CoH not based on Earth?


2short2care

 

Posted

See if you can spot what I'm talking about in this clip. Just a little proof of concept video I made and while watching the finished product, I was kinda confused and had to watch it a second time to confirm.

http://vimeo.com/12503874

This next one isn't as obvious but is yet another test video.

http://vimeo.com/12505433


 

Posted

I can't watch video now, but is this about how the sun doesn't rise and set in the right directions? Yeah, that's strange. But CoH is set in Earth. It's stated that Paragon city is located in Rhode Island.


 

Posted

Quote:
Originally Posted by Kranny View Post
See if you can spot what I'm talking about in this clip. Just a little proof of concept video I made and while watching the finished product, I was kinda confused and had to watch it a second time to confirm.

http://vimeo.com/12503874

This next one isn't as obvious but is yet another test video.

http://vimeo.com/12505433
you are correct in observing that CoH simply cycles the day / night patterns back and forth in a loop rather than a constant loop.


 

Posted

I just thought it was kinda wierd and I had never noticed it in all my years of playing.


 

Posted

Quote:
Originally Posted by Shadowclone View Post
I can't watch video now, but is this about how the sun doesn't rise and set in the right directions? Yeah, that's strange. But CoH is set in Earth. It's stated that Paragon city is located in Rhode Island.
No, the sun rises and sets correctly, however, the moon seems to go the other way.


 

Posted

Quote:
Originally Posted by Diggis View Post
No, the sun rises and sets correctly, however, the moon seems to go the other way.
If memory serves, the moon actually travels from NW to SE, rather than from E to W, as it should.


 

Posted

Ok which super strength / invunerable tanker with the flight travel power flew up into space and made the world spin backwards to go back in time again?

50 cool interwebz points to the person who can guess where that came from.


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

Posted

Superman. Specifically, the first movie. He did it because Lois died. Too easy.


 

Posted

I know why do you think I only awarded 50 cool interwebz points and not a ton. Plus I didn't want the nonnerdy people to bust a brain vessel trying to think it through.


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

Posted

When Ultra Mode shadows were introduced in Closed Beta, the shadows actually did track the sun from horizon to horizon. Given a 20 minute 'day', this made the shadows of the tall building move ridiculously fast, especially near dawn and dusk (*much* faster than they do now). Also, there were no UM Shadows for nighttime (by design).

And so, we asked that the shadows be slowed down and that there be nighttime UM shadows.

I made the suggestion that -- since the nighttime shadows would move even faster with only a 10 minute 'night' -- the nighttime shadows be divorced from the position of the moon. IOW, let the moon zip across the sky however it currently is going, but have shadows that track a virtual moon that was only going from 60 degrees over the horizon east to 60 degrees over the horizon west. Or, just give us a static moon-shadowscape. The Devs gave us the former.

They solved the problem with the fast moving daylight shadows by have a virtual sun that started 30 degrees over the horizon to 30 degrees over the opposite horizon. If you track the position of the sun and the shadows, you'll see that as the sun sets below the 30 degree mark, the shadows stop following it and simply start to fade out. And that reduced the speed of the daylight shadows, taking 60 degrees worth of movement out of the 180 degree track of the sun.


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Posted

Thank God they didn't set this on Tatooine...


 

Posted

Quote:
Originally Posted by Kranny View Post
Thank God they didn't set this on Tatooine...
I know right? I mean, THAT would be a case of disco fever for EVERYONE.


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