E-Mails with attachments time limit


all_hell

 

Posted

Quote:
DrMike2000 understandably slept through econ:

What I meant was that the 2 billion influence we can store per character means less in terms of what it buys, due to inflation. Maybe it used to translate into say 2000 LotG +Recharge recipes, now it only translates into 200.
Technical note: Those things went up due to supply and demand, not inflation. If it was inflation, everything would have gone up.


Dec out.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
What I meant was that the 2 billion influence we can store per character means less in terms of what it buys, due to inflation. Maybe it used to translate into say 2000 LotG +Recharge recipes, now it only translates into 200.

My point was that if it is a problem for a character to have 2 billion influence today, then it must have been a bigger problem a few years back.

Pardon me if that wasn't clear.

But, as you point out, this restriction has been implemented for stability, which kind of makes the starting point of my post moot. So, no worries
Ah, Now I see. However I tend to agree with Decorum that the outrageous prices of certain items is driven more by supply and demand than simple inflation. Although inflation is a big part of it.


 

Posted

Quote:
Originally Posted by Fulmens View Post
I think of it more like the Roman Empire, where bread was free and anything else got really expensive really fast... the price of SO's hasn't gone up.

Forbin: What makes you think that storing 20 billion in email is "like an exploit" but storing 40 billion in market slots, per character, is "not like an exploit"? I'd think that bidding on nonexistant recipes is MORE likely to be an exploit than not picking up your mail for a month. You've got a moral high horse going on here that I just don't understand.
No, I'm not on a moral high horse.

1. I never once accused people of using an "exploit". Other posters were throwing that out there.

2. The feature has crashed once already and no one was reimbursed for the items they lost. So don't confuse my belief that anyone using this as storage is nuts with being on a moral high horse. Players are free to take whatever risks they want, but I'm under no obligation to feel sorry for them if and when it blows up in their face. But if it makes people feel better to paint me as the bad guy because I don't care if they get burned taking unnecessary risks that's fine with me. It won't affect my enjoyment of the game or the forums.

What I don't understand is why people want to use an unreliable feature as storage when they can easily set up a secure alternative that the devs actually back up and restore when it crashes.

Here's what I mean. We can have up to 396 characters. So there isn't a single player that can't use a couple of those slots to set up some SG's as personal banks. The banks don't even have to be on the same server as their preferred home. So they wouldn't even take up any space they intended to use.


 

Posted

I wish they would expire all the garbage RMT spam that I have gotten over the years. Items expire, spam lives forever. I hope I didn't lose anything valuable, but I have no way of knowing.



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