Dark/SR Critique


cybermitheral

 

Posted

This is a tight build and will be fairly expensive but I am willing to work in it
No Puprs or PvP sets as im not going to work THAT much on him lol.


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

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Sa'Kage: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(11)
Level 2: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(25), Erad-Dmg(37), Erad-%Dam(40)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(19)
Level 6: Touch of Fear -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(9), Abys-Acc/Fear/Rchg(31), Abys-EndRdx/Fear(36), Abys-Dam%(42)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/EndRdx(29), Theft-Acc/Heal(37), Theft-Heal(42)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(15), Numna-Heal(17)
Level 16: Dodge -- GftotA-Def/EndRdx(A), GftotA-Def(17), GftotA-Def/Rchg(34), GftotA-Run+(39)
Level 18: Agile -- GftotA-Def/EndRdx(A), GftotA-Def(19), GftotA-Def/Rchg(34), GftotA-Run+(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(46)
Level 22: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Rchg+(25)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(45), Zinger-Dam%(50)
Level 26: Dark Consumption -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(27), Efficacy-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(43)
Level 28: Lucky -- GftotA-Def/EndRdx(A), GftotA-Def(29), GftotA-Def/Rchg(34), GftotA-Run+(39)
Level 30: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx(42), T'Death-Dam%(46)
Level 35: Quickness -- Run-I(A)
Level 38: Boxing -- F'dSmite-Acc/Dmg(A)
Level 41: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45), RctvArm-ResDam/EndRdx(46)
Level 44: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def/Rchg(48)
Level 47: Combat Jumping -- Ksmt-ToHit+(A)
Level 49: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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Posted

I think the build looks pretty good. With dark consumption, you should be ok with your endurance. Maybe you can cut a slot or two from your defense passive, and put them into gloom. Then gloom can be part of your attack chain.