rad/kin feedback request


nicoliy

 

Posted

Hello all,

This is my first attempt at an IO set build and I was hoping for some feedback. Here's the run down:

1. power picks are what I want, including the order
2. I am a PVE player
3. I want to focus on recharge and s/l defense (unless this is a bad idea)

I did some research and found the info on making /kin S/L defence soft capped. Basically I started there and then added slots to the rest. I wanted to avoid purples, but I kept going over the 5 cap for 5% recharge reduction bonus.

Can you please let me know if this build seems o.k. and if there are any obvious things that could be fixed/altered without getting crazy on purples.

Thanks,

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

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Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Neutrino Bolt -- Acc-I(A)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(11)
Level 2: Irradiate -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(17), Armgdn-Dmg/EndRdx(19), LdyGrey-%Dam(19)
Level 4: Siphon Power -- Acc-I(A), Acc-I(48)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(43), RechRdx-I(43), RechRdx-I(43)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(15), AdjTgt-Rchg(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Decim-Build%(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(48)
Level 22: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(37)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Knock%(31)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run


Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade

 

Posted

Looks pretty good. There are a few things you might want to tweak:

Most importantly, you've got no KB protection. Since Kins are in melee a lot, you'll want at least 1 KB IO. I'd take a slot from somewhere and put a Karma -KB in CJ.

You can drop the second acc from Siphon Power, once you've got FS you won't be using it much, you've got decent global acc for when you do want to use it and all the Rad Blast -def will ensure that missing won't be a problem.

As a matter of personal preference, I'd swap the Lady Grey proc for the Achilles proc. While dmg procs are great because they function as additional damage even at the damage cap, I think the Achilles proc is more useful because if you've got yourself and most of the team damage capped, -res is far, far more beneficial.

You can take the 6th Posi out of Neutron Bomb, (I'd drop the dam/range), since the toxic res is meaningless. If you want to 6 slot it, I'd put in the Lady Grey proc.

Last thing is: I'd drop the BU proc from Cosmic Burst. While you will be spamming CB, the +tohit is meaningless with the -def from Rad and the +damage isn't worth much either due to Fulcrum Shift. The set bonus isn't really worth it either, so IMO you'd be better off with one of the triple enhancers from Thunderstrike or Devastation, or the Devastation quad so you can round out the numbers on your best ST attack.

Hope that helps


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Thank's for the advice, I'll certainly incorporate the learnings. I actually think it was one of your posts that helped me on the defensive slotting if I recall correctly.

Any suggestions for getting the purple set out of Irradiate? I origionally had Obliteration in there, but that put me at too many 5% recharge bonuses, so I subbed it for Armageddon for the time being. I'd like to eventually put Armageddon in there, but it may be some time before I have the funds for that.


Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade