Invuln/Ele - Softcapping
The first thing I'd recommend doing is pull the End and End/Rchg slots from Invinc and put them in Weave. You're over the soft-cap on E/NE def anyway, and fully slotting Weave will give you another 1.5% or so defense to everything.
Other changes I'd recommend:
Dull Pain needs another slot. I usually slot it with 5 Doctored Wounds (everything but the Heal/End/Rchg) but if you'd rather keep it frankenslotted, add a Harmonized Healing Heal/Rchg so you can hit the ED cut-off for Heal and Recharge.
You're over the "rule of 5" limit for 1.5% E/NE def bonuses, so those Cleaving Blow sets aren't doing you any good. I'd drop them for 2 or 3 slots of Scirocco's Dervish, each of which which gives a 10% regen bonus. Alternatively, you could drop one CB set and replace the Reactive Armor set in RPD with three slots of Aegis for the F/C def bonus.
Your Taunt slotting is fine, but you should consider replacing the Perfect Zinger proc with a 6th slot of MB for a cheap 7.5% recharge bonus.
Mako's Bite isn't a particularly good choice for typed def, the return is small for the number of slots needed. If you want to save some influence, replace the MB set with 4 slots of Smashing Haymaker; same defense bonus at a fraction of the price. Keep the Mako's quad to use as the 5th slot.
I'd also replace the Oblit set in Thunderstrike with another 3 Eradication or 5 slots of Scirocco's Dervish for the F/C def bonus.
Slotting the defense sets with LotG isn't that expensive if you skip the +Recharge. But if that's out of your price range, consider 4-slotting Gift of the Ancients instead, it has very nice +recovery and +end bonuses.
And if you can free up another slot, consider slotting the Kismet +Acc in CJ or Tough Hide for a nice 6% ToHit bonus.
Also, personally I'd replace LBE with either Build Up or Hasten, but your call which you'd prefer.
Here's the build with the changes I mentioned; nothing should be super expensive:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Faradic Charge: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(7), Mrcl-Heal/Rchg(7), H'zdH-Heal/Rchg(31)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Rchg(50)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Mocking-Rchg(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 18: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(23), GftotA-Def/EndRdx/Rchg(29), GftotA-Def(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 22: Thunder Strike -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(43), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33), LkGmblr-Def(33), Ksmt-ToHit+(39)
Level 28: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(37)
Level 30: Chain Induction -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(34), S'ngH'mkr-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 35: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36)
Level 38: Lightning Rod -- C'ngBlow-Dmg/EndRdx(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(42), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(46), Erad-Dmg(48)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), P'Shift-End%(48)
Level 49: Laser Beam Eyes -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
- 19.9% Defense(Smashing)
- 19.9% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 18.6% Defense(Energy)
- 18.6% Defense(Negative)
- 3% Defense(Psionic)
- 11.4% Defense(Melee)
- 10.8% Defense(Ranged)
- 6.13% Defense(AoE)
- 9% Max End
- 7.5% Enhancement(RechargeTime)
- 119.5 HP (6.38%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- 6.5% (0.11 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 5% Resistance(Fire)
- 3.13% Resistance(Negative)
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'm looking for some input on a relatively low-budget Invulnerability/Electric Melee tanker this time. I've got some generic IOs in here in places where more expensive options (globals, LOTGs) would normally go; if anyone has any suggestions for budget options in those slots, I'm all ears.
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The slotting is ok overall. The build can be slotted more efficiently. I'm not sure if it is a low budget build with the kinetic combat there, but it should be quite affordable. I modified your slotting such that your build is soft-capped to all defense types except psionic. If you don't care about fire and cold defense, you can swap out the Aegis for Titanium coaing (for more hit points) or Impervium armor (for more endurance).
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Faradic Charge: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(39), Dct'dW-Rchg(48)
Level 4: Jacobs Ladder -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), Erad-Acc/Rchg(15), Erad-Dmg(29), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Zinger-Dam%(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 18: Invincibility -- GftotA-Def(A), GftotA-Def/EndRdx(23), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 22: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(40), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), FrcFbk-Rechg%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 28: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37)
Level 30: Chain Induction -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(37)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 35: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Lightning Rod -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Dmg/Rchg(46), M'Strk-Acc/EndRdx(46)
Level 41: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(42), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(48), Efficacy-EndMod(48)
Level 49: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
I appreciate the advice, guys. The Zinger proc was an error; I meant to slot all of Beratement. As for Kinetic, I dunno, I never have too much trouble finding pieces of it for a reasonable price, especially when I'm using the knockdowns to make four pieces. And, worst-case, I can use Smashing Haymaker as a cheaper alternative in the meantime.
I'm looking for some input on a relatively low-budget Invulnerability/Electric Melee tanker this time. I've got some generic IOs in here in places where more expensive options (globals, LOTGs) would normally go; if anyone has any suggestions for budget options in those slots, I'm all ears.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Faradic Charge: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Charged Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(7), Mrcl-Heal/Rchg(7)
Level 4: Jacobs Ladder -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), Erad-Acc/Rchg(15), Erad-Dmg(29), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(15), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(17), Mocking-Taunt/Rng(19), Zinger-Dam%(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Health -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-EndRdx(45), RedFtn-EndRdx/Rchg(45)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 22: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), FrcFbk-Rechg%(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33)
Level 28: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
Level 30: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 35: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(36)
Level 38: Lightning Rod -- C'ngBlow-Acc/Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Rchg(46), Erad-Dmg(48)
Level 41: Weave -- DefBuff-I(A), EndRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(48)
Level 49: Laser Beam Eyes -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run