endurance/Recharge
  • (7) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Punch
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Fly
  • (A) Freebird - Endurance
  • (40) Freebird - FlySpeed
  • (40) Freebird - +Stealth
Level 8: Swift
  • (A) Run Speed IO
Level 10: Wet Ice
  • (A) HamiO:Cytoskeleton Exposure
Level 12: Chilling Embrace
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
  • (13) Pacing of the Turtle - Damage/Slow
  • (13) Pacing of the Turtle - Chance of -Recharge
  • (17) Pacing of the Turtle - Accuracy/Slow
  • (17) Pacing of the Turtle - Accuracy/Endurance
Level 14: Health
  • (A) Healing IO
  • (15) Healing IO
  • (15) Healing IO
Level 16: Permafrost
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Glacial Armor
  • (A) Red Fortune - Defense
  • (19) Red Fortune - Endurance
  • (19) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
Level 20: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Damage/Endurance/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Taunt
  • (A) Perfect Zinger - Taunt/Recharge
Level 26: Energy Absorption
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (27) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance
Level 28: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Damage/Endurance/Recharge
Level 30: Rage
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Hibernate
  • (A) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Endurance/Recharge
Level 35: Hand Clap
  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Stun/Recharge
Level 38: Foot Stomp
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage
Level 41: Char
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (42) Ghost Widow's Embrace - Endurance/Hold
  • (42) Ghost Widow's Embrace - Accuracy/Endurance
  • (42) Ghost Widow's Embrace - Hold/Range
Level 44: Melt Armor
  • (A) Touch of Lady Grey - Defense Debuff
  • (45) Touch of Lady Grey - Defense Debuff/Recharge
  • (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
Level 47: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (48) Devastation - Damage/Endurance
  • (48) Devastation - Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge
Level 49: Fire Ball
  • (A) Air Burst - Accuracy/Damage
  • (50) Air Burst - Damage/Endurance
  • (50) Air Burst - Damage/Recharge
  • (50) Air Burst - Damage/Range
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run



Voila! Let me know what you think!


 

Posted

I think your first priority should be to try to soft-cap S/L/E/NE defense so those AVs have the smallest possible chance to hit you. That will require either making room for 3 powers in the Fighting Pool to pick up Weave, or completing reworking your slotting to concentrate on accruing typed defense bonuses. I also think you should consider getting Icicles for some additional AoE damage. (If you do pick up Icicles, be sure to slot it well for end reduction.)

Currently, you have a lot of attacks. If you do want to go the Weave route, and want to keep most of the APP attacks, I'd probably drop Hand Clap, Permafrost, and say, Melt Armor to make room. Dropping Punch is also an option, and if you feel like you're short on ST attacks, you can slot up Boxing. Getting Weave won't quite get you to soft-cap for defense, so some sets to consider that will help are Kinetic Combat, Smashing Haymaker, Eradication, Rectified Recticle, Reactive Armor, Basilisk's Gaze and Mocking Beratement.

If you decide not to get the Fighting Pool you can still soft-cap, but it'll take a much bigger investment in IO sets with defense bonuses.

Some specifics about your current slotting:

Frozen Armor is overslotted, it and Glacial really only need 4 slots. In FA, drop the Def/Rchg and End/Rchg and put in a Def/End/Rchg so it'll have sufficient end reduction and free up a slot. In Glacial, just drop the Endurance IO.

Jab and Punch are underslotted. I'd give them 5 slots each and 4-slot them with Kinetic Combat or Smashing Haymaker for the defense bonus. (KCs is twice as big, but they are expensive and hard to find, and you may not need them if you get Weave.) For the fifth slot, use the Mako's quad you have slotted currently. If you decide to go the defense route, Haymaker and KOB can also be slotted with SH or KC, and you can use the 5th and 6th slot to get their slotting levels to your liking.

Energy Absorption should be slotted for end mod as well as defense and recharge. I'd drop 2 LotG slots for one of the End Mod sets. I'm not sure what the point is of the Shield Wall IO; this build doesn't benefit from 3% resistance, and TP resistance is only useful in PvP. Personally, I'd sell it to pay for the other slotting changes, but if you want to keep it, move it to FA or GA--you need room for all 6 slots in EA.

Rectified Reticle is a good set for Rage; it gives a decent S/L def bonus in only 2 slots. Just make sure Rage has enough recharge to make it perma.

Hibernate is way, way overslotted since now it doesn't benefit from Recharge. I'd move the whole DW set except the Heal/End/Rchg to Hoarfrost and move 4 of the Numina set (not the End/Rchg) to Health. That will leave room for a sixth slot in Hoarfrost for the Steadfast +Def if you decide to drop Permafrost.

There are other slotting changes you can make--like putting 3 or 4 Eradication in Foot Stomp and Icicles, but you may or not need that depending on whether you get Weave. Why don't you let us know what you'd like to do and we can make some more specific slotting suggestions.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's a sample build; this is what I would do to update your current build without completely changing the slotting:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Halley's Comet: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(7)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Rchg:50(9), S'fstPrt-ResDam/Def+:30(46)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(17), S'ngH'mkr-Dmg/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 6: Fly -- Frbd-Stlth:50(A), Frbd-Fly:50(40)
Level 8: Swift -- Run-I:50(A)
Level 10: Wet Ice -- HO:Cyto(A)
Level 12: Chilling Embrace -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(13), P'ngTtl--Rchg%:50(13), P'ngTtl-Acc/Slow:50(17)
Level 14: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:40(15), Numna-Heal:50(46)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(25)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 24: Taunt -- Zinger-Taunt/Rchg:50(A)
Level 26: Energy Absorption -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def/EndRdx/Rchg:50(27), P'Shift-EndMod:50(33), P'Shift-EndMod/Rchg:50(34), P'Shift-Acc/Rchg:50(34)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(29), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Icicles -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(46)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 44: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(45), BasGaze-Acc/Rchg:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(48), Dev'n-Dmg/Rchg:50(48), Dev'n-Acc/Dmg/Rchg:50(48)
Level 49: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(50), AirB'st-Dmg/Rchg:50(50), AirB'st-Dmg/Rng:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.44% Defense(Melee)
  • 6.44% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 50% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpHeight)
  • 58% Enhancement(Accuracy)
  • 2.5% Enhancement(RunSpeed)
  • 10% Enhancement(Heal)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2% Enhancement(Knockback)
  • 2% Enhancement(Knockup)
  • 10% FlySpeed
  • 309.2 HP (16.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 2.75%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 82% (6.42 HP/sec) Regeneration
  • 0.63% Resistance(Smashing)
  • 0.63% Resistance(Lethal)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% Resistance(Toxic)
  • 2.5% Resistance(Psionic)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This one is with no travel power if you could live without it and would need a respec.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

ice/ss/fire: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(36)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/EndRdx(37)
Level 2: Hoarfrost -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), Heal-I(7), RctvArm-ResDam/EndRdx(33)
Level 4: Chilling Embrace -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/Slow(5), CtlSpd-Acc/EndRdx(15), CtlSpd-Rng/Slow(15)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(11)
Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), P'ngS'Fest-Acc/Dmg(45), P'ngS'Fest-Dmg/EndRdx(45)
Level 12: Icicles -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(13), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34)
Level 14: Taunt -- Mocking-Acc/Rchg(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25)
Level 22: Knockout Blow -- P'ngS'Fest-Dmg/Rchg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Acc/Dmg(43), P'ngFist-Acc/Dmg/EndRdx/Rchg(45)
Level 24: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Boxing -- Empty(A)
Level 28: Energy Absorption -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(29), Efficacy-Acc/Rchg(34), Efficacy-EndMod(40), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(46)
Level 30: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(46)
Level 38: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Dmg(40)
Level 41: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 44: Char -- Lock-Acc/EndRdx/Rchg/Hold(A)
Level 47: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(50), Posi-Dmg/Rchg(50), Posi-Acc/Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

Here's my build how it's on live currently. Just swap SJ for Fly and you should be good to go.

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 2: Chilling Embrace -- EndRdx-I(A), Taunt-I(3)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), RgnTis-Regen+(19), Heal-I(19)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-EndRdx/Rchg(27), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 30: Icicles -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(31), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Acc/EndRdx(34)
Level 32: Hibernate -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(33)
Level 35: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

No input atm, but wanted to say welcome back!




Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.