Old brute, new build...


Punkture

 

Posted

Looking to setup a viable S/L defense soft capped SS / WP brute. This is what I came up with so far below.

I hated losing ball lightning from my current build and not slotting electrifying fences is not a happy thing for me. I have both of those powers slotted for damage including chance for damage procs currently. The AOE DPS is nice as is but my survival is not as good as I would like. Plus I worry about endurance use a little on this build but I can probably work around that and still have a decent chain. Looking to tank (as far as a brute can tank) and farm him.

Any help optimizing would be appreciated.


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Exodus - Defense: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Punch
(A) Kinetic Combat - Accuracy/Damage
(37) Kinetic Combat - Damage/Endurance
(37) Kinetic Combat - Damage/Recharge
(43) Kinetic Combat - Damage/Endurance/Recharge


Level 1: High Pain Tolerance
(A) Numina's Convalescence - Heal
(3) Numina's Convalescence - Heal/Endurance
(5) Numina's Convalescence - Heal/Recharge
(15) Steadfast Protection - Resistance/+Def 3%


Level 2: Mind Over Body
(A) Reactive Armor - Endurance
(3) Reactive Armor - Resistance
(5) Reactive Armor - Resistance/Endurance
(25) Reactive Armor - Resistance/Recharge
(31) Reactive Armor - Resistance/Endurance/Recharge


Level 4: Fast Healing
(A) Numina's Convalescence - +Regeneration/+Recovery


Level 6: Haymaker
(A) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance
(7) Kinetic Combat - Damage/Recharge
(15) Kinetic Combat - Damage/Endurance/Recharge
(34) Crushing Impact - Accuracy/Damage
(34) Crushing Impact - Accuracy/Damage/Endurance


Level 8: Knockout Blow
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(11) Kinetic Combat - Damage/Endurance/Recharge
(13) Crushing Impact - Accuracy/Damage
(25) Crushing Impact - Accuracy/Damage/Endurance


Level 10: Indomitable Will
(A) Luck of the Gambler - Defense/Endurance
(11) Luck of the Gambler - Recharge Speed


Level 12: Hasten
(A) Recharge Reduction IO
(13) Recharge Reduction IO


Level 14: Super Speed
(A) Run Speed IO


Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal
(17) Numina's Convalescence - Heal/Endurance
(17) Numina's Convalescence - Heal/Recharge
(23) Discouraging Words - To Hit Debuff
(40) Discouraging Words - To Hit Debuff/Recharge
(42) Discouraging Words - To Hit Debuff/Recharge/Endurance


Level 18: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(42) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 20: Quick Recovery
(A) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod/Accuracy
(43) Performance Shifter - Chance for +End


Level 22: Hurdle
(A) Jumping IO


Level 24: Health
(A) Miracle - +Recovery


Level 26: Stamina
(A) Performance Shifter - EndMod
(27) Performance Shifter - EndMod/Recharge
(27) Performance Shifter - EndMod/Accuracy
(42) Performance Shifter - Chance for +End


Level 28: Heightened Senses
(A) Luck of the Gambler - Endurance/Recharge
(29) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Defense/Endurance/Recharge
(31) Luck of the Gambler - Recharge Speed


Level 30: Boxing
(A) Kinetic Combat - Accuracy/Damage
(37) Kinetic Combat - Damage/Endurance/Recharge
(43) Kinetic Combat - Damage/Endurance
(46) Kinetic Combat - Damage/Recharge


Level 32: Tough
(A) Reactive Armor - Endurance
(33) Reactive Armor - Endurance/Recharge
(33) Reactive Armor - Resistance/Endurance
(33) Reactive Armor - Resistance/Endurance/Recharge
(34) Reactive Armor - Resistance


Level 35: Weave
(A) Luck of the Gambler - Endurance/Recharge
(36) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Defense/Endurance/Recharge
(36) Luck of the Gambler - Recharge Speed


Level 38: Foot Stomp
(A) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(39) Obliteration - Damage/Recharge
(39) Obliteration - Accuracy/Damage/Recharge
(40) Obliteration - Accuracy/Damage/Endurance/Recharge
(40) Obliteration - Chance for Smashing Damage


Level 41: Strength of Will
(A) Resist Damage IO


Level 44: Electrifying Fences
(A) Enfeebled Operation - Accuracy/Recharge
(45) Enfeebled Operation - Accuracy/Endurance
(45) Enfeebled Operation - Accuracy/Immobilize/Recharge
(45) Enfeebled Operation - Accuracy/Immobilize
(46) Enfeebled Operation - Endurance/Immobilize
(46) Enfeebled Operation - Immobilize/Range


Level 47: Stealth
(A) Luck of the Gambler - Endurance/Recharge
(48) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense/Endurance/Recharge
(48) Luck of the Gambler - Recharge Speed


Level 49: Taunt
(A) Mocking Beratement - Taunt
(50) Mocking Beratement - Taunt/Recharge
(50) Mocking Beratement - Taunt/Recharge/Range
(50) Mocking Beratement - Taunt/Range


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Fury
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
31.4% Defense(Smashing)
31.4% Defense(Lethal)
5.5% Defense(Fire)
5.5% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
24.3% Defense(Melee)
6.75% Defense(Ranged)
8% Defense(AoE)
1.8% Max End
3% Enhancement(Immobilize)
36% Enhancement(Accuracy)
38.8% Enhancement(RechargeTime)
15% FlySpeed
281.1 HP (18.8%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Confused) 1.65%
MezResist(Held) 2.75%
MezResist(Immobilize) 17.6%
MezResist(Stun) 2.2%
7.5% (0.13 End/sec) Recovery
64% (4.01 HP/sec) Regeneration
1.88% Resistance(Negative)
15% RunSpeed



------------
Set Bonuses:
Kinetic Combat
(Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Numina's Convalescence
(High Pain Tolerance)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints


Steadfast Protection
(High Pain Tolerance)
3% Defense(All)


Reactive Armor
(Mind Over Body)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Crushing Impact
(Haymaker)
MezResist(Immobilize) 2.2%


Kinetic Combat
(Knockout Blow)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Crushing Impact
(Knockout Blow)
MezResist(Immobilize) 2.2%


Luck of the Gambler
(Indomitable Will)
10% (0.63 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(Rise to the Challenge)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints


Discouraging Words
(Rise to the Challenge)
MezResist(Confused) 1.65%
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Gaussian's Synchronized Fire-Control
(Rage)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery


Luck of the Gambler
(Heightened Senses)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Obliteration
(Foot Stomp)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Enfeebled Operation
(Electrifying Fences)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Luck of the Gambler
(Stealth)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)






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Posted

For your build, I think part of the defense from stealth is suppressed when you attack. If you're ok to lose hasten and without a travel power, soft-capping s/l defense can be done while keeping your damage slotting for your electrifying fences and ball lightning.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Exodus - Defense: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(23)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(15)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(31)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(42)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(34)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(43)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), DisWord-ToHitDeb(23), DisWord-ToHitDeb/Rchg(40), DisWord-ToHitDeb/Rchg/EndRdx(42)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19), RechRdx-I(37)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- RgnTis-Regen+(A), Heal-I(43)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), HO:Cyto(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run


 

Posted

Thank you for looking at this for me. I will mock this up and consider the playability of it.