New to Corruptors, looking for advice
You pass up a lot of recharge set bonuses for little big gains. Just one more Apoc and you would get 10% recharge global bonus. You can pull a slot from Tar Patch, it will only gain 3 seconds to it recharge leaving it lower than its duration even without the 10% from Apoc. There are many examples of this. Look at all the sets you have slotted that are just one short of a recharge bonus.
Quick glance you have too much going on. Some powers overslotted, some ridiculously underslotted (snipe is 6 slotted but full auto is 4 slotted with a poor set and a proc!!?!?) Take the powers you use often, make sure they are adequately slotted, not just in bonus's, but in their actual activation numbers, and then see where you can fit extra slots in the less necessary stuff. Your build right now is underslotting its main powers, and that needs to be changed.
Also keep in mind you will be using the BM and the BM can be a total PITA to deal with. There is far less supply and things are more expensive than at Wentworths.
Okay so I looked over it again and originaly the build was to get the most HP I could and hence why I had some weird slotting, I started over completly and came out with....
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Burst -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), Achilles-ResDeb%(50)
Level 1: Twilight Grasp -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(17)
Level 2: Slug -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/Rchg(11), Decim-Acc/Dmg(11), Decim-Build%(13)
Level 4: Buckshot -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(15), Posi-Acc/Dmg(15), Posi-Dam%(17)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Sniper Rifle -- Mantic-Dmg/ActRdx/Rchg(A), Mantic-Acc/ActRdx/Rng(19), Mantic-Dam%(19), Mantic-Acc/Dmg(21), Mantic-Dmg/EndRdx/Rchg(21)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(23), ULeap-Stlth(25)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Flamethrower -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(25), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(27), Posi-Dam%(29)
Level 20: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(31), Efficacy-EndMod/EndRdx(31), Efficacy-Acc/Rchg(39)
Level 22: Shadow Fall -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx/Rchg(33), LkGmblr-Rchg+(33)
Level 24: Fearsome Stare -- U'spkT-Acc/Fear/Rchg(A), U'spkT-Acc/EndRdx(34), U'spkT-Acc/Rchg(34), U'spkT-EndRdx/Fear(34), U'spkT-Fear/Rng(36)
Level 26: Ignite -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg(37), Posi-Dam%(37)
Level 28: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-Rchg/EndRdx(39), DarkWD-ToHitDeb(39)
Level 30: M30 Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(40), Posi-Acc/Dmg(40), Posi-Dam%(42)
Level 32: Full Auto -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(43), Ragnrk-Dmg(43), Ragnrk-Knock%(43)
Level 35: Howling Twilight -- RzDz-Immob%(A)
Level 38: Dark Servant -- GravAnch-Acc/Rchg(A), GravAnch-Acc/Immob/Rchg(40), GravAnch-Immob/EndRdx(42), GravAnch-Immob/Rchg(45), GravAnch-Hold%(45)
Level 41: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam/EndRdx(46), ImpArm-ResDam/Rchg(46)
Level 44: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(46), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/Rchg(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 3.75% Defense(Psionic)
- 1.88% Defense(Ranged)
- 6.75% Max End
- 4% Enhancement(Heal)
- 110% Enhancement(RechargeTime)
- 2.2% Enhancement(Terrorized)
- 75% Enhancement(Accuracy)
- 88.3 HP (8.25%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Immobilize) 2.75%
- MezResist(Terrorized) 2.2%
- 22% (0.37 End/sec) Recovery
- 38% (1.7 HP/sec) Regeneration
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 1.26% Resistance(Energy)
- 3.76% Resistance(Negative)
- 1.5% XPDebtProtection
With this I now have a perma-hasten but not as much defense as I would like but a decent amount of resistance. As for heavy slotting of Sniper Rifle, as I said I like the power I use it a lot not just to start battles even because if I knock an enemy down plus hit them with Darkest Night chances are I can unload it during a fight, plus a during a TF scourging that on an AV is a nice chunk of damage.
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?
Yeah I wasnt saying you overslotted snipe, I was saying you underslotted your key powers, and still seem to have some underslotted. I dont have a high level AR/ or /dark, so I cannot comment from experience, but it looks like you are cruising into serious endurance problems.
I don't see what is underslotted in the newest build, as for endurance I am showing a 2.6/second which isn't bad at all.
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?
Ok. I am trying to build a decent all around Corruptor for general play and I have him as a concept character so to shoot down the first bit of advice I will get, I wont reroll away from AR/ :P. Second I personally enjoy Sniper Rifle so I would like to keep it, but it is not the end of the world if there is something I crucialy need to replace it with. This is the build I have working thus far...
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Burst -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg(3), Dev'n-Dmg/Rchg(5), Achilles-ResDeb%(43), LdyGrey-%Dam(43)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Acc/Heal(7), Nictus-Heal/HP/Regen/Rchg(7)
Level 2: Slug -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg(9), Apoc-Dam%(11), ExStrk-Dam%(43)
Level 4: Buckshot -- AirB'st-Dmg/Rchg(A), AirB'st-Acc/Dmg(11), AirB'st-Dmg/EndRdx(13), Posi-Dam%(13), ExStrk-Dam%(46)
Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17), ImpSwft-Dam%(48)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(19)
Level 10: Hurdle -- Jump-I(A)
Level 12: Sniper Rifle -- Mantic-Dmg/ActRdx/Rchg(A), Mantic-Acc/ActRdx/Rng(19), Mantic-Acc/Dmg(21), Mantic-Dmg/EndRdx/Rchg(21), Mantic-Dam%(46), ExStrk-Dam%(46)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(15), ULeap-Stlth(23)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Flamethrower -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(25), AirB'st-Dmg/Rchg(25), Posi-Dam%(27)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Rchg(29), P'Shift-EndMod(31), P'Shift-End%(31)
Level 22: Shadow Fall -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(48), LkGmblr-Rchg+(50)
Level 24: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb(33), DarkWD-ToHitDeb/EndRdx(33), DarkWD-ToHitDeb(33)
Level 26: Ignite -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(34), AirB'st-Dmg/Rchg(34), Posi-Dam%(34)
Level 28: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-Acc/EndRdx(36), Abys-Acc/Rchg(36), Abys-Fear/Rng(36)
Level 30: M30 Grenade -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(37), AirB'st-Dmg/Rchg(37), Posi-Dam%(37), ExStrk-Dam%(48)
Level 32: Full Auto -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(39), AirB'st-Dmg/Rchg(39), Posi-Dam%(39)
Level 35: Howling Twilight -- RechRdx-I(A)
Level 38: Dark Servant -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(40), DampS-ToHitDeb(40), DampS-ToHitDeb/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(45), AdjTgt-ToHit(45), AdjTgt-ToHit/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
------------
Set Bonus Totals:
I would really appreciate some feedback.
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?