Few questions


PC_guy

 

Posted

Well first off i was curious, is GR going to bring in a new system for pvp? one the devs feel is better than the current one?
If so then cool, i wont bug too much
if not then...something needs to be done.


 

Posted

GR will bring a bunch of numerous changes into pvp and COH as a whole. The devs will never admit to making a mistake but in making these changes they are in part doing so. Why do the particles act the way they do when they are observed? They must think they can do whatever the hell they want. Well not when im watchin. Its obvious that these guys will just mess around unless you force them to behave accordingly. I did a double split experiment today, I used an A4 sheet of paper, taped to the window with two slits cut in it. When observed they acted like expected, but sure enough when i looked away they started acting erratical again. Basically I would like to hear some methods on how to control the particles, I propose building a quantum scarecrow that would trick them into behaving how i want. Would this work? If not why not? Any other ideas?



VORI
VORI
VORI
VORI

 

Posted

Quote:
Originally Posted by Solistion View Post
Well first off i was curious, is GR going to bring in a new system for pvp? one the devs feel is better than the current one?
If so then cool, i wont bug too much
if not then...something needs to be done.
from what i've heard, aside from a few bug changes (fingers crossed on RV heavies finally being fixed) devs don't care about pvp or changes. nothing will be done because the population is too low due to their fixes. it makes boat loads of sense.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.