Viable or Facepalm?
I just finished a TA/Dark build. At first, I pushed for the 45% ranged defense. However, after thinking about all the -ToHit debuff, I'm not sure it's needed.
Mine is a bit more Frankenslottish. Originally, I took Psychic Mastery over Power, but tweaked it to match your power selection. Use it as food for thought, if you'd like.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
TA-Dark IO Set: Level 50 Technology Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Flash Arrow
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Recharge
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 1: Dark Blast
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(7) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(42) Thunderstrike - Accuracy/Damage/Endurance
(42) Thunderstrike - Damage/Endurance/Recharge
Level 2: Glue Arrow
(A) Tempered Readiness - Accuracy/Damage/Slow
(3) Tempered Readiness - Accuracy/Slow
(3) Tempered Readiness - Accuracy/Endurance
(42) Tempered Readiness - Endurance/Recharge/Slow
(46) Tempered Readiness - Range/Slow
Level 4: Gloom
(A) Thunderstrike - Accuracy/Damage
(5) Thunderstrike - Damage/Endurance
(5) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(17) Thunderstrike - Damage/Endurance/Recharge
(40) Thunderstrike - Accuracy/Damage/Endurance
Level 6: Hurdle
(A) Jumping IO
Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(15) Luck of the Gambler - Defense
Level 10: Ice Arrow
(A) Basilisk's Gaze - Accuracy/Hold
(15) Basilisk's Gaze - Accuracy/Recharge
(46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(50) Basilisk's Gaze - Endurance/Recharge/Hold
(50) Hold Duration IO
Level 12: Acid Arrow
(A) Achilles' Heel - Chance for Res Debuff
(13) Analyze Weakness - Accuracy/Defense Debuff
(13) Analyze Weakness - Accuracy/Endurance/Recharge
(39) Shield Breaker - Accuracy/Defense Debuff
(40) Shield Breaker - Accuracy/Endurance/Recharge
(40) Defense Debuff IO
Level 14: Super Jump
(A) Jumping IO
Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal
Level 18: Tenebrous Tentacles
(A) Trap of the Hunter - Accuracy/Recharge
(19) Trap of the Hunter - Endurance/Immobilize
(19) Trap of the Hunter - Accuracy/Endurance
(21) Trap of the Hunter - Immobilize/Accuracy
(21) Trap of the Hunter - Accuracy/Immobilize/Recharge
(43) Trap of the Hunter - Chance of Damage(Lethal)
Level 20: Acrobatics
(A) Endurance Reduction IO
Level 22: Stamina
(A) Performance Shifter - Chance for +End
(23) Endurance Modification IO
(23) Endurance Modification IO
Level 24: Moonbeam
(A) Executioner's Contract - Accuracy/Damage
(25) Executioner's Contract - Damage/Endurance
(25) Executioner's Contract - Damage/Interrupt
(37) Executioner's Contract - Damage/Range
(37) Executioner's Contract - Damage/Recharge
(37) Executioner's Contract - Disorient Bonus
Level 26: Disruption Arrow
(A) Endurance Reduction IO
(27) Recharge Reduction IO
(27) Recharge Reduction IO
Level 28: Oil Slick Arrow
(A) Achilles' Heel - Chance for Res Debuff
(29) Touch of Lady Grey - Defense Debuff/Recharge
(29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
(36) Tempered Readiness - Endurance/Recharge/Slow
(43) Tempered Readiness - Range/Slow
(43) Recharge Reduction IO
Level 30: Night Fall
(A) Positron's Blast - Accuracy/Damage/Endurance
(31) Positron's Blast - Accuracy/Damage
(31) Positron's Blast - Damage/Endurance
(31) Positron's Blast - Damage/Recharge
(33) Positron's Blast - Damage/Range
Level 32: EMP Arrow
(A) Basilisk's Gaze - Accuracy/Hold
(33) Basilisk's Gaze - Accuracy/Recharge
(34) Lockdown - Accuracy/Endurance/Recharge/Hold
(34) Lockdown - Endurance/Recharge/Hold
(34) Accuracy IO
Level 35: Life Drain
(A) Touch of the Nictus - Accuracy/Healing
(36) Touch of the Nictus - Healing
(36) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 38: Poison Gas Arrow
(A) Lethargic Repose - Accuracy/Sleep/Recharge
(39) Lethargic Repose - Accuracy/Recharge
(39) Lethargic Repose - Accuracy/Endurance
Level 41: Conserve Power
(A) Recharge Reduction IO
(48) Recharge Reduction IO
Level 44: Temp Invulnerability
(A) Steadfast Protection - Resistance/+Def 3%
(45) Reactive Armor - Resistance
(45) Reactive Armor - Resistance/Endurance
(45) Reactive Armor - Resistance/Recharge
(46) Aegis - Psionic/Status Resistance
Level 47: Force of Nature
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(48) Recharge Reduction IO
Level 49: Hover
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
Level 6: Ninja Run
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As for your viable question, the people who were the say alls of TA about 6 months to a year ago made comments about switching from TA/Archery to TA/Dark and liking it a lot more than the archery blast. As for your build and whatnot, I'm uncertain and am currently being lazy on checking it out. I wanna play on my characters right now instead of building/critiquing.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
@ Erin Go Braugh Thank you very much. I'm a tad rusty at the frankenslotting so will absolutely see what you were driving towards.
@ StormyDarkness eh, thanks?
Okay, this wouldn't be exactly what I'd personally do (I think), but it'll hopefully give you a launching point. If I missed any points or it seems a bit non-logical on my approach. I'm sorry. I'm trying to figure out what's going on this even as it looks like I'm going to be going out on a date-esk thingy. However, at the time I had already started it up, so I figured I'd finish my post before running about to get ready for it.
Differences:
- You've got (a ton) more ranged defense, however, I think this might give you a few things to consider on other facets. As for the heal, that's the hopes of recovering when you do get hit (since it'll be a lot more with my build, depending your aggression level) but your cones and whatnot will still be doing THD, thus making your need for the heal only a spot most of the time.
- You've got a ton more powers set to Pacing of the Turtle. It's great for the ranged defense bonus, but other than the proc, fairly useless in most cases. I mean, imo, -speed is only so useful as there is a cap to it that they can still move around with.
- Tentacles will get more mileage with either damage (some can debate that) or Clouded Senses. You actually get more ranged defense if you 6 slot Clouded than with the immobilize, the proc of neg in CS is less resisted than any other type of damage type in the game (compared to imm's lethal which tons of enemies have resistance to). Plus, CS has the 6.25% recharge, which is always nice in my book.
- I think you'd get more mileage out of Flash than Entangle and I'd highly suggest putting Disruption Arrow in there somewhere. I mean, Disruption has -20% and if it does make an accuracy check, it has decent accuracy since I always see my enemies with the debuff on them when around the set point.
- With your current accuracy on Acid Arrow, you're pretty low. As an added bonus, with a moderate amount of accuracy, you can toss in a Heel proc in there and do an extra -20% resist to some of the enemies.
- Not sure how attached you are to placing the run IO in SS, but I'd suggest moving the winter's gift over to SS and make SJ 4 slotted with Zephyr.
- On Force of Nature, I'd suggest dropping the Resist/End Aegis and place in a generic Recharge IO. This will lower your FoN to less than 1% of hard-capped resistances for what it gives and it'll drastically reduce your recharge speed on it so you can have it up a mob to a mob and a half earlier. With the low endurance cost of FoN, you really don't need the endurance so much.
- Your Power Build Up needs more recharge more than it needs THB. Just saying >.>
- Oil Slick Arrow could use more damage, I mean, that's what most everyone uses OSA for anyhow.
- Oh yes, pick either Swift or Hurdle, the chances you need both is slim to nil, which will open you to a new power slot. Like a Disruption Arrow with a Recharge generic in it? Just an idea.
General statements:
- Get Disruption, consider Life Drain, Flash Arrow, and maybe Blackstar. There's nothing like Power Build Up then Blackstar. It gives -124% THD without a single THD slotted in it, plus it increases the damage of your nuke. So those that don't survive should be only working on the 5% given chance to hit you after using it. The only problem being that it'll drop your toggles and you'll not be able to do anything for a while, but who says you can PBU, EMP Arrow, then Blackstar for ultra crash!
- Go a bit more for recharge if you can, and if you can alter your slow enhancements to be something else and get about the same benefit, go that route, you'll get better luck with it imo. I'm a personal fan of damage is good even for Defenders. That and with the DoTs, I feel like I'm doing more damage than I am, which makes me happy. Slows are a bit less helpful than most everything else in the game imo.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-Acc/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(3), Cloud-Acc/EndRdx/Rchg(3), Cloud-ToHitDeb(5)
Level 1: Dark Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(46)
Level 4: Gloom -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Poison Gas Arrow -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(15), FtnHyp-Plct%(15), CSndmn-Heal%(17)
Level 10: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(11), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(13)
Level 12: Acid Arrow -- ShldBrk-Acc/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(17), ShldBrk-Acc/EndRdx/Rchg(19), ShldBrk-%Dam(33), Achilles-ResDeb%(33)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39), Mrcl-Rcvry+(39), Mrcl-Heal(40), RgnTis-Regen+(40)
Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Oil Slick Arrow -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), RechRdx-I(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: EMP Arrow -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 35: Life Drain -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Heal(37), Nictus-Acc/EndRdx/Rchg(37)
Level 38: Blackstar -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(46)
Level 47: Force of Nature -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
I've been away for about a year and felt the need to scratch my hero itch again. The thing is, I want to play something well out of my comfort zone AND something different. I don't recall seeing a defender running around ( probably a good reason for it, but I digress ) with this AT combo. To my mind it will play like a controller with a bit more punch. I would think it could be viable in a group but I'll let the resident experts work their magic on this thought experiment. My focus was getting ranged defense to a solid level and then getting my lock down skills to a level of consistency. I've been out of it a while so lemme know please
Thanks !
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Entangling Arrow -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(15), P'ngTtl-Acc/EndRdx:50(37), P'ngTtl-Rng/Slow:50(39), P'ngTtl-EndRdx/Rchg/Slow:50(39), P'ngTtl--Rchg%:50(39)
Level 1: Dark Blast -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(3), Cloud-Acc/Rchg:30(5), Cloud-ToHitDeb/EndRdx/Rchg:30(7), Cloud-Acc/EndRdx/Rchg:30(13), Cloud-%Dam:30(29)
Level 2: Gloom -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(3), Cloud-Acc/Rchg:30(5), Cloud-ToHitDeb/EndRdx/Rchg:30(7), Cloud-Acc/EndRdx/Rchg:30(13), Cloud-%Dam:30(29)
Level 4: Glue Arrow -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(40), P'ngTtl-Acc/EndRdx:50(40), P'ngTtl-Rng/Slow:50(40), P'ngTtl-EndRdx/Rchg/Slow:50(42), P'ngTtl--Rchg%:50(42)
Level 6: Swift -- Run-I:50(A)
Level 8: Ice Arrow -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(9), Lock-Rchg/Hold:50(9), Lock-EndRdx/Rchg/Hold:50(11), Lock-Acc/EndRdx/Rchg/Hold:50(11), Lock-%Hold:50(31)
Level 10: Dark Pit -- Stpfy-Stun/Rng:50(A), Stpfy-EndRdx/Stun:50(15), Stpfy-Acc/Rchg:50(36)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(36), Zephyr-ResKB:50(36)
Level 14: Health -- Numna-Heal:50(A)
Level 16: Tenebrous Tentacles -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(17), TotHntr-Acc/EndRdx:50(17), TotHntr-Immob/Acc:50(19), TotHntr-Acc/Immob/Rchg:50(19), TotHntr-Dam%:50(21)
Level 18: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/Rchg:50(37)
Level 20: Night Fall -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(21), Cloud-Acc/Rchg:30(27), Cloud-ToHitDeb/EndRdx/Rchg:30(42), Cloud-Acc/EndRdx/Rchg:30(43), Cloud-%Dam:30(43)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Oil Slick Arrow -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(27), P'ngTtl-Acc/EndRdx:50(31), P'ngTtl-Rng/Slow:50(31), P'ngTtl-EndRdx/Rchg/Slow:50(34), P'ngTtl--Rchg%:50(43)
Level 28: Super Speed -- Run-I:50(A)
Level 30: Hurdle -- Jump-I:50(A)
Level 32: EMP Arrow -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(33), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(33), Lock-Acc/EndRdx/Rchg/Hold:50(34), Lock-%Hold:50(34)
Level 35: Poison Gas Arrow -- CSndmn-Heal%:50(A)
Level 38: Acid Arrow -- ShldBrk-%Dam:30(A)
Level 41: Power Build Up -- GSFC-ToHit:50(A), GSFC-Build%:50(45)
Level 44: Force of Nature -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(45), Aegis-EndRdx/Rchg:40(45), Aegis-ResDam/EndRdx/Rchg:40(46), Aegis-ResDam:40(46), Aegis-Psi/Status:40(46)
Level 47: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResKB:30(48), ImpArm-ResDam:30(48), ImpArm-ResPsi:30(50)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Winter-ResSlow:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance