Cold/Ice Build critique please...


Aaron Islander

 

Posted

I am new to Fenders. This is my first one. I am tanker/scrapper oriented, tho I have rolled a couple of blasters.

I am looking for a Fender that can solo 2/8's and be a much wanted toon on anyone's TF/Trial/etc.

Influence isnt' a problem and I am not worried about how to get this toon to 50. This is a final build.

I am attempting a Stamina-less build. I think this would work in theory. If this is not feasible, please let me know. I don’t mind eating blues the few times I might miss.

I have a few chain thoughts so please critique and highlite my strengths/weaknesses. I am completely open to suggestions.

I am not including Blizzard, due to the high recharge. It would become situational and not part of a chain.

Solo mob chain...

With Arctic Fog, SS w/stealth IO and Oppressive Gloom running, run in middle of mob and fire off Heat Loss, Soul Drain, Sleet and finally Ice Storm. While all of that is going on, use Freeze Ray and Bitter Freeze Ray on the boss(es) and finish off with Ice Bolt and Ice Blast.

Solo AV chain...

I am not sure about this one, it might not even be possible. I suspect I need to try it out thru trial and error. Unless someone has a real good idea how to go about it. I think it would probably be similar to Team AV chain (see below).

Team AV chain...

After I put shields on everyone, Benumb, Heat Loss, Sleet, Freeze Ray, Bitter Freeze Ray, Ice Bolt and finally Ice Blast. Rinse and Repeat with the powers available.

Thanks in advance for any and all comments.

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Level 50 Technology Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Ice Shield

  • (A) Luck of the Gambler - Recharge Speed
Level 1: Ice Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance/Recharge
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
Level 2: Ice Blast
  • (A) Apocalypse - Damage
  • (11) Apocalypse - Damage/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (15) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
Level 4: Frost Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (25) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
Level 6: Glacial Shield
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Recall Friend
  • (A) Range IO
Level 12: Arctic Fog
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Kismet - Accuracy +6%
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Freeze Ray
  • (A) Unbreakable Constraint - Hold
  • (17) Unbreakable Constraint - Hold/Recharge
  • (17) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
  • (31) Unbreakable Constraint - Endurance/Hold
Level 18: Benumb
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Accuracy IO
  • (37) Accuracy IO
Level 20: Ice Storm
  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (40) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Damage/Endurance
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Assault
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Sleet
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 32: Heat Loss
  • (A) Performance Shifter - Accuracy/Recharge
  • (33) Efficacy Adaptor - Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Efficacy Adaptor - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 35: Bitter Freeze Ray
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Damage/Endurance/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
Level 38: Blizzard
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Recharge Reduction IO
Level 41: Oppressive Gloom
  • (A) Absolute Amazement - Stun
  • (42) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 44: Dark Embrace
  • (A) Endurance Reduction IO
Level 47: Soul Drain
  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance
  • (50) Recharge Reduction IO
Level 49: Soul Transfer
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run



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Posted

On a full team, shielding everyone will cost 109 end. Your recovery--if you haven't fired off Heat Loss--will bring you back 9 end in those 30 seconds. Before you get to 50 (and have all the recharge slotted), endurance issues will be very unpleasant. Even with a near-perma Heat Loss, it won't be up as often as theoretically possible.

The shields will, of course, be worth less defense per endurance point spent, too.

The Armageddon proc in Soul Drain (in lieu of the straight damage) would actually earn you more damage on average.

Bitter Ice Blast--thanks to its animation time--is an attack you should not ignore.

I ran an Ice/Cold into the mid-40s without Stamina (it's 46 now), though I picked up Health to slot both the +recov procs. (Two leadership, Hover, Arctic Fog were the toggles.) I finally respec'd into Stamina because I couldn't go all out all the time, even with Heat Loss up more than 2/3 of the time.


 

Posted

I agree with Reptlbrain, however I just want to add here that it looks like you really want to make an Ice blaster. You have a lot of damage here, but you are a defender. My cold/ice has has both of the shields fully slotted with Red Fortune sets. Freeze Ray is OK but I find Bitter Ice Blast to just be an awesome power. The leadership pool is also fine, but I'd rather directly buff my team with good shields. IIRC Sleet is better for reducing def than for damage.

Good luck!


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Sleet's capable of doing a lot of damage, but it's done through damage procs instead of damage enhancements. Four damage procs + two common recharge IOs will do a lot of damage. If you want more slow/end reduction than that, then the following slotting works good too.

Level 26: Sleet

  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (27) Pacing of the Turtle - Endurance/Recharge/Slow
  • (27) Recharge Reduction IO
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (29) Impeded Swiftness - Chance of Damage(Smashing)
  • (31) Positron's Blast - Chance of Damage(Energy)


 

Posted

Would a cold defender who skipped the two ice shields be completely rediculous? I like alot of the powers in Cold but I can't stand bubbling all the time.


 

Posted

Quote:
Solo mob chain...

With Arctic Fog, SS w/stealth IO and Oppressive Gloom running, run in middle of mob and fire off Heat Loss, Soul Drain, Sleet and finally Ice Storm. While all of that is going on, use Freeze Ray and Bitter Freeze Ray on the boss(es) and finish off with Ice Bolt and Ice Blast.
Switch Sleet and Soul Drain. You'll probably ave plenty of accuracy, however, if you go with the post's above me for proc damage, you can have that going to give you some damage there, plus it'll give them -resistance for your slotted for damage soul drain.

Also, switch Bitter Freeze Ray (if you take it) and Freeze Ray in sequence. Why? BFR has a long animation (too long for my tastes) and as such you'll barely end up with a double stack between FR and BFR. If you switch it, you'll have longer double stacked duration. You may consider doing Heat Loss after Sleet too, for accuracy reasons, though overall you should be fine.

Quote:
Solo AV chain...

I am not sure about this one, it might not even be possible. I suspect I need to try it out thru trial and error. Unless someone has a real good idea how to go about it. I think it would probably be similar to Team AV chain (see below).

Team AV chain...

After I put shields on everyone, Benumb, Heat Loss, Sleet, Freeze Ray, Bitter Freeze Ray, Ice Bolt and finally Ice Blast. Rinse and Repeat with the powers available.
As I stated before, Sleet pretty much first for accuracy reasons. Sleet has such a good accuracy by itself it'll be very rare if it doesn't nearly automatically hit. As other people have stated, Bitter Ice Blast is a very good power and you should consider it.

Quote:
Originally Posted by Lillika View Post
Would a cold defender who skipped the two ice shields be completely rediculous? I like alot of the powers in Cold but I can't stand bubbling all the time.
If you're planning on soloing, it'd only be good for the 7.5% LotG. If you're planning on teaming, you're cutting off a very viable mitigation. I mean, it's half a minute of buffing, 3.5 minutes of blasting and debuffing. I'd suggest buffing towards the end of mobs or during mobs after you set down sleet and whatnot. Then you're both debuffing while reapplying buffs. I'm a big fan of instead of attacking these last few enemies of a mob, start reapplying wearing off buffs. This way, the team doesn't have to sit and wait to be buffed before continuing on. Also, you can always buff while running between mobs, just grab who you can be in range of and get anyone else when you can. I hate the "sit around and wait to be buffed" on both the buffer and buffee point of views. Toss sleet/ice storm/both and then just buff as everything dies to your allies and your AoEs.

I mean, with your allies in arctic fog and having the ST buffs (3 slotted ST: 7.5%, Def, Def/End and 2 slotted Fog 7.5%, Def) you're giving 30.1% Positional defense to your team. With basically all my builds (Including Blasters) that'd put me at softcap positional defense. Granted as a Controller (which my /Cold is), the ST and Fog do less, it is still quite potent amount of defense. Arctic Fog on a defender two slotted only does 7% Positional only defense. You'll get a lot further with with the 23% Positional/Smash/Lethal/Neg/Energy defense and 10% Fire and 28% Cold resistance. Plus, you can use them 4-6 slotted as resistance set mules. I mean, Steadfast Resist/Def isn't going to raise that fire/cold resist much, but it'll raise all your personal defenses by 3%. 3% Defense and 7.5% recharge. Yum!


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Lillika View Post
Would a cold defender who skipped the two ice shields be completely rediculous? I like alot of the powers in Cold but I can't stand bubbling all the time.
No, it would fine to skip them on your main build. But I'd recommend a second (inexpensive) build that includes them so that if you're on a TF or something that needs them you can switch builds and be a team player.


 

Posted

Quote:
Originally Posted by Lillika View Post
Would a cold defender who skipped the two ice shields be completely rediculous? I like alot of the powers in Cold but I can't stand bubbling all the time.
I'd suggest storm summoning instead.