Dark/Kin
Is this for PvE? I'm a little baffled by some of your power picks if it is.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
Mainly yes, but I also made it so that it could be used for support in PvP. Even in PvE I'm usually on a team so I think of this toon more for support in any case.
Mainly yes, but I also made it so that it could be used for support in PvP. Even in PvE I'm usually on a team so I think of this toon more for support in any case.
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My dark\kin focuses on locking down entire spawns with TT\dark pit\NF while firing fulcrum shift to boost dark's damage (and fulcrum shift really makes a huge different in dark's damage). If you're going to go dark (and support), I'd highly recommend picking up TT\NF. Yes dark pit's base accuracy blows...but fully slotted it's actually quite nice and can really keep a spawns damage output low (and keep them rooted with TT so they don't wander everywhere).
Seems kind of a big waste to pick dark blast and only pick gloom and dark blast from the entire set.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
Well for starters, when I had more dark powers there were just too many clickies. Keep in mind that Sands of Mu and Nemesis Staff are also clickies. The way this build is set up there are 10 clickies which is my entire bottom tray. Secondly, I decided that the kin powers were much more important than dark. I wanted to pick up the pool powers that I took so that I would be more useful in supporting the team. Really the only place I have room in this build as far as I can see is by taking fewer epics to take those dark powers. I definitely want Scorpion Shield and Focused Accuracy. I would be willing to let the others go in place of 2 of them but that would leave me with 11 clickies and those dark powers would only be able to be 4 slotted. My build was similar to this for the last few months (same powers but I moved some bad slotting). I've been very successful at all kinds of SFs with this build which is what I primarily do with this guy nowadays. I don't usually have too much trouble with things running away because I'm almost always standing next to a brute who is spamming his taunts and other powers which taunt. I have no intention of soloing this toon ever. My goal is to help the team and to speed through mobs with them. So far, I've been able to do so very well with a similar build. After thinking about what you said though, it might be an improvement to replace Summon Disruptor with TT especially in PvP to hold more things down. I guess I'll go back to the drawing board...again.
I took into account what you had said and this is what I came up with. Whattya think?
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Kin PvP SF support 2: Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (19) Devastation - Accuracy/Damage/Endurance/Recharge
- (27) Devastation - Chance of Hold
- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (23) Numina's Convalescence - Heal
- (27) Numina's Convalescence - +Regeneration/+Recovery
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (19) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Damage/Endurance
- (39) Apocalypse - Chance of Damage(Negative)
- (A) Accuracy IO
- (A) Jumping IO
- (A) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Recharge
- (11) Luck of the Gambler - Endurance/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Recharge Speed
- (40) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (A) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage
- (43) Ragnarok - Damage/Endurance
- (46) Ragnarok - Chance for Knockdown
- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Recharge
- (17) Luck of the Gambler - Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (34) Karma - Knockback Protection
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (31) Performance Shifter - Accuracy/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - Chance for +End
- (A) Endurance Modification IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Slow
- (33) Pacing of the Turtle - Damage/Slow
- (33) Pacing of the Turtle - Accuracy/Endurance
- (33) Pacing of the Turtle - Range/Slow
- (34) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Chance of -Recharge
- (A) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (48) Gravitational Anchor - Immobilize/Endurance
- (48) Gravitational Anchor - Immobilize/Recharge
- (48) Gravitational Anchor - Chance for Hold
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Chance of Damage(Energy)
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
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My dark\kin has been re-born many...many times. It can be quite a flexible build. If what you're doing works for you that's great...I just don't approach dark\kin the same way.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
What exactly do you plan to do Ghoul? Mainly SFs and mission teaming, with a hint of PvP? Or the other way round? I'm happy to help you with a build once I know exactly what you want to do with it.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
I've been playing around with this build for awhile to get the best out of it. I think I finally have it right but I want to get some other opinions. Be honest, be brutal if you have to.
edit: I use ninja run and raptor pack for my travel powers. I'm thinking of dropping BotZ in tp foe (kb prot)
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
DarkKin PVP SF support: Level 50 Science Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dark Blast
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (13) Devastation - Accuracy/Damage/Recharge
- (17) Devastation - Accuracy/Damage/Endurance/Recharge
- (17) Devastation - Chance of Hold
Level 1: Transfusion- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (3) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (13) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Gloom- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (19) Apocalypse - Accuracy/Recharge
- (19) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
Level 4: Siphon Power- (A) Accuracy IO
Level 6: Hurdle- (A) Jumping IO
Level 8: Stealth- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Endurance/Recharge
- (39) Karma - Knockback Protection
Level 10: Recall Friend- (A) Recharge Reduction IO
Level 12: Teleport Foe- (A) Recharge Reduction IO
Level 14: Health- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
Level 16: Invisibility- (A) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Siphon Speed- (A) Pacing of the Turtle - Accuracy/Slow
- (40) Pacing of the Turtle - Damage/Slow
- (40) Pacing of the Turtle - Accuracy/Endurance
- (40) Pacing of the Turtle - Range/Slow
- (43) Pacing of the Turtle - Endurance/Recharge/Slow
- (46) Pacing of the Turtle - Chance of -Recharge
Level 20: Speed Boost- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (31) Performance Shifter - Accuracy/Recharge
- (31) Performance Shifter - EndMod/Accuracy
- (33) Performance Shifter - Chance for +End
Level 22: Assault- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (23) Endurance Reduction IO
Level 24: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 26: Vengeance- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Recharge
Level 28: Maneuvers- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (34) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Endurance/Recharge
- (39) Karma - Knockback Protection
Level 30: Phase Shift- (A) Recharge Reduction IO
Level 32: Stamina- (A) Endurance Modification IO
Level 35: Transference- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift- (A) Recharge Reduction IO
Level 41: Scorpion Shield- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
Level 44: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Summon Disruptor- (A) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Damage/Endurance
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 49: Web Envelope- (A) Gravitational Anchor - Immobilize
- (50) Gravitational Anchor - Immobilize/Endurance
- (50) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (50) Gravitational Anchor - Chance for Hold
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ScourgeLevel 2: Ninja Run