Solo Kin/Sonic - which attacks for leveling?


Amy_Amp

 

Posted

So, I'm leveling a Kin/Sonic, having fun. I'm clear already on what I'm taking or not from Kin/, but I'm not totally sure on /Sonic. Shriek and Scream (the tier 1 and 2 ST blasts) are great, but Howl feels underwhelming. Is howl skippable? Which /Sonic powers are worth taking, considering both pre- and post-Fulcrum Shift?

I figure AOE damage becomes a bigger deal once you have FS, but before that, does it make sense to only take ST blasts and focus on quick kills that way?

EDIT: To be clear, this is a SOLO character. I guess I put it in the title but forgot to mention it in the post.


 

Posted

On a team, howl gives you a cone -res debuff that is pretty substantial -20% which means your teammates or you can whack things faster with other followup powers besides howl.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

In my eyes, dealing 20 damage to one enemy versus 24 damage to a lot of enemies... I tend towards the 24, even solo. The question you need to ask yourself is: Are you running out of endurance quickly. Typically if you're spamming AoEs, that'll chug your endurance faster, otherwise as long as you hit at least 3 enemies, you're easily compensating the damage.

It's also kinda like my Archery/Sonic Corruptor. If I'm focused on a full group, I'm going to use my slower massive AoE attacks. If it's a medium group, just make sure my attacks are lined up on my AoEs and toss some ST attacks on the harder targets. If it's a small group, do my attack chain of T1, T2, T1, T4, repeat. For this, Howl could easily be the T4 of your combo and you technically need nothing else for soloing ST. However, when you consider Howl, Shockwave, and Dreadful Wail are you only strong AoE attacks for sonic, you'll want to just target the hard targets and just howl everything around them while you use Shriek/Scream on the hard one. That is, if you're survivability is good enough to ignore the minions.


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Posted

for a kin/sonic, shriek and scream are required. Howl, shout, and screech are great powers. Siren's song and dreadful wail are normally open to preference, but they both have very good synergy with kinetics so you should take them if you're able. Amplify and shockwave should both be skipped without a doubt.


 

Posted

Quote:
Originally Posted by Garent View Post
Amplify and shockwave should both be skipped without a doubt.
Shockwave, I understand, but why skip Amplify? Seems like regular extra damage and to-hit is very desirable. I always take build-up and such on scrappers, so why not Amplify?


 

Posted

On a solo build, I would say howl is highly skip-able. Given that your tactic is to use siren's song to sleep a group, then draw your buffs off of them and ST blast them to death, howl just winds up giving them a wake-up call.


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Posted

For a solo Kin/Sonic I would definitely skip Howl. You can always do a second build for teaming if you like.

Your best tactic for survival will be Siren's Song/Fulcrum Shift(which doesn't wake them) and then wake them up one at a time with Screech and ST blast them to death. That way you can take advantage of the fact that the rest of the mob is sleeping, and the one you're actively fighting is stunned, leaving you VERY safe.

I believe Garent says to skip Amplify because if you play it right you will be at max damage potential a lot of the time and Amplify is wasted at that point. You should already have plenty of accuracy so the to-hit buff is kind of redundant as well. I would probably skip it as well on a Kin/Sonic soloing build, you can take something else that you will get more mileage out of in it's place.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I like the aim powers on Kinetic defenders not so much for attacks as the gotta hit transfusion/transference.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
I like the aim powers on Kinetic defenders not so much for attacks as the gotta hit transfusion/transference.
This! No matter how much accuracy you have, a tohit buff can really be handy, especially against mobs with defense.


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
Shockwave, I understand, but why skip Amplify? Seems like regular extra damage and to-hit is very desirable. I always take build-up and such on scrappers, so why not Amplify?
Aim/amplify contributes a lot less damage than build up. Aim in general is only good for boosting your to-hit and to use just before a fight starts to front-load your damage. It contributes very little extra damage to a sustained damage chain, which is what sonic blast is all about.

here is a link to a post I made where I show how a solo rad/sonic defender using electric fence in their attack chain would only get a 3% damage boost out of aim if they were able to perma it (which is impossible). Aim would contribute even less damage to a chain using shout instead of electric fence, and it becomes less and less useful the more damage buffing you have until it reaches a point where you actually reduce your damage output by using it. Once fulcrum shift is gained and accuracy is no longer a problem, aim has little use in a kinetics build.


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
Shockwave, I understand, but why skip Amplify? Seems like regular extra damage and to-hit is very desirable. I always take build-up and such on scrappers, so why not Amplify?
Because I'm likely taking Assault and Tactics anyway. Because between +dmg and +tohit, I would rather have +tohit and yellows drop enough to be used in the "oh crap" situations. I have..thinking...3 Kin defenders with two 50s leveled the old school way. I just really never find room for Aim in a Kin build and have yet to say, "Boy, I wished I had Aim." I could see fitting it in for a Kin/dark since it really lacks(IMO) outside of the four basic attacks, but /dark doesn't get Aim. I also think Kins spend so much time using the Siphons, Trans powers, Fulcrum, and attacks that Aim is just another power added in and I would rather not add to the list when I have too much to do now as is.