SR or Regen for PvP Scrapper?


ClawsandEffect

 

Posted

Hey guys. I'm torn between SR and Regen for my new Fire Melee Scrapper. I doubt SR in PvP because of powers like Focused Accuracy, or a simple small Insight inspiration that will break through my defenses. I'm hoping that the scaling resistances will be enough, but I haven't had much experience with SR, so I just don't know.
I haven't taken Regen very far, but I know its a scary and bumpy ride having to watch that green bar go up and down like a roller coaster. But hey, I'm up for the challenge!

So what'll it be fellas?


 

Posted

Defense is worth farts in PVP...so I would go with regen - but if you have a laggy computer I would go with invuln or willpower


 

Posted

Regen is miles ahead of SR in PvP, between running around at the HP Cap most of the time, a regular heal to restore your HP and the goodness that is MOG its the secondary to pick above all others.

SR can work for zones but its more difficult to build for. SS/SJ is all but required to get around. Then Phase is always nice to escape. The problem you are left with then is pick up Fitness, with no way to restore you HP outside of HD'ed greens or go for aid self, try for a staminaless build between elude and conserve power and add in +recovery to your set bonuses on top of +HP, +Recharge and + ranged defense.


 

Posted

Definitely go with Regeneration, a good player 1vs1 will not lose to any other melee ATs. Ranged ATs are another story all together, thermal, cold, and electric corruptors and dominators are to be feared


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Back when I13 was first released, I would have said /SR. Defense used to be nuts because of the new elusivity mechanics. Then it got nerfed and defense is about where it used to be, so I hear (I started with I13, so I never experienced PvP before that). Either way, since defense-based toons are far less common, many people are not building to counter them as much so, with lots of defense, /SR can get some good mileage. I'd recommend SS/SJ/Aid Self/Stamina. Phase is nifty, but hardly needed and is available in so many temporary forms (Hyper Phase, Ethereal Shift, etc, pick your poison), so why bother picking up the actual power unless you're doing arena fights with temporary powers turned off? Also remember, there is no defense soft-cap in PvP. And DR will hit pretty hard. 45% defense = about 33% defense. Though you still have elusivity, but I have no clue if you can even get the real numbers on that.

Regen is pretty tough, but you either need to kite or hit hard enough to make the opponent back off to win, unless their damage just sucks. Regens can be taken out by pressure since passive regen pretty much shuts off when PvP travel suppression kicks in. I don't know if you lose everything even with IH on, but I wouldn't be surprised. So, you'll want additional resistances (such as Tough) to make up for your squishiness, as during times you're pressured constantly and can't break the enemy's constant attacks for a few seconds, you could die pretty easily without 'em. Anyone who significantly debuffs recharge and regeneration (Rad Emission and Kinetics, for example) will tear you a new one if they're any good. For a Regen, I'd say SS/SJ/Tough/Stamina, though if your endurance is good or you just take Physical Perfection, swap Stamina for Tactics so you'll have at least some perception.

And finally, Fire Melee is nice and strong, but you really need to watch out for offensive toggles if you don't pick up an APP/temporary mez. You can't shut them off. So, if a Rad or Dark drops toggles on you, for example, regardless of your secondary your day will be pretty ruined. If you want an APP mez, I'd go for Char since it's miles superior to Petrifying Gaze. That and the Dark APP kind of sucks for PvP anyway.


 

Posted

OK so I guess I'm going to take Regen.

But, is Resilience worth taking? (I'm not sure if the power is actually called Resilience.. its the one that gives you minor stun protection and small resistance to smashing, lethal, and toxic.)

But the numbers are so small I don't know if its worth it. I guess if the stun protection actually helps I'll take it.


 

Posted

Quote:
Originally Posted by powerfuse1 View Post
OK so I guess I'm going to take Regen.

But, is Resilience worth taking? (I'm not sure if the power is actually called Resilience.. its the one that gives you minor stun protection and small resistance to smashing, lethal, and toxic.)

But the numbers are so small I don't know if its worth it. I guess if the stun protection actually helps I'll take it.
Yes, it's worth taking.

If for no other reason, it makes a good place to put a Steadfast 3% Defense IO.

Also, you can pop a wakie and have the stun wear off from it very quickly.

Not sure if it's as useful in PvP, but you still have to level the character, right?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by TwilightPhoenix View Post
Back when I13 was first released, I would have said /SR. Defense used to be nuts because of the new elusivity mechanics. Then it got nerfed and defense is about where it used to be, so I hear (I started with I13, so I never experienced PvP before that). Either way, since defense-based toons are far less common, many people are not building to counter them as much so, with lots of defense, /SR can get some good mileage. I'd recommend SS/SJ/Aid Self/Stamina. Phase is nifty, but hardly needed and is available in so many temporary forms (Hyper Phase, Ethereal Shift, etc, pick your poison), so why bother picking up the actual power unless you're doing arena fights with temporary powers turned off? Also remember, there is no defense soft-cap in PvP. And DR will hit pretty hard. 45% defense = about 33% defense. Though you still have elusivity, but I have no clue if you can even get the real numbers on that.

Regen is pretty tough, but you either need to kite or hit hard enough to make the opponent back off to win, unless their damage just sucks. Regens can be taken out by pressure since passive regen pretty much shuts off when PvP travel suppression kicks in. I don't know if you lose everything even with IH on, but I wouldn't be surprised. So, you'll want additional resistances (such as Tough) to make up for your squishiness, as during times you're pressured constantly and can't break the enemy's constant attacks for a few seconds, you could die pretty easily without 'em. Anyone who significantly debuffs recharge and regeneration (Rad Emission and Kinetics, for example) will tear you a new one if they're any good. For a Regen, I'd say SS/SJ/Tough/Stamina, though if your endurance is good or you just take Physical Perfection, swap Stamina for Tactics so you'll have at least some perception.

And finally, Fire Melee is nice and strong, but you really need to watch out for offensive toggles if you don't pick up an APP/temporary mez. You can't shut them off. So, if a Rad or Dark drops toggles on you, for example, regardless of your secondary your day will be pretty ruined. If you want an APP mez, I'd go for Char since it's miles superior to Petrifying Gaze. That and the Dark APP kind of sucks for PvP anyway.
I took Tough and it made very very little difference in my survival and I had it for a few months.

I wouldn't even bother with Blaze mastery, you need Targetting Drone as well as web grenade. That To hit is absolutely necessary in PvP.

Quote:
Originally Posted by powerfuse1 View Post
OK so I guess I'm going to take Regen.

But, is Resilience worth taking? (I'm not sure if the power is actually called Resilience.. its the one that gives you minor stun protection and small resistance to smashing, lethal, and toxic.)

But the numbers are so small I don't know if its worth it. I guess if the stun protection actually helps I'll take it.
Here is my PvP build I could probably stand to lose some recharge and get more +hp lol

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Wifry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Scorch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(29), Mako-Dam%(34)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(50)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 4: Cremate -- GS-Acc/Dmg(A), GS-Dam/Rech(5), GS-Dam/End/Rech(5), GS-Acc/End/Rech(17), GS-Acc/Dmg/End/Rech(17), GS-%Dam(21)
Level 6: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(7), P'Shift-End%(7)
Level 8: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(9), Winter-ResSlow(31)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- RgnTis-Regen+(A), Panac-Heal/EndRedux(21), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(25), Panac-Heal(25)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(33), Mocking-Taunt/Rng(33), Mocking-Rchg(33)
Level 24: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(34), Ksmt-EndRdx/Rchg(45), Ksmt-Def/EndRdx/Rchg(46), Ksmt-ToHit+(50), LkGmblr-Rchg+(50)
Level 26: Incinerate -- HO:Nucle(A), Mako-Acc/Dmg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 35: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43), AdjTgt-Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(48)
Level 41: Web Grenade -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(43), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
Level 44: Targeting Drone -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run



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Virtue: @Santorican

Dark/Shield Build Thread