I17 bug.


Mandu

 

Posted

Yes,I see this as I play on either hero,or villain side that when I log in and after I play a mission and step out of it,I am overcome by very sticky lag,and its driving me nuts,and it has been happening ever since the arrival of i17.As far as what my system has?..

I use Windows XP Professional
My video card is Nvidia GeForce 9500 GT
I have 2.00 GB of RAM
I possess 2.59 GHz

I remember something similar like what I am experiencing when AE first came out,and I just had everything replaced anew in my Tower Desktop Computer.So my question to you is,Is this lag and crashing happening on my end,or on the GM's end,and it it is happening on my end,what would you suggest I need to have done?


 

Posted

Post a log from running CoH Helper as it will give information about your system and the CoH installation and settings.

Then, post a log from running HijackThis. This will show what else is going on on your computer while you are playing CoH.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Even before you post either of those I would say two things.

Make sure your graphics settings are low. The 9500 is no longer up to the higher end graphics on this game. Also 2 gigs of memory isn't that much. It's ok if you have a higher end graphics card but at the lower end it winds up being gobbled up. The most important settings to lower are Shadows (lower to stencil) and FSAA. Water quality is another big hitter. Play around with the settings.

Type /showfps 1 In the upper right corner you will see your frame rate. Play with the graphics settings and see which ones make it jump up the most.

Also make sure you have plenty of disk space free. When the system is using all of your ram then it's going to start using virtual memory. Low available space on a disk means two things. First, there isn't much room to store the extra data. Two, it's likely to be fragmented all over the place so it will take much longer to read and write from the disk.

Finally just before exiting a mission or otherwise zoning type /unloadgfx
That will clear all the buffered graphics out of your memory and only reload the things within perception range.

And the two changes to your system that would help most would be a better video card and more ram. 1 gig on a 32 bit system, more on a 64 bit.


Don't count your weasels before they pop dink!