FM/REGEN - first build attempt
This is a build that imo is much better than the one you have put together.
**Build I believe was built by Umbral and deserves all credit**
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Recharge
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (13) Endurance Modification IO
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (17) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Winter's Gift - Slow Resistance (20%)
- (A) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (25) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (27) Healing IO
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (A) Empty
- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (34) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
- (A) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (39) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense/Endurance
- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (42) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Recharge
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (46) Miracle - +Recovery
- (46) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod
- (A) Run Speed IO
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Update for that build above:
The numina and miracle procs in PP can actually be moved to FH. They can't be enhanced anymore so there's no reason to put them in PP, slotting them into FH will mean they will still affect you at all levels. Also, that means you get the numina regen set from the proc and the heal, so the heal/rech can be switched to a general heal IO, or moved to another power (BU for example)
Or, depending on the endurance loss, I'd consider switching that Perf End Mod in PP to a third slot in build up for 1 lvl 50 rech IO.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
This is my first attempt at a Scrapper build for what will be my first 50 Scrapper. I wanted as much recharge and defense as i could cheaply get without gimping his already less than optimal damage output (fire melee without the swords).
Any suggestions would be welcomed! Thanks in advance!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
BANDO: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Acc/Dmg(17)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(11)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Acc/Dmg(9)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod/EndRdx(5), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(31)
Level 6: Swift -- Run-I(A), Run-I(39)
Level 8: Hurdle -- Jump-I(A), Jump-I(39)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(36)
Level 12: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-EndRdx/Rchg(31)
Level 18: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Tough -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(23), ImpSkn-EndRdx/Rchg(23), ImpSkn-ResDam/Rchg(29), ImpSkn-ResDam/EndRdx/Rchg(29)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/Rchg(27)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/Rchg(45)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(39), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(36), Rec'dRet-ToHit/Rchg(40)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), LkGmblr-EndRdx/Rchg(40), LkGmblr-Def/EndRdx/Rchg(42), RechRdx-I(45)
Level 41: Focused Accuracy -- EndRdx-I(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-ToHit(48)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(48)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run