Poor. Help me slot SOs on a Katana/Fire Armor


all_hell

 

Posted

I think you can post your current build, or at least say something about what powers that you picked, such that we can start with something.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(7), EndRdx-I(9), RechRdx-I(9)
Level 1: Fire Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5)
Level 2: Flashing Steel -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(13), EndRdx-I(15), RechRdx-I(15)
Level 4: Healing Flames -- Heal-I(A), Heal-I(19), Heal-I(23), RechRdx-I(23), RechRdx-I(25), EndRdx-I(25)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Divine Avalanche -- Acc-I(A), Dmg-I(27), Dmg-I(27), DefBuff-I(29), DefBuff-I(29), EndRdx-I(33)
Level 10: Swift -- Run-I(A)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- ResDam-I(A), ResDam-I(17), ResDam-I(17), EndRdx-I(19)
Level 18: Health -- Heal-I(A), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Consume -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34), EndMod-I(34), EndMod-I(34)
Level 24: The Lotus Drops -- Acc-I(A), Dmg-I(37), Dmg-I(37), Dmg-I(37), EndRdx-I(39), RechRdx-I(39)
Level 26: Soaring Dragon -- Acc-I(A), Dmg-I(39), Dmg-I(40), Dmg-I(40), EndRdx-I(40), RechRdx-I(42)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ResDam-I(A), ResDam-I(31), ResDam-I(31), EndRdx-I(31), EndRdx-I(50)
Level 32: Golden Dragonfly -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(43), EndRdx-I(43), RechRdx-I(43)
Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(36), EndRdx-I(50)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Blazing Aura -- Acc-I(A), Dmg-I(45), Dmg-I(45), EndRdx-I(45), EndRdx-I(46), EndRdx-I(46)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(48), Heal-I(48), Heal-I(50)
Level 49: Rise of the Phoenix -- Dsrnt-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

Well if you want cheap until you build up money which is easy

Slot Multi strike in Blazing, Flashing and Lotus that stacks 1.88 defense to melee and aoe 3 times and they cost maybe 4-6 million for a complete set all ready crafted sometimes you can craft it cheaper than that

Not much you can do with 20 million right up front but bid low and sit on the bids and sometimes you get lucky with some time you can build up a lot of money you can also check the market forum for tips on money making


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Thanks.

I was hesitant to ask for help on this. I feel I should know simple stuff but I really don't know what needs to be slotted for ACC and what needs END redux. So when I came back after the first post and there were 30 views and no reply I was embarrassed and tried to delete the whole thing. I couldn't quite do that.

Below is the original post.

> > - - - < <

I have played CoX off and on since not long after it came out. I am back again and have a scrapper (ZOMG level 40!!) that I want to better enhance. I have just under twenty million across all my characters. That is not much in this new economy. I have no clue on what to do but I have decided this Katana/Fire-Armor is the character I want to put my effort into. What can I do (roughly) for what I have? Hopefully this character can go out and make some influence for other characters and eventually IOs then some luxuries, like costume parts.

Below is my power list. It isn't in the same order I got things but it is the correct powers that I have chosen. Any bad ideas in that? I have not decided on an ancillary/epic. I could use advice on that also.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 40 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Gambler's Cut -- Empty(A)
Level 1: Fire Shield -- Empty(A)
Level 2: Blazing Aura -- Empty(A)
Level 4: Flashing Steel -- Empty(A)
Level 6: Healing Flames -- Empty(A)
Level 8: Build Up -- Empty(A)
Level 10: Temperature Protection -- Empty(A)
Level 12: Divine Avalanche -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Plasma Shield -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Consume -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- Empty(A)
Level 28: Tough -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Golden Dragonfly -- Empty(A)
Level 35: Combat Jumping -- Empty(A)
Level 38: Rise of the Phoenix -- Empty(A)
Level 41: Hasten -- Empty(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run

PS. I have the extra build in my Dual Build empty so I can start from level one with any new advice.


 

Posted

your goals may be helpful as well


 

Posted

Goals? I like saving the world and clicking on bombs. ( I have been back a month and even I understood that and found it funny. )

Right now my goals are modest. I just want to contribute to any of the teams I find myself on. This isn't an AoE kind of character so semi-fast single target kills and reasonable survivability are all I can ask. I returned in April with one character over thirty and about ten in their teens. I have been playing them all and would like to have this character to provide influence for the others. It isn't a farm build though is it? Maybe I should plan to mass mindless slaughter of Battle Maidens with my new (~lvl-20), up & coming Electric-Shield scrapper?

I don't have specific plans like certain task forces or whatever, I want to get to them all now that I am high enough level to get into them (never could before). I really want to buy some rocket boots for a character, I would like some wings for another. I can't do that without one of my characters in the role of sugardaddy for the others. And my Katana-Fire is my highest level and I really enjoy playing her.


 

Posted

Quote:
Originally Posted by Bloodminion View Post
Goals? I like saving the world and clicking on bombs. ( I have been back a month and even I understood that and found it funny. )

Right now my goals are modest. I just want to contribute to any of the teams I find myself on. This isn't an AoE kind of character so semi-fast single target kills and reasonable survivability are all I can ask. I returned in April with one character over thirty and about ten in their teens. I have been playing them all and would like to have this character to provide influence for the others. It isn't a farm build though is it? Maybe I should plan to mass mindless slaughter of Battle Maidens with my new (~lvl-20), up & coming Electric-Shield scrapper?

I don't have specific plans like certain task forces or whatever, I want to get to them all now that I am high enough level to get into them (never could before). I really want to buy some rocket boots for a character, I would like some wings for another. I can't do that without one of my characters in the role of sugardaddy for the others. And my Katana-Fire is my highest level and I really enjoy playing her.
You can pretty easy at the early levels sell a lot of your salvage is worth a lot. Luck Charms will make you a ton of coin there is more free flowing money in this game. I generally do not fund much on my toons until I get to the stuff that cost 8 mill+ per and sometimes I do not even have to then. If you want SO's build out 1-2 acc 3 damage 1 end and a recharge if you go 1 acc in your attacks. 1 end 3 resistance in you armors etc

Blazing aura 2 end 2 acc 2 damage


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by Bloodminion View Post
I was hesitant to ask for help on this. I feel I should know simple stuff but I really don't know what needs to be slotted for ACC and what needs END redux. So when I came back after the first post and there were 30 views and no reply I was embarrassed and tried to delete the whole thing. I couldn't quite do that.
Actually, there are no strict rules on how to slot. For attacks, I would six slot them. Then slot with an accuracy and 3 damage SO. For the remaining two slots, different people have different preference. Feel free to pick two from accuracy, recharge and endurance reduction. I suggest an endurance reduction for one of the slots such that your character can be more endurance efficient as a whole.

For the resistance and defense toggles, just 4 slot them. Put 3 resistance/defense SO and then an endurance reduction SO. For toggles with heavier endurance usage, you can put another endurance reduction.

Quote:
Originally Posted by Bloodminion View Post
I have played CoX off and on since not long after it came out. I am back again and have a scrapper (ZOMG level 40!!) that I want to better enhance. I have just under twenty million across all my characters. That is not much in this new economy. I have no clue on what to do but I have decided this Katana/Fire-Armor is the character I want to put my effort into. What can I do (roughly) for what I have? Hopefully this character can go out and make some influence for other characters and eventually IOs then some luxuries, like costume parts.
CoH still plays the same way using SO. IO was introduced to allow players to further improve their characters. So, I suggest that you simply slot your character properly with SO, and then have fun with the new contents. Inf comes very easily nowadays. Below is your build slotted with SO.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 46 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Gambler's Cut -- Acc(A), Dmg(3), Dmg(3), Dmg(5), EndRdx(5), RechRdx(7)
Level 1: Fire Shield -- ResDam(A), ResDam(7), ResDam(9), EndRdx(9)
Level 2: Blazing Aura -- Acc(A), Dmg(11), Dmg(11), EndRdx(13), EndRdx(13), EndRdx(15)
Level 4: Flashing Steel -- Acc(A), Dmg(15), Dmg(17), Dmg(17), EndRdx(19), RechRdx(19)
Level 6: Healing Flames -- Heal(A), Heal(21), Heal(21), RechRdx(23), RechRdx(23), EndRdx(25)
Level 8: Build Up -- RechRdx(A), RechRdx(25)
Level 10: Temperature Protection -- ResDam(A)
Level 12: Divine Avalanche -- Acc(A), Dmg(27), Dmg(27), DefBuff(29), DefBuff(29), EndRdx(31)
Level 14: Hurdle -- Jump(A)
Level 16: Plasma Shield -- ResDam(A), ResDam(31), ResDam(31), EndRdx(33)
Level 18: Health -- Heal(A)
Level 20: Consume -- Acc(A), RechRdx(34), RechRdx(34), RechRdx(34), EndMod(36), EndMod(36)
Level 22: Stamina -- EndMod(A), EndMod(33), EndMod(33)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- Acc(A), Dmg(36), Dmg(37), Dmg(37), RechRdx(37), EndRdx(39)
Level 28: Tough -- ResDam(A), ResDam(39), ResDam(39), EndRdx(40), EndRdx(40)
Level 30: Weave -- DefBuff(A), DefBuff(40), DefBuff(42), EndRdx(42), EndRdx(42)
Level 32: Golden Dragonfly -- Acc(A), Dmg(43), Dmg(43), Dmg(43), EndRdx(45), RechRdx(45)
Level 35: Combat Jumping -- DefBuff(A)
Level 38: Rise of the Phoenix -- Dsrnt(A)
Level 41: Hasten -- RechRdx(A), RechRdx(45), RechRdx(46)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run

Quote:
Originally Posted by Bloodminion View Post
I have not decided on an ancillary/epic. I could use advice on that also.
Any ancillary power pools are ok. I can give you a couple examples. If you have problems with endurance, you can pick the body mastery. If you have a fire theme for your character, the blaze mastery is thematic to fiery aura.


 

Posted

Questions:

I find mostly that I hit with Soaring Dragon and follow with Golden Butterfly. If it is a Boss that may have knocked it off its feet and I will then use Divine Avalanche. I might lead off with Divine Avalanche on minions because SD then GB will usually finish them and I want the +DEF from DA when facing the rest of the bad guys. Those three powers get the most use. Gambler's Cut I use to fill in while other powers are cycling or on a mob with just a sliver of red bar left.

Any real difference between Gambler's Cut and Sting of the Wasp in the role? I see your choice was Sting in your first suggestion.

Temperature Protection. You don't have this on your first build. And only have one slot in the second as a reply using my choices. Are there better choices I should think about?

Hasten. Currently I don't think I am getting much out of it. I have some Endurance issues and being able to hit my more expensive powers more often isn't helping that.

Rise of the Phoenix. Use of it presupposes I die, and I find I have only been dying when in a (near) team wipe and rezzing just leads to suicide.

Had to take Boxing for Tough and Weave. I only use it in Atlas Park when I beat up on Hellions, helping citizens cross the street. It is somehow more satisfying to just punch out a low level bad guy than to slice him with the sword. I recommend it for that if you have little fits of RP like I do.

I will likely stay with the fire theme for ancillary power pool since there isn't one you say that is head and shoulders above the rest. I wish I could grow wings of flame and take Fly for travel but since I can't Hurdle and Ninja Jump are doing pretty well for me. Never liked Super Jump personally even though it would fit easily into the build.

I am rambling now. I will stop. Thanks for the kind replies.


 

Posted

Quote:
Originally Posted by Bloodminion View Post
I find mostly that I hit with Soaring Dragon and follow with Golden Butterfly. If it is a Boss that may have knocked it off its feet and I will then use Divine Avalanche. I might lead off with Divine Avalanche on minions because SD then GB will usually finish them and I want the +DEF from DA when facing the rest of the bad guys. Those three powers get the most use. Gambler's Cut I use to fill in while other powers are cycling or on a mob with just a sliver of red bar left.

Any real difference between Gambler's Cut and Sting of the Wasp in the role? I see your choice was Sting in your first suggestion.
Both gambler's cut and sting of the wasp are ok. At low levels, gambler's cut is more convenient because it recharges faster, so it is good as a filler as you said. At higher levels, you should have taken enough melee attacks that the need for a filler is diminished. So, sting of the wasp is a better choice later on as it hits slightly harder. Actually, you might as well use divine avalanche as a filler.

Edit: As the two posts below noted, gambler's cut has a faster animation time. Compared to sting of the wasp, it is faster only by 0.5 second. So, if you care about damage per second, and you are always focused and click very quickly, you can pick gambler's cut. Note that if you click your next power 0.5 second too late, then you lose such advantage.

Quote:
Originally Posted by Bloodminion View Post
Temperature Protection. You don't have this on your first build. And only have one slot in the second as a reply using my choices. Are there better choices I should think about?
Scrappers have a resistance cap at 75%. Temperature protection with the default one slot already brings the fire resistance beyond the cap. Since there aren't a huge number of mobs with cold damage, there isn't much incentive to put more slot into the power.

Temperature protection is usually considered skippable. I think it's ok as it provides some resistance to movement and recharge debuff. It depends pretty much on the rest of your build. If you have some powers that you want to take and need to get rid of a power, temperature protection is usually the one to go. Otherwise, it doesn't hurt to take it.

Quote:
Originally Posted by Bloodminion View Post
Hasten. Currently I don't think I am getting much out of it. I have some Endurance issues and being able to hit my more expensive powers more often isn't helping that.
I believe consume should help. It recharges every 1 to 2 minutes after slotting. You just need 3 mobs around you to replenish the whole endurance bar.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
Both gambler's cut and sting of the wasp are ok. At low levels, gambler's cut is more convenient because it recharges faster, so it is good as a filler as you said. At higher levels, you should have taken enough melee attacks that the need for a filler is diminished. So, sting of the wasp is a better choice later on as it hits slightly harder. Actually, you might as well use divine avalanche as a filler.
Gambler's cut is the better attack at all levels. It is a better DPS attack than Sting of the Wasp and it as a faster cast times so you can get to your better attacks faster.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I believe the consensus is that Gambler's Cut is better in practice, even in high level attack chains. Hitting harder at a high level usually matters less than contributing slightly more to DPS, making more-frequent use of procs (particularly Achilles' Heel), and simply fitting into some very good chains.

(Edit: Doh! Beaten to it.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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